本文整理汇总了C#中Microsoft.Xna.Framework.Graphics.Sprite.GetY方法的典型用法代码示例。如果您正苦于以下问题:C# Sprite.GetY方法的具体用法?C# Sprite.GetY怎么用?C# Sprite.GetY使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Microsoft.Xna.Framework.Graphics.Sprite
的用法示例。
在下文中一共展示了Sprite.GetY方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: HandleCollision
/// <summary>
/// Collision handling for each sprite on the screen.
/// </summary>
/// <param name="sprite">Sprite to check collision with.</param>
private void HandleCollision(Sprite sprite)
{
Rectangle itemBounds = new Rectangle(sprite.GetX(), sprite.GetY(), sprite.GetWidth(), sprite.GetHeight());
String name = sprite.GetName();
if (IntersectPixels(playerBounds, playerData, itemBounds, sprite.GetColorData()))
{
if (!sprite.GetTransparent())
{
if (name.Equals("level1") || name.Equals("level2") || name.Equals("level3"))
{
if (IsAbove(playerBounds, itemBounds) && ((player.CheckJump() && sprite.GetY() == 399) || (jumping && sprite.GetY() == 499)))
sprite.KillVirus();
else
{
if (Constants.isSwappingHand && player.HasSword() && sprite.GetY() == 399)
{
swordUsed=true;
sprite.SlashVirus();
}
else
{
if (!Constants.isPunching)
sprite.HitVirus();
}
}
}
ApplyEffect(name, sprite);
PlaySoundEffects(name, sprite);
if (!name.Equals("gym") && !name.Contains("boss"))
sprite.Collide(name);
else
{
if (Constants.isSteppingRight)
{
screenPaused = true;
ScreenManager.AddScreen(new ExcercisesScreen(this));
this.FreezeScreen();
}
}
if (name.Contains("boss"))
{
if (playerBounds.Right >= sprite.GetX() + 150)
{
//Add Boss Screen
screenPaused = true;
spriteCounter = 0;
currentSprite.Clear();
globalCounter = 600;
this.FreezeScreen();
currentSprite.Remove(sprite);
ScreenManager.AddScreen(new BossFightScreen(this, Int32.Parse((name.Substring(4)))));
}
}
}
}
}
示例2: PlaySoundEffects
/// <summary>
/// Plays the sound effect when colliding with a sprite.
/// </summary>
/// <param name="name">Sprite's name</param>
/// <param name="sprite">Instance of the sprite</param>
private void PlaySoundEffects(String name, Sprite sprite)
{
if (!sprite.GetCollided())
{
switch (name)
{
case "tomato":
case "carrot":
case "strawberry":
case "orange":
case "pineapple":
case "broccoli":
case "fries":
case "hamburger":
case "pizza":
case "donut":
case "muffin":
case "hotdog": sprite.PlaySoundEffect(soundEffects[1]); break;
case "level1":
case "level2":
case "level3":
if (sprite.IsSlashed())
sprite.PlaySoundEffect(soundEffects[6]);
else
{
if (sprite.GetKilled())
sprite.PlaySoundEffect(soundEffects[8]);
else
{
if (sprite.IsHit())
sprite.PlaySoundEffect(soundEffects[5]);
else
{
if (Constants.isPunching && sprite.GetY() == 399)
sprite.PlaySoundEffect(soundEffects[7]);
else
sprite.PlaySoundEffect(soundEffects[5]);
}
}
}
break;
case "sheild": sprite.PlaySoundEffect(soundEffects[2]); break;
case "sword": sprite.PlaySoundEffect(soundEffects[3]); break;
}
}
}
示例3: ApplyEffect
/// <summary>
/// Applies the effect of collision on sprite and player.
/// </summary>
/// <param name="name">Sprite name.</param>
/// <param name="sprite">Instance of the sprite.</param>
private void ApplyEffect(String name, Sprite sprite)
{
if (!sprite.GetCollided())
{
switch (name)
{
case "tomato": player.Collided(Constants.healthy1); break;
case "carrot": player.Collided(Constants.healthy2); break;
case "strawberry": player.Collided(Constants.healthy3); break;
case "orange": player.Collided(Constants.healthy4); break;
case "pineapple": player.Collided(Constants.healthy5); break;
case "broccoli": player.Collided(Constants.healthy6); break;
case "fries": player.Collided(Constants.unhealthy1); break;
case "hamburger": player.Collided(Constants.unhealthy2); break;
case "pizza": player.Collided(Constants.unhealthy3); break;
case "donut": player.Collided(Constants.unhealthy4); break;
case "muffin": player.Collided(Constants.unhealthy5); break;
case "hotdog": player.Collided(Constants.unhealthy6); break;
case "level1":
if (!sprite.GetKilled())
{
if (!player.HasShield())
{
if (!player.HasSword() || !Constants.isSwappingHand)
{
if (!Constants.isPunching)
player.Collided(Constants.level1);
else
{
if (sprite.GetY() != 399)
player.Collided(Constants.level1);
}
}
else
{
if (sprite.GetY() != 399)
player.Collided(Constants.level1);
}
}
else
player.AcquireShield(false);
}
break;
case "level2":
if (!sprite.GetKilled())
{
if (!player.HasShield())
{
if (!player.HasSword() || !Constants.isSwappingHand)
{
if (!Constants.isPunching)
player.Collided(Constants.level2);
else
{
if (sprite.GetY() == 399)
player.Collided((int)(Constants.level2 / 2));
else
player.Collided(Constants.level2);
}
}
else
{
if (sprite.GetY() != 399)
player.Collided(Constants.level2);
}
}
else
player.AcquireShield(false);
}
break;
case "level3":
if (!sprite.GetKilled())
{
if (!player.HasShield())
{
if (!player.HasSword() || !Constants.isSwappingHand)
{
if (!Constants.isPunching)
player.Collided(Constants.level3);
else
{
if (sprite.GetY() == 399)
player.Collided((int)(Constants.level3 / 4));
else
player.Collided(Constants.level3);
}
}
else
{
if (sprite.GetY() == 399)
player.Collided((int)(Constants.level3 / 2));
else
player.Collided(Constants.level3);
}
//.........这里部分代码省略.........