本文整理汇总了C#中OpenSim.Region.Framework.Scenes.SceneObjectPart.TrimPermissions方法的典型用法代码示例。如果您正苦于以下问题:C# SceneObjectPart.TrimPermissions方法的具体用法?C# SceneObjectPart.TrimPermissions怎么用?C# SceneObjectPart.TrimPermissions使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类OpenSim.Region.Framework.Scenes.SceneObjectPart
的用法示例。
在下文中一共展示了SceneObjectPart.TrimPermissions方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: CreatePointEntity
private void CreatePointEntity(Scene scene, UUID uuid, Vector3 groupPos)
{
SceneObjectPart y = new SceneObjectPart();
//Initialize part
y.Name = "Very Small Point";
y.RegionHandle = scene.RegionInfo.RegionHandle;
y.CreationDate = (Int32) (DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
y.OwnerID = UUID.Zero;
y.CreatorID = UUID.Zero;
y.LastOwnerID = UUID.Zero;
y.UUID = uuid;
y.Shape = PrimitiveBaseShape.CreateBox();
y.Scale = new Vector3(0.01f,0.01f,0.01f);
y.LastOwnerID = UUID.Zero;
y.GroupPosition = groupPos;
y.OffsetPosition = new Vector3(0, 0, 0);
y.RotationOffset = new Quaternion(0,0,0,0);
y.Velocity = new Vector3(0, 0, 0);
y.RotationalVelocity = new Vector3(0, 0, 0);
y.AngularVelocity = new Vector3(0, 0, 0);
y.Acceleration = new Vector3(0, 0, 0);
y.Flags = 0;
y.TrimPermissions();
//Initialize group and add part as root part
SceneObjectGroup x = new SceneObjectGroup(y);
x.SetScene(scene);
x.RegionHandle = scene.RegionInfo.RegionHandle;
x.SetScene(scene);
m_Entity = x;
}