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C# SceneObjectPart.RemoveParticleSystem方法代码示例

本文整理汇总了C#中OpenSim.Region.Framework.Scenes.SceneObjectPart.RemoveParticleSystem方法的典型用法代码示例。如果您正苦于以下问题:C# SceneObjectPart.RemoveParticleSystem方法的具体用法?C# SceneObjectPart.RemoveParticleSystem怎么用?C# SceneObjectPart.RemoveParticleSystem使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在OpenSim.Region.Framework.Scenes.SceneObjectPart的用法示例。


在下文中一共展示了SceneObjectPart.RemoveParticleSystem方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: SetParticleSystem

        private void SetParticleSystem(SceneObjectPart part, LSL_List rules) {


            if (rules.Length == 0)
            {
                part.RemoveParticleSystem();
                part.ParentGroup.HasGroupChanged = true;
            }
            else
            {
                Primitive.ParticleSystem prules = getNewParticleSystemWithSLDefaultValues();
                LSL_Vector tempv = new LSL_Vector();

                float tempf = 0;

                for (int i = 0; i < rules.Length; i += 2)
                {
                    switch (rules.GetLSLIntegerItem(i))
                    {
                        case (int)ScriptBaseClass.PSYS_PART_FLAGS:
                            prules.PartDataFlags = (Primitive.ParticleSystem.ParticleDataFlags)(uint)rules.GetLSLIntegerItem(i + 1);
                            break;

                        case (int)ScriptBaseClass.PSYS_PART_START_COLOR:
                            tempv = rules.GetVector3Item(i + 1);
                            prules.PartStartColor.R = (float)tempv.x;
                            prules.PartStartColor.G = (float)tempv.y;
                            prules.PartStartColor.B = (float)tempv.z;
                            break;

                        case (int)ScriptBaseClass.PSYS_PART_START_ALPHA:
                            tempf = (float)rules.GetLSLFloatItem(i + 1);
                            prules.PartStartColor.A = tempf;
                            break;

                        case (int)ScriptBaseClass.PSYS_PART_END_COLOR:
                            tempv = rules.GetVector3Item(i + 1);
                            prules.PartEndColor.R = (float)tempv.x;
                            prules.PartEndColor.G = (float)tempv.y;
                            prules.PartEndColor.B = (float)tempv.z;
                            break;

                        case (int)ScriptBaseClass.PSYS_PART_END_ALPHA:
                            tempf = (float)rules.GetLSLFloatItem(i + 1);
                            prules.PartEndColor.A = tempf;
                            break;

                        case (int)ScriptBaseClass.PSYS_PART_START_SCALE:
                            tempv = rules.GetVector3Item(i + 1);
                            prules.PartStartScaleX = (float)tempv.x;
                            prules.PartStartScaleY = (float)tempv.y;
                            break;

                        case (int)ScriptBaseClass.PSYS_PART_END_SCALE:
                            tempv = rules.GetVector3Item(i + 1);
                            prules.PartEndScaleX = (float)tempv.x;
                            prules.PartEndScaleY = (float)tempv.y;
                            break;

                        case (int)ScriptBaseClass.PSYS_PART_MAX_AGE:
                            tempf = (float)rules.GetLSLFloatItem(i + 1);
                            prules.PartMaxAge = tempf;
                            break;

                        case (int)ScriptBaseClass.PSYS_SRC_ACCEL:
                            tempv = rules.GetVector3Item(i + 1);
                            prules.PartAcceleration.X = (float)tempv.x;
                            prules.PartAcceleration.Y = (float)tempv.y;
                            prules.PartAcceleration.Z = (float)tempv.z;
                            break;

                        case (int)ScriptBaseClass.PSYS_SRC_PATTERN:
                            int tmpi = (int)rules.GetLSLIntegerItem(i + 1);
                            prules.Pattern = (Primitive.ParticleSystem.SourcePattern)tmpi;
                            break;

                        // PSYS_SRC_INNERANGLE and PSYS_SRC_ANGLE_BEGIN use the same variables. The
                        // PSYS_SRC_OUTERANGLE and PSYS_SRC_ANGLE_END also use the same variable. The
                        // client tells the difference between the two by looking at the 0x02 bit in
                        // the PartFlags variable.
                        case (int)ScriptBaseClass.PSYS_SRC_INNERANGLE:
                            tempf = (float)rules.GetLSLFloatItem(i + 1);
                            prules.InnerAngle = (float)tempf;
                            prules.PartFlags &= 0xFFFFFFFD; // Make sure new angle format is off.
                            break;

