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C# Sprite.GetKilled方法代码示例

本文整理汇总了C#中Microsoft.Xna.Framework.Graphics.Sprite.GetKilled方法的典型用法代码示例。如果您正苦于以下问题:C# Sprite.GetKilled方法的具体用法?C# Sprite.GetKilled怎么用?C# Sprite.GetKilled使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Microsoft.Xna.Framework.Graphics.Sprite的用法示例。


在下文中一共展示了Sprite.GetKilled方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: PlaySoundEffects

 /// <summary>
 /// Plays the sound effect when colliding with a sprite.
 /// </summary>
 /// <param name="name">Sprite's name</param>
 /// <param name="sprite">Instance of the sprite</param>
 private void PlaySoundEffects(String name, Sprite sprite)
 {
 if (!sprite.GetCollided())
 {
     switch (name)
     {
         case "tomato":
         case "carrot":
         case "strawberry":
         case "orange":
         case "pineapple":
         case "broccoli":
         case "fries":
         case "hamburger":
         case "pizza":
         case "donut":
         case "muffin":
         case "hotdog": sprite.PlaySoundEffect(soundEffects[1]); break;
         case "level1":
         case "level2":
         case "level3":
             if (sprite.IsSlashed())
                 sprite.PlaySoundEffect(soundEffects[6]);
             else
             {
                 if (sprite.GetKilled())
                     sprite.PlaySoundEffect(soundEffects[8]);
                 else
                 {
                     if (sprite.IsHit())
                         sprite.PlaySoundEffect(soundEffects[5]);
                     else
                     {
                         if (Constants.isPunching && sprite.GetY() == 399)
                             sprite.PlaySoundEffect(soundEffects[7]);
                         else
                             sprite.PlaySoundEffect(soundEffects[5]);
                     }
                 }
             }
             break;
         case "sheild": sprite.PlaySoundEffect(soundEffects[2]); break;
         case "sword": sprite.PlaySoundEffect(soundEffects[3]); break;
     }
 }
 }
开发者ID:TheCoderPal,项目名称:terasoft-summer-reunited,代码行数:51,代码来源:PlayScreen.cs

示例2: ApplyEffect

            /// <summary>
            /// Applies the effect of collision on sprite and player.
            /// </summary>
            /// <param name="name">Sprite name.</param>
            /// <param name="sprite">Instance of the sprite.</param>
            private void ApplyEffect(String name, Sprite sprite)
            {
            if (!sprite.GetCollided())
            {
                switch (name)
                {
                    case "tomato": player.Collided(Constants.healthy1); break;
                    case "carrot": player.Collided(Constants.healthy2); break;
                    case "strawberry": player.Collided(Constants.healthy3); break;
                    case "orange": player.Collided(Constants.healthy4); break;
                    case "pineapple": player.Collided(Constants.healthy5); break;
                    case "broccoli": player.Collided(Constants.healthy6); break;
                    case "fries": player.Collided(Constants.unhealthy1); break;
                    case "hamburger": player.Collided(Constants.unhealthy2); break;
                    case "pizza": player.Collided(Constants.unhealthy3); break;
                    case "donut": player.Collided(Constants.unhealthy4); break;
                    case "muffin": player.Collided(Constants.unhealthy5); break;
                    case "hotdog": player.Collided(Constants.unhealthy6); break;
                    case "level1":
                        if (!sprite.GetKilled())
                        {
                            if (!player.HasShield())
                            {
                                if (!player.HasSword() || !Constants.isSwappingHand)
                                {
                                    if (!Constants.isPunching)
                                        player.Collided(Constants.level1);
                                    else
                                    {
                                        if (sprite.GetY() != 399)
                                            player.Collided(Constants.level1);
                                    }
                                }
                                else
                                {
                                    if (sprite.GetY() != 399)
                                        player.Collided(Constants.level1);
                                }
                            }
                            else
                                player.AcquireShield(false);

                        }
                        break;
                    case "level2":
                        if (!sprite.GetKilled())
                        {
                            if (!player.HasShield())
                            {
                                if (!player.HasSword() || !Constants.isSwappingHand)
                                {
                                    if (!Constants.isPunching)
                                        player.Collided(Constants.level2);
                                    else
                                    {
                                        if (sprite.GetY() == 399)
                                            player.Collided((int)(Constants.level2 / 2));
                                        else
                                            player.Collided(Constants.level2);
                                    }
                                }
                                else
                                {
                                    if (sprite.GetY() != 399)
                                        player.Collided(Constants.level2);
                                }
                            }
                            else
                                player.AcquireShield(false);
                        }
                        break;
                    case "level3":
                        if (!sprite.GetKilled())
                        {
                            if (!player.HasShield())
                            {
                                if (!player.HasSword() || !Constants.isSwappingHand)
                                {
                                    if (!Constants.isPunching)
                                        player.Collided(Constants.level3);
                                    else
                                    {
                                        if (sprite.GetY() == 399)
                                            player.Collided((int)(Constants.level3 / 4));
                                        else
                                            player.Collided(Constants.level3);
                                    }
                                }
                                else
                                {
                                    if (sprite.GetY() == 399)
                                        player.Collided((int)(Constants.level3 / 2));
                                    else
                                        player.Collided(Constants.level3);
                                }
//.........这里部分代码省略.........
开发者ID:TheCoderPal,项目名称:terasoft-summer-reunited,代码行数:101,代码来源:PlayScreen.cs


注:本文中的Microsoft.Xna.Framework.Graphics.Sprite.GetKilled方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。