当前位置: 首页>>代码示例>>C#>>正文


C# Sprite.get_Texture方法代码示例

本文整理汇总了C#中Microsoft.Xna.Framework.Graphics.Sprite.get_Texture方法的典型用法代码示例。如果您正苦于以下问题:C# Sprite.get_Texture方法的具体用法?C# Sprite.get_Texture怎么用?C# Sprite.get_Texture使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Microsoft.Xna.Framework.Graphics.Sprite的用法示例。


在下文中一共展示了Sprite.get_Texture方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Check_Border_colision

        /// <summary>
        /// Determines if the obj passed is hitting the borders of the game world screen
        /// and re-sets the position of the obj and its bounding box.
        /// </summary>
        /// <param name="graphics"></param>
        /// <param name="obj"></param>
        public static void Check_Border_colision(GraphicsDeviceManager graphics , Sprite obj)
        {
            float MaxX = graphics.GraphicsDevice.Viewport.Width - obj.get_Texture().Width * obj.get_Scale().X;
            float MinX = 0;
            float MaxY = graphics.GraphicsDevice.Viewport.Height - obj.get_Texture().Height * obj.get_Scale().Y;
            float MinY = 0;

            //Check for bounce
            if (obj.Position.X > MaxX)          // Right border check
            {
                obj.save_Position();

                obj.Direction.X *= -1;
                obj.Position.X = MaxX; // back up  to meet colision surface
                obj.set_box(); // allow boundingbox to follow sprite

                if (obj.Type == "Ball") // Only produce sound if the obj is a Ball
                  Breakout.theSoundBank.PlayCue("BorderHit");

            }

            else if (obj.Position.X < MinX)     // Left border check
            {
                obj.save_Position();

                obj.Direction.X *= -1;
                obj.Position.X = MinX;
                obj.set_box();
                if (obj.Type == "Ball") // Only produce sound if the obj is a Ball
                 Breakout.theSoundBank.PlayCue("BorderHit");
            }

            if (obj.Position.Y > MaxY)          // Bottom border check
            {
                obj.save_Position();

                obj.Direction.Y *= -1;
                obj.Position.Y = MaxY;
                obj.set_box();
                if (obj.Type == "Ball") // Only produce sound if the obj is a Ball
                   Breakout.theSoundBank.PlayCue("BorderHit");

            }

            else if (obj.Position.Y < MinY)     // Top border check
            {
                obj.save_Position();

                obj.Direction.Y *= -1;
                obj.Position.Y = MinY;
                obj.set_box();
                if (obj.Type == "Ball") // Only produce sound if the obj is a Ball
                   Breakout.theSoundBank.PlayCue("BorderHit");
            }
        }
开发者ID:JoseLSG,项目名称:2008-breakout-clone,代码行数:61,代码来源:Collisions.cs

示例2: Check_Sprite_colision

        /// <summary>
        /// Determines if the obj colide, re-sets obj and bounding box positions, 
        /// and checks what should be killed and what audio to play.
        /// </summary>
        /// <param name="obj1"></param>
        /// <param name="obj2"></param>
        /// <param name="isKillable"></param>
        public static void Check_Sprite_colision(Sprite obj1, Sprite obj2, bool isKillable)
        {
            if (obj2.isActive)
            {
                if (obj1.box.Intersects(obj2.box))
                {

                    if (obj1.Type == "Ball" || obj2.Type == "Ball")
                        ballCollided = true; // Flag for release of second ball in game version 2

                    if (obj1.Type == "Paddle" || obj2.Type == "Paddle") // Only produce sound if the obj is a Ball
                        Breakout.theSoundBank.PlayCue("PaddleHit");

                    if (isKillable)
                    {
                        Score_Manager.add_points(convertToBrick(obj2).get_Points());
                        brick_applyReflectPower((Ball)obj1, (Brick)obj2);
                        obj2.Kill();
                        Breakout.theSoundBank.PlayCue("BrickHit");
                    }

                    // Find Left/Right side
                    if (obj1.Prev_Pos_max.X < obj2.box.Min.X)
                    {
                        // Do left side computation
                        obj1.Direction.X *= -1;
                        obj1.Position.X = obj2.box.Min.X - obj1.get_Texture().Width;
                        obj1.box.Min.X = obj1.Position.X;
                        obj1.box.Max.X = obj2.box.Min.X;

                    }
                    else if (obj1.Prev_Pos_min.X > obj2.box.Max.X)
                    {
                        // Do right side computation
                        obj1.Direction.X *= -1;
                        obj1.Position.X = obj2.box.Max.X;
                        obj1.box.Min.X = obj1.Position.X;
                        obj1.box.Max.X = obj2.box.Max.X + obj2.get_Texture().Width;
                    }

                    // Find Top/Bottom side
                    if (obj1.Prev_Pos_max.Y < obj2.box.Min.Y)
                    {
                        // Do top side computation
                        obj1.Direction.Y *= -1;
                        obj1.Position.Y = obj2.box.Min.Y - obj1.get_Texture().Height;
                        obj1.box.Min.Y = obj1.Position.Y;
                        obj1.box.Max.Y = obj2.box.Min.Y;
                    }
                    else if (obj1.Prev_Pos_min.Y > obj2.box.Max.Y)
                    {
                        // Do bottom side computation
                        obj1.Direction.Y *= -1;
                        obj1.Position.Y = obj2.box.Max.Y;
                        obj1.box.Min.Y = obj1.Position.Y;
                        obj1.box.Max.Y = obj2.box.Max.Y + obj1.get_Texture().Height;
                    }
                }
            }
        }
开发者ID:JoseLSG,项目名称:2008-breakout-clone,代码行数:67,代码来源:Collisions.cs


注:本文中的Microsoft.Xna.Framework.Graphics.Sprite.get_Texture方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。