本文整理汇总了C#中Microsoft.Xna.Framework.Graphics.Sprite.get_Scale方法的典型用法代码示例。如果您正苦于以下问题:C# Sprite.get_Scale方法的具体用法?C# Sprite.get_Scale怎么用?C# Sprite.get_Scale使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Microsoft.Xna.Framework.Graphics.Sprite
的用法示例。
在下文中一共展示了Sprite.get_Scale方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Check_Border_colision
/// <summary>
/// Determines if the obj passed is hitting the borders of the game world screen
/// and re-sets the position of the obj and its bounding box.
/// </summary>
/// <param name="graphics"></param>
/// <param name="obj"></param>
public static void Check_Border_colision(GraphicsDeviceManager graphics , Sprite obj)
{
float MaxX = graphics.GraphicsDevice.Viewport.Width - obj.get_Texture().Width * obj.get_Scale().X;
float MinX = 0;
float MaxY = graphics.GraphicsDevice.Viewport.Height - obj.get_Texture().Height * obj.get_Scale().Y;
float MinY = 0;
//Check for bounce
if (obj.Position.X > MaxX) // Right border check
{
obj.save_Position();
obj.Direction.X *= -1;
obj.Position.X = MaxX; // back up to meet colision surface
obj.set_box(); // allow boundingbox to follow sprite
if (obj.Type == "Ball") // Only produce sound if the obj is a Ball
Breakout.theSoundBank.PlayCue("BorderHit");
}
else if (obj.Position.X < MinX) // Left border check
{
obj.save_Position();
obj.Direction.X *= -1;
obj.Position.X = MinX;
obj.set_box();
if (obj.Type == "Ball") // Only produce sound if the obj is a Ball
Breakout.theSoundBank.PlayCue("BorderHit");
}
if (obj.Position.Y > MaxY) // Bottom border check
{
obj.save_Position();
obj.Direction.Y *= -1;
obj.Position.Y = MaxY;
obj.set_box();
if (obj.Type == "Ball") // Only produce sound if the obj is a Ball
Breakout.theSoundBank.PlayCue("BorderHit");
}
else if (obj.Position.Y < MinY) // Top border check
{
obj.save_Position();
obj.Direction.Y *= -1;
obj.Position.Y = MinY;
obj.set_box();
if (obj.Type == "Ball") // Only produce sound if the obj is a Ball
Breakout.theSoundBank.PlayCue("BorderHit");
}
}