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C# SceneObjectPart.SendFullUpdateToClient方法代码示例

本文整理汇总了C#中OpenSim.Region.Framework.Scenes.SceneObjectPart.SendFullUpdateToClient方法的典型用法代码示例。如果您正苦于以下问题:C# SceneObjectPart.SendFullUpdateToClient方法的具体用法?C# SceneObjectPart.SendFullUpdateToClient怎么用?C# SceneObjectPart.SendFullUpdateToClient使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在OpenSim.Region.Framework.Scenes.SceneObjectPart的用法示例。


在下文中一共展示了SceneObjectPart.SendFullUpdateToClient方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: SendPartFullUpdate

 /// <summary>
 /// Send a full update to the client for the given part
 /// </summary>
 /// <param name="remoteClient"></param>
 /// <param name="part"></param>
 internal void SendPartFullUpdate(IClientAPI remoteClient, SceneObjectPart part, uint clientFlags)
 {
     if (m_rootPart.UUID == part.UUID)
     {
         if (IsAttachment)
         {
             part.SendFullUpdateToClient(remoteClient, m_rootPart.AttachedPos, clientFlags);
         }
         else
         {
             part.SendFullUpdateToClient(remoteClient, AbsolutePosition, clientFlags);
         }
     }
     else
     {
         part.SendFullUpdateToClient(remoteClient, clientFlags);
     }
 }
开发者ID:intari,项目名称:OpenSimMirror,代码行数:23,代码来源:SceneObjectGroup.cs

示例2: SendPartFullUpdate

 /// <summary>
 /// Send a full update to the client for the given part
 /// </summary>
 /// <param name="remoteClient"></param>
 /// <param name="part"></param>
 internal void SendPartFullUpdate(IClientAPI remoteClient, SceneObjectPart part, uint clientFlags, bool immediate)
 {
     if (m_rootPart != null && m_rootPart.UUID == part.UUID)
     {
         if (IsAttachment)
         {
             if (immediate)
             {
                 part.SendFullUpdateToClientImmediate(remoteClient, m_rootPart.AttachedPos, clientFlags);
             }
             else
             {
                 part.SendFullUpdateToClient(remoteClient, m_rootPart.AttachedPos, clientFlags);
             }
         }
         else
         {
             if (immediate)
             {
                 part.SendFullUpdateToClientImmediate(remoteClient, AbsolutePosition, clientFlags);
             }
             else
             {
                 part.SendFullUpdateToClient(remoteClient, AbsolutePosition, clientFlags);
             }
         }
     }
     else
     {
         if (immediate)
         {
             Vector3 lPos;
             lPos = part.OffsetPosition;
             part.SendFullUpdateToClientImmediate(remoteClient, lPos, clientFlags);
         }
         else
         {
             part.SendFullUpdateToClient(remoteClient, clientFlags);
         }
     }
 }
开发者ID:zwagoth,项目名称:halcyon,代码行数:46,代码来源:SceneObjectGroup.cs

示例3: SendPartFullUpdate

        /// <summary>
        /// Send a full update to the client for the given part
        /// </summary>
        /// <param name="remoteClient"></param>
        /// <param name="part"></param>
        internal void SendPartFullUpdate(IClientAPI remoteClient, SceneObjectPart part, uint clientFlags)
        {
//            m_log.DebugFormat(
//                "[SOG]: Sendinging part full update to {0} for {1} {2}", remoteClient.Name, part.Name, part.LocalId);
            
            if (m_rootPart.UUID == part.UUID)
            {
                if (IsAttachment)
                {
                    part.SendFullUpdateToClient(remoteClient, m_rootPart.AttachedPos, clientFlags);
                }
                else
                {
                    part.SendFullUpdateToClient(remoteClient, AbsolutePosition, clientFlags);
                }
            }
            else
            {
                part.SendFullUpdateToClient(remoteClient, clientFlags);
            }
        }
开发者ID:AlphaStaxLLC,项目名称:taiga,代码行数:26,代码来源:SceneObjectGroup.cs


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