本文整理汇总了C#中OpenSim.Region.Framework.Scenes.SceneObjectPart.TryExtractSavedScriptState方法的典型用法代码示例。如果您正苦于以下问题:C# SceneObjectPart.TryExtractSavedScriptState方法的具体用法?C# SceneObjectPart.TryExtractSavedScriptState怎么用?C# SceneObjectPart.TryExtractSavedScriptState使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类OpenSim.Region.Framework.Scenes.SceneObjectPart
的用法示例。
在下文中一共展示了SceneObjectPart.TryExtractSavedScriptState方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: LoadStateFromPrim
internal VM.RuntimeState LoadStateFromPrim(UUID currId, UUID oldId, SceneObjectPart sop)
{
string oldIdState = null;
string newIdState = null;
byte[] binaryState = null;
//Old way, the script states are stored in the group
if (sop.ParentGroup.m_savedScriptState != null &&
(sop.ParentGroup.m_savedScriptState.TryGetValue(oldId, out oldIdState) ||
sop.ParentGroup.m_savedScriptState.TryGetValue(currId, out newIdState)))
{
string state = oldIdState != null ? oldIdState : newIdState;
sop.ParentGroup.m_savedScriptState.Remove(oldIdState != null ? oldId : currId);
byte[] rawState = Convert.FromBase64String(state);
return DeserializeScriptState(currId, rawState);
}
else if (sop.HasSavedScriptStates &&
(sop.TryExtractSavedScriptState(oldId, out binaryState) ||
sop.TryExtractSavedScriptState(currId, out binaryState)))
{
return DeserializeScriptState(sop.UUID, binaryState);
}
return null;
}