本文整理汇总了C#中Sandbox.Game.Entities.MyCubeGrid.GetLineIntersectionExactGrid方法的典型用法代码示例。如果您正苦于以下问题:C# MyCubeGrid.GetLineIntersectionExactGrid方法的具体用法?C# MyCubeGrid.GetLineIntersectionExactGrid怎么用?C# MyCubeGrid.GetLineIntersectionExactGrid使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Sandbox.Game.Entities.MyCubeGrid
的用法示例。
在下文中一共展示了MyCubeGrid.GetLineIntersectionExactGrid方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: IntersectCubes
protected Vector3I? IntersectCubes(MyCubeGrid grid, out double distance)
{
distance = float.MaxValue;
var line = new LineD(IntersectionStart, IntersectionStart + IntersectionDirection * IntersectionDistance);
Vector3I position = Vector3I.Zero;
double dstSqr = double.MaxValue;
if (grid.GetLineIntersectionExactGrid(ref line, ref position, ref dstSqr))
{
distance = Math.Sqrt(dstSqr);
return position;
}
return null;
}
示例2: Draw
public override void Draw()
{
base.Draw();
if (!MyFakes.ENABLE_ARMOR_HAND)
{
return;
}
Vector3 forward = MySector.MainCamera.ForwardVector;
Vector3D origin = MySector.MainCamera.Position;
Vector3D end = origin + forward * 100f;
m_lastCubeGrid = null;
m_lastBone = null;
var hitInfo = MyPhysics.CastRay(origin, end, MyPhysics.CollisionLayers.ExplosionRaycastLayer);
var hitEntity = hitInfo.HasValue ? ((MyPhysicsBody)hitInfo.Value.HkHitInfo.Body.UserObject).Entity : null;
var grid = (hitEntity as MyCubeGrid);
if (grid != null)
{
m_lastCubeGrid = grid;
double shortestDistance = double.MaxValue;
LineD line = new LineD(origin, end);
Vector3I hitCube = new Vector3I();
double distanceSquared = double.MaxValue;
if (m_lastCubeGrid.GetLineIntersectionExactGrid(ref line, ref hitCube, ref distanceSquared))
{
m_lastCube = hitCube;
}
else
{
m_lastCube = null;
}
foreach (var bone in grid.Skeleton.Bones)
{
var bonePos = (Vector3D)(bone.Key / (float)MyGridSkeleton.BoneDensity) * grid.GridSize + bone.Value;
bonePos -= new Vector3D(grid.GridSize / MyGridSkeleton.BoneDensity);
Vector3D pos = Vector3D.Transform(bonePos, grid.PositionComp.WorldMatrix);
Color color = Color.Red;
double distance = MyUtils.GetPointLineDistance(ref origin, ref end, ref pos);
if (distance < 0.1f)
{
double distanceToCamera = (origin - pos).LengthSquared();
if (distanceToCamera < shortestDistance)
{
shortestDistance = distanceToCamera;
color = Color.Blue;
m_lastBone = bone.Key;
}
}
MyRenderProxy.DebugDrawSphere(pos, 0.05f, color.ToVector3(), 0.5f, false, true);
}
}
}