                        case (int)ScriptBaseClass.PSYS_SRC_OUTERANGLE:
                            tempf = (float)rules.GetLSLFloatItem(i + 1);
                            prules.OuterAngle = (float)tempf;
                            prules.PartFlags &= 0xFFFFFFFD; // Make sure new angle format is off.
                            break;

                        case (int)ScriptBaseClass.PSYS_SRC_TEXTURE:
                            prules.Texture = KeyOrName(rules.GetLSLStringItem(i + 1));
                            break;

                        case (int)ScriptBaseClass.PSYS_SRC_BURST_RATE:
                            tempf = (float)rules.GetLSLFloatItem(i + 1);
                            prules.BurstRate = (float)tempf;
                            break;
//.........这里部分代码省略.........
开发者ID:OpenPlex-Sim,项目名称:opensim,代码行数:101,代码来源:LSL_Api.cs

示例2: SetParticleSystem

        private void SetParticleSystem(SceneObjectPart part, LSL_List rules, string originFunc)
        {
            if (rules.Length == 0)
            {
                part.RemoveParticleSystem();
                part.ParentGroup.HasGroupChanged = true;
            }
            else
            {
                Primitive.ParticleSystem prules = getNewParticleSystemWithSLDefaultValues();
                LSL_Vector tempv = new LSL_Vector();

                float tempf = 0;
                int tmpi = 0;

                for (int i = 0; i < rules.Length; i += 2)
                {
                    int psystype;
                    try
                    {
                        psystype = rules.GetLSLIntegerItem(i);
                    }
                    catch (InvalidCastException)
                    {
                        Error(originFunc, string.Format("Error running particle system params index #{0}: particle system parameter type must be integer", i));
                        return;
                    }
                    switch (psystype)
                    {
                        case (int)ScriptBaseClass.PSYS_PART_FLAGS:
                            try
                            {
                                prules.PartDataFlags = (Primitive.ParticleSystem.ParticleDataFlags)(uint)rules.GetLSLIntegerItem(i + 1);
                            }
                            catch(InvalidCastException)
                            {
                                Error(originFunc, string.Format("Error running rule PSYS_PART_FLAGS: arg #{0} - parameter 1 must be integer", i + 1));
                                return;
                            }
                            break;

                        case (int)ScriptBaseClass.PSYS_PART_START_COLOR:
                            try
                            {
                                tempv = rules.GetVector3Item(i + 1);
                            }
                            catch(InvalidCastException)
                            {
                                Error(originFunc, string.Format("Error running rule PSYS_PART_START_COLOR: arg #{0} - parameter 1 must be vector", i + 1));
                                return;
                            }
                            prules.PartStartColor.R = (float)tempv.x;
                            prules.PartStartColor.G = (float)tempv.y;
                            prules.PartStartColor.B = (float)tempv.z;
                            break;

                        case (int)ScriptBaseClass.PSYS_PART_START_ALPHA:
                            try
                            {
                                tempf = (float)rules.GetLSLFloatItem(i + 1);
                            }
                            catch(InvalidCastException)
                            {
                                Error(originFunc, string.Format("Error running rule PSYS_PART_START_ALPHA: arg #{0} - parameter 1 must be float", i + 1));
                                return;
                            }
                            prules.PartStartColor.A = tempf;
                            break;

                        case (int)ScriptBaseClass.PSYS_PART_END_COLOR:
                            try
                            {
                                tempv = rules.GetVector3Item(i + 1);
                            }
                            catch(InvalidCastException)
                            {
                                Error(originFunc, string.Format("Error running rule PSYS_PART_END_COLOR: arg #{0} - parameter 1 must be vector", i + 1));
                                return;
                            }
                            prules.PartEndColor.R = (float)tempv.x;
                            prules.PartEndColor.G = (float)tempv.y;
                            prules.PartEndColor.B = (float)tempv.z;
                            break;

                        case (int)ScriptBaseClass.PSYS_PART_END_ALPHA:
                            try
                            {
                                tempf = (float)rules.GetLSLFloatItem(i + 1);
                            }
                            catch(InvalidCastException)
                            {
                                Error(originFunc, string.Format("Error running rule PSYS_PART_END_ALPHA: arg #{0} - parameter 1 must be float", i + 1));
                                return;
                            }
                            prules.PartEndColor.A = tempf;
                            break;

                        case (int)ScriptBaseClass.PSYS_PART_START_SCALE:
                            try
                            {
//.........这里部分代码省略.........
开发者ID:Gitlab11,项目名称:opensim,代码行数:101,代码来源:LSL_Api.cs


注:本文中的OpenSim.Region.Framework.Scenes.SceneObjectPart.RemoveParticleSystem方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。