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C# SceneObjectPart.UpdateOffSet方法代码示例

本文整理汇总了C#中OpenSim.Region.Framework.Scenes.SceneObjectPart.UpdateOffSet方法的典型用法代码示例。如果您正苦于以下问题:C# SceneObjectPart.UpdateOffSet方法的具体用法?C# SceneObjectPart.UpdateOffSet怎么用?C# SceneObjectPart.UpdateOffSet使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在OpenSim.Region.Framework.Scenes.SceneObjectPart的用法示例。


在下文中一共展示了SceneObjectPart.UpdateOffSet方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: SetPos

        protected void SetPos(SceneObjectPart part, LSL_Vector targetPos)
        {
            // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos)
            LSL_Vector currentPos = GetPartLocalPos(part);
            float ground = 0;
            bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true);

            ITerrainChannel heightmap = World.RequestModuleInterface<ITerrainChannel>();
            if(heightmap != null)
                ground = heightmap.GetNormalizedGroundHeight((float)targetPos.x, (float)targetPos.y);
            if (part.ParentGroup == null)
            {
                if (ground != 0 && (targetPos.z < ground) && disable_underground_movement && m_host.AttachmentPoint == 0)
                    targetPos.z = ground;
                    LSL_Vector real_vec = SetPosAdjust(currentPos, targetPos);
                    part.UpdateOffSet(new Vector3((float)real_vec.x, (float)real_vec.y, (float)real_vec.z));
            }
            else if (part.ParentGroup.RootPart == part)
            {
                SceneObjectGroup parent = part.ParentGroup;
                if (!part.IsAttachment)
                {
                    if (ground != 0 && (targetPos.z < ground) && disable_underground_movement)
                        targetPos.z = ground;
                }
                LSL_Vector real_vec = SetPosAdjust(currentPos, targetPos);
                parent.UpdateGroupPosition(new Vector3((float)real_vec.x, (float)real_vec.y, (float)real_vec.z), true);
            }
            else
            {
                LSL_Vector rel_vec = SetPosAdjust(currentPos, targetPos);
                part.FixOffsetPosition((new Vector3((float)rel_vec.x, (float)rel_vec.y, (float)rel_vec.z)),true);
                SceneObjectGroup parent = part.ParentGroup;
                parent.HasGroupChanged = true;
                parent.ScheduleGroupTerseUpdate();
            }
        }
开发者ID:mugginsm,项目名称:Aurora-Sim,代码行数:37,代码来源:LSL_Api.cs

示例2: SetPos

        protected void SetPos(SceneObjectPart part, LSL_Vector targetPos)
        {
            // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos)
            LSL_Vector currentPos = llGetLocalPos();

            float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y);
            bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true);

            if (part.ParentGroup == null)
            {
                if ((targetPos.z < ground) && disable_underground_movement)
                    targetPos.z = ground;
                    LSL_Vector real_vec = SetPosAdjust(currentPos, targetPos);
                    part.UpdateOffSet(new Vector3((float)real_vec.x, (float)real_vec.y, (float)real_vec.z));
            }
            else if (part.ParentGroup.RootPart == part)
            {
                if ((targetPos.z < ground) && disable_underground_movement)
                    targetPos.z = ground;
                SceneObjectGroup parent = part.ParentGroup;
                LSL_Vector real_vec = SetPosAdjust(currentPos, targetPos);
                parent.UpdateGroupPosition(new Vector3((float)real_vec.x, (float)real_vec.y, (float)real_vec.z));
            }
            else
            {
                //it's late... i think this is right ?
                if (llVecDist(new LSL_Vector(0,0,0), targetPos) <= 10.0f)
                {
                    part.OffsetPosition = new Vector3((float)targetPos.x, (float)targetPos.y, (float)targetPos.z);
                    SceneObjectGroup parent = part.ParentGroup;
                    parent.HasGroupChanged = true;
                    parent.ScheduleGroupForTerseUpdate();
                }
            }
        }
开发者ID:Ideia-Boa,项目名称:diva-distribution,代码行数:35,代码来源:LSL_Api.cs


注:本文中的OpenSim.Region.Framework.Scenes.SceneObjectPart.UpdateOffSet方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。