本文整理汇总了C#中Microsoft.Xna.Framework.Graphics.Sprite.CenterOriginOnTexture方法的典型用法代码示例。如果您正苦于以下问题:C# Sprite.CenterOriginOnTexture方法的具体用法?C# Sprite.CenterOriginOnTexture怎么用?C# Sprite.CenterOriginOnTexture使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Microsoft.Xna.Framework.Graphics.Sprite
的用法示例。
在下文中一共展示了Sprite.CenterOriginOnTexture方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: SwapToDiscoveredTexture
/// <summary>
/// When a planet is visited for the first time, call this method to change the texture in the star system.
/// </summary>
public void SwapToDiscoveredTexture()
{
s = new Sprite(Position, texture);
s.CenterOriginOnTexture();
}
示例2: OrbitalBodyDrawData
public OrbitalBodyDrawData(Texture2D texture, float radius)
{
this.texture = texture;
Random r = new Random();
s = new Sprite(ContentStorageManager.Get<Texture2D>("PlanetUnknown"));
s.CenterOriginOnTexture();
this.radius = radius;
angle = MathHelper.ToRadians(GameControl.GetRandomNumber(360));
angularVelocity = r.Next(4, 8) * 0.001f;
}
示例3: Initialize
/// <summary>
/// Initializes the control.
/// </summary>
protected override void Initialize()
{
ContentStorageManager.Store<Texture2D>("Planet", GameControl.content.Load<Texture2D>("Planet"));
ContentStorageManager.Store<SpriteFont>("PlayFont", GameControl.content.Load<SpriteFont>("Play"));
pSprite = new Sprite(ContentStorageManager.Get<Texture2D>("Planet"));
pSprite.CenterOriginOnTexture();
pSprite.Position = StarSystemControl.orbitPoint;
sf = ContentStorageManager.Get<SpriteFont>("PlayFont");
// Hook the game think event to give us a place to do step by step calculations.
GameControl.RaiseThinkEvent += delegate { Think(); };
// Hook the game draw event to constantly redraw our animation.
GameControl.RaiseDrawEvent += delegate { Draw(); };
}