本文整理汇总了C#中Sandbox.Game.Entities.MyCubeGrid.GetLineIntersectionExactAll方法的典型用法代码示例。如果您正苦于以下问题:C# MyCubeGrid.GetLineIntersectionExactAll方法的具体用法?C# MyCubeGrid.GetLineIntersectionExactAll怎么用?C# MyCubeGrid.GetLineIntersectionExactAll使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Sandbox.Game.Entities.MyCubeGrid
的用法示例。
在下文中一共展示了MyCubeGrid.GetLineIntersectionExactAll方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: IntersectExact
/// <summary>
/// Calculates exact intersection point (in uniform grid coordinates) of eye ray with the given grid of all cubes.
/// Returns position of intersected object in uniform grid coordinates
/// </summary>
protected Vector3D? IntersectExact(MyCubeGrid grid, ref MatrixD inverseGridWorldMatrix, out Vector3D intersection, out MySlimBlock intersectedBlock)
{
intersection = Vector3D.Zero;
var line = new LineD(IntersectionStart, IntersectionStart + IntersectionDirection * IntersectionDistance);
double distance;
Vector3D? intersectedObjectPos = grid.GetLineIntersectionExactAll(ref line, out distance, out intersectedBlock);
if (intersectedObjectPos != null)
{
Vector3D rayStart = Vector3D.Transform(IntersectionStart, inverseGridWorldMatrix);
Vector3D rayDir = Vector3D.Normalize(Vector3D.TransformNormal(IntersectionDirection, inverseGridWorldMatrix));
intersection = rayStart + distance * rayDir;
intersection *= 1.0f / grid.GridSize;
}
return intersectedObjectPos;
}