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C# MyCubeGrid.GetLineIntersectionExactAll方法代码示例

本文整理汇总了C#中Sandbox.Game.Entities.MyCubeGrid.GetLineIntersectionExactAll方法的典型用法代码示例。如果您正苦于以下问题:C# MyCubeGrid.GetLineIntersectionExactAll方法的具体用法?C# MyCubeGrid.GetLineIntersectionExactAll怎么用?C# MyCubeGrid.GetLineIntersectionExactAll使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Sandbox.Game.Entities.MyCubeGrid的用法示例。


在下文中一共展示了MyCubeGrid.GetLineIntersectionExactAll方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: IntersectExact

        /// <summary>
        /// Calculates exact intersection point (in uniform grid coordinates) of eye ray with the given grid of all cubes.
        /// Returns position of intersected object in uniform grid coordinates
        /// </summary>
        protected Vector3D? IntersectExact(MyCubeGrid grid, ref MatrixD inverseGridWorldMatrix, out Vector3D intersection, out MySlimBlock intersectedBlock)
        {
            intersection = Vector3D.Zero;

            var line = new LineD(IntersectionStart, IntersectionStart + IntersectionDirection * IntersectionDistance);
            double distance;
            Vector3D? intersectedObjectPos = grid.GetLineIntersectionExactAll(ref line, out distance, out intersectedBlock);
            if (intersectedObjectPos != null)
            {
                Vector3D rayStart = Vector3D.Transform(IntersectionStart, inverseGridWorldMatrix);
                Vector3D rayDir = Vector3D.Normalize(Vector3D.TransformNormal(IntersectionDirection, inverseGridWorldMatrix));
                intersection = rayStart + distance * rayDir;
                intersection *= 1.0f / grid.GridSize;
            }

            return intersectedObjectPos;
        }
开发者ID:Krulac,项目名称:SpaceEngineers,代码行数:21,代码来源:MyBlockBuilderBase.cs


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