本文整理汇总了C#中OpenSim.Region.Framework.Scenes.SceneObjectPart.AddTextureAnimation方法的典型用法代码示例。如果您正苦于以下问题:C# SceneObjectPart.AddTextureAnimation方法的具体用法?C# SceneObjectPart.AddTextureAnimation怎么用?C# SceneObjectPart.AddTextureAnimation使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类OpenSim.Region.Framework.Scenes.SceneObjectPart
的用法示例。
在下文中一共展示了SceneObjectPart.AddTextureAnimation方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: SetTextureAnim
private void SetTextureAnim(SceneObjectPart part, int mode, int face, int sizex, int sizey, double start, double length, double rate)
{
Primitive.TextureAnimation pTexAnim = new Primitive.TextureAnimation();
pTexAnim.Flags = (Primitive.TextureAnimMode)mode;
//ALL_SIDES
if (face == ScriptBaseClass.ALL_SIDES)
face = 255;
pTexAnim.Face = (uint)face;
pTexAnim.Length = (float)length;
pTexAnim.Rate = (float)rate;
pTexAnim.SizeX = (uint)sizex;
pTexAnim.SizeY = (uint)sizey;
pTexAnim.Start = (float)start;
part.AddTextureAnimation(pTexAnim);
part.SendFullUpdateToAllClients();
part.ParentGroup.HasGroupChanged = true;
}