本文整理汇总了C#中Microsoft.Xna.Framework.Graphics.Sprite.Initialize方法的典型用法代码示例。如果您正苦于以下问题:C# Sprite.Initialize方法的具体用法?C# Sprite.Initialize怎么用?C# Sprite.Initialize使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Microsoft.Xna.Framework.Graphics.Sprite
的用法示例。
在下文中一共展示了Sprite.Initialize方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Initialize
/// <summary>
/// Allows the app to perform any initialization it needs to before starting to run.
/// This is where it can query for any required services and load any non-graphic
/// related content. Calling base.Initialize will enumerate through any components
/// and initialize them as well.
/// </summary>
protected override void Initialize()
{
// TODO: Add your initialization logic here
IsMouseVisible = true; // easier for debugging not to "lose" mouse
SetWindowOnSurface();
InitializeSurfaceInput();
// Set the application's orientation based on the orientation at launch
currentOrientation = ApplicationServices.InitialOrientation;
// Subscribe to surface window availability events
ApplicationServices.WindowInteractive += OnWindowInteractive;
ApplicationServices.WindowNoninteractive += OnWindowNoninteractive;
ApplicationServices.WindowUnavailable += OnWindowUnavailable;
// Setup the UI to transform if the UI is rotated.
// Create a rotation matrix to orient the screen so it is viewed correctly
// when the user orientation is 180 degress different.
Matrix inverted = Matrix.CreateRotationZ(MathHelper.ToRadians(180)) *
Matrix.CreateTranslation(graphics.GraphicsDevice.Viewport.Width,
graphics.GraphicsDevice.Viewport.Height,
0);
if (currentOrientation == UserOrientation.Top)
{
screenTransform = inverted;
}
screenWidth = Program.WindowSize.Width;
screenHeight = Program.WindowSize.Height;
manager = new Manager();
manager.Initialize(this, touchTarget, Manager.SelectionMode.MONO);
manager.Behaviour = new BehaviourPlane(screenWidth, screenHeight, _serverIP);
aircraftCarrier = new Sprite("aircraftCarrier", "aircraftCarrier");
aircraftCarrier.Initialize(touchTarget);
aircraftCarrier.Touchable = false;
manager.Register(aircraftCarrier);
plane1 = new enib.pa.Plane("plane1");
plane1.Initialize(touchTarget);
plane1.Scale = 0.13f;
plane1.Weight = 1;
plane1.Rotation = -(float)0;
plane1.ShowBoundingRect = true;
plane1.Dragable = false;
manager.Register(plane1);
plane2 = new enib.pa.Plane("plane2");
plane2.Initialize(touchTarget);
plane2.Scale = 0.13f;
plane2.Weight = 1;
plane2.Rotation = (float)Math.PI /2;
plane2.ShowBoundingRect = true;
plane2.Dragable = false;
manager.Register(plane2);
plane3 = new enib.pa.Plane("plane3");
plane3.Initialize(touchTarget);
plane3.Scale = 0.13f;
plane3.Weight = 1;
plane3.Rotation = (float)Math.PI;
plane3.ShowBoundingRect = true;
plane3.Dragable = false;
manager.Register(plane3);
plane4 = new enib.pa.Plane("plane4");
plane4.Initialize(touchTarget);
plane4.Scale = 0.13f;
plane4.Weight = 1;
plane4.Rotation = -(float)Math.PI / 2;
plane4.ShowBoundingRect = true;
plane4.Dragable = false;
manager.Register(plane4);
menu_pt1 = new Plane_Menu_Elevator("ascenseur1");
menu_pt1.setPlaneur(plane1);
menu_pt2 = new Plane_Menu_Catapulte1("catapulte1");
menu_pt2.setPlaneur(plane1);
menu_pt3 = new Plane_Menu_Catapulte2("catapulte2");
menu_pt3.setPlaneur(plane1);
menu = new Enib.SurfaceLib.Menu(manager, plane1);
menu.Initialize(touchTarget);
menu.addMenuEntry(menu_pt1);
menu.addMenuEntry(menu_pt2);
menu.addMenuEntry(menu_pt3);
menu.Hide();
base.Initialize();
//.........这里部分代码省略.........
示例2: Initialize
/// <summary>
/// Allows the app to perform any initialization it needs to before starting to run.
/// This is where it can query for any required services and load any non-graphic
/// related content. Calling base.Initialize will enumerate through any components
/// and initialize them as well.
/// </summary>
protected override void Initialize()
{
// TODO: Add your initialization logic here
IsMouseVisible = true; // easier for debugging not to "lose" mouse
SetWindowOnSurface();
InitializeSurfaceInput();
// Set the application's orientation based on the orientation at launch
currentOrientation = ApplicationServices.InitialOrientation;
// Subscribe to surface window availability events
ApplicationServices.WindowInteractive += OnWindowInteractive;
ApplicationServices.WindowNoninteractive += OnWindowNoninteractive;
ApplicationServices.WindowUnavailable += OnWindowUnavailable;
// Setup the UI to transform if the UI is rotated.
// Create a rotation matrix to orient the screen so it is viewed correctly
// when the user orientation is 180 degress different.
Matrix inverted = Matrix.CreateRotationZ(MathHelper.ToRadians(180)) *
Matrix.CreateTranslation(graphics.GraphicsDevice.Viewport.Width,
graphics.GraphicsDevice.Viewport.Height,
0);
if (currentOrientation == UserOrientation.Top)
{
screenTransform = inverted;
}
screenWidth = Program.WindowSize.Width;
screenHeight = Program.WindowSize.Height;
manager = new Manager();
manager.Behaviour = new Behaviour(screenWidth, screenHeight);
manager.Initialize(this, touchTarget, Manager.SelectionMode.NONE);
batLeft = new Sprite("raquette1", "raquette1");
batLeft.Initialize(touchTarget);
batLeft.Weight = 1;
manager.register(batLeft);
batRight = new Sprite("raquette2", "raquette2");
batRight.Initialize(touchTarget);
batRight.Weight = 1;
batRight.Position = new Vector2(screenWidth - 140, screenHeight - 455);
manager.register(batRight);
bignou = new Sprite("bignou", "paletGame");
bignou.Initialize(touchTarget);
bignou.Position = new Vector2((screenWidth - 250) / 2, (screenHeight - 250) / 2);
manager.register(bignou);
base.Initialize();
}