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C# Sprite.GetTextureSize方法代码示例

本文整理汇总了C#中Microsoft.Xna.Framework.Graphics.Sprite.GetTextureSize方法的典型用法代码示例。如果您正苦于以下问题:C# Sprite.GetTextureSize方法的具体用法?C# Sprite.GetTextureSize怎么用?C# Sprite.GetTextureSize使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Microsoft.Xna.Framework.Graphics.Sprite的用法示例。


在下文中一共展示了Sprite.GetTextureSize方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Initialize

 /// <summary>
 /// Prepares the selection icon to draw.
 /// </summary>
 public static void Initialize()
 {
     sprite = new Sprite(ContentStorageManager.Get<Texture2D>("SelectionDisc"));
     sprite.Origin = (sprite.GetTextureSize() / 2);
     sprite.Scale = 1f;
     sprite.Color = Color.White;
     ClearSelection();
 }
开发者ID:Dragonsdoom,项目名称:SpaceExplorer,代码行数:11,代码来源:SelectionIcon.cs

示例2: Star

        /// <summary>
        /// When a star is created, it uses GetRandomNumber() to generate data about size,
        /// rotation and orbital bodies.
        /// </summary>
        public Star()
        {
            sprite = new Sprite(ContentStorageManager.Get<Texture2D>("Star"));

            sprite.Origin = (sprite.GetTextureSize() / 2);
            sprite.Rotation = GameControl.GetRandomNumber(8);
            sprite.Scale = (4 + GameControl.GetRandomNumber(6)) * .015f;
            totalOrbitalBodies = GameControl.GetRandomNumber(6);
            name = StarNames.GetRandomUnusedName();
            orbitalBodies = GalaxyGenerator.GenerateSolarSystem(totalOrbitalBodies, Color);
        }
开发者ID:Dragonsdoom,项目名称:SpaceExplorer,代码行数:15,代码来源:Star.cs

示例3: Initialize

        /// <summary>
        /// Initializes the control.
        /// </summary>
        protected override void Initialize()
        {
            ContentStorageManager.Store<Texture2D>("StarSystemStar", GameControl.content.Load<Texture2D>("StarSystemStar"));
            starSystemStar = new Sprite(ContentStorageManager.Get<Texture2D>("StarSystemStar"));
            starSystemStar.Origin = (starSystemStar.GetTextureSize() / 2);
            starSystemStar.Position = new Vector2(this.Size.Width / 2, this.Size.Height / 2);
            orbitPoint = starSystemStar.Position;

            // Hook the game think event to give us a place to do step by step calculations.
            GameControl.RaiseThinkEvent += delegate { Think(); };

            // Hook the game draw event to constantly redraw our animation.
            GameControl.RaiseDrawEvent += delegate { Draw(); };
        }
开发者ID:Dragonsdoom,项目名称:SpaceExplorer,代码行数:17,代码来源:StarSystemControl.cs


注:本文中的Microsoft.Xna.Framework.Graphics.Sprite.GetTextureSize方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。