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C# Sprite.CenterOriginOnTexture方法代码示例

本文整理汇总了C#中Microsoft.Xna.Framework.Graphics.Sprite.CenterOriginOnTexture方法的典型用法代码示例。如果您正苦于以下问题:C# Sprite.CenterOriginOnTexture方法的具体用法?C# Sprite.CenterOriginOnTexture怎么用?C# Sprite.CenterOriginOnTexture使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Microsoft.Xna.Framework.Graphics.Sprite的用法示例。


在下文中一共展示了Sprite.CenterOriginOnTexture方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: SwapToDiscoveredTexture

 /// <summary>
 /// When a planet is visited for the first time, call this method to change the texture in the star system.
 /// </summary>
 public void SwapToDiscoveredTexture()
 {
     s = new Sprite(Position, texture);
     s.CenterOriginOnTexture();
 }
开发者ID:Dragonsdoom,项目名称:SpaceExplorer,代码行数:8,代码来源:OrbitalBody.cs

示例2: OrbitalBodyDrawData

 public OrbitalBodyDrawData(Texture2D texture, float radius)
 {
     this.texture = texture;
     Random r = new Random();
     s = new Sprite(ContentStorageManager.Get<Texture2D>("PlanetUnknown"));
     s.CenterOriginOnTexture();
     this.radius = radius;
     angle = MathHelper.ToRadians(GameControl.GetRandomNumber(360));
     angularVelocity = r.Next(4, 8) * 0.001f;
 }
开发者ID:Dragonsdoom,项目名称:SpaceExplorer,代码行数:10,代码来源:OrbitalBody.cs

示例3: Initialize

        /// <summary>
        /// Initializes the control.
        /// </summary>
        protected override void Initialize()
        {
            ContentStorageManager.Store<Texture2D>("Planet", GameControl.content.Load<Texture2D>("Planet"));
            ContentStorageManager.Store<SpriteFont>("PlayFont", GameControl.content.Load<SpriteFont>("Play"));

            pSprite = new Sprite(ContentStorageManager.Get<Texture2D>("Planet"));
            pSprite.CenterOriginOnTexture();
            pSprite.Position = StarSystemControl.orbitPoint;

            sf = ContentStorageManager.Get<SpriteFont>("PlayFont");

            // Hook the game think event to give us a place to do step by step calculations.
            GameControl.RaiseThinkEvent += delegate { Think(); };

            // Hook the game draw event to constantly redraw our animation.
            GameControl.RaiseDrawEvent += delegate { Draw(); };
        }
开发者ID:Dragonsdoom,项目名称:SpaceExplorer,代码行数:20,代码来源:PlanetControl.cs


注:本文中的Microsoft.Xna.Framework.Graphics.Sprite.CenterOriginOnTexture方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。