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C# Playfield.triggerCardsChanged方法代码示例

本文整理汇总了C#中HREngine.Bots.Playfield.triggerCardsChanged方法的典型用法代码示例。如果您正苦于以下问题:C# Playfield.triggerCardsChanged方法的具体用法?C# Playfield.triggerCardsChanged怎么用?C# Playfield.triggerCardsChanged使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在HREngine.Bots.Playfield的用法示例。


在下文中一共展示了Playfield.triggerCardsChanged方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: onCardPlay

//    verursacht $4 schaden. werft eine zufällige karte ab.

		public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice)
		{
            int dmg = (ownplay) ? p.getSpellDamageDamage(4) : p.getEnemySpellDamageDamage(4);
            p.minionGetDamageOrHeal(target, dmg);

            if (p.isServer)
            {
                p.discardRandomCard_SERVER(ownplay);
                return;
            }

            if (ownplay)
            {
                p.owncarddraw -= Math.Min(1, p.owncards.Count);
                p.owncards.RemoveRange(0, Math.Min(1, p.owncards.Count));
                p.triggerCardsChanged(true);
            }
            else
            {
                if (p.enemyAnzCards >= 1)
                {
                    p.enemycarddraw--;
                    p.enemyAnzCards--;
                    p.triggerCardsChanged(false);
                }
            }
		}
开发者ID:peppert,项目名称:silverfish,代码行数:29,代码来源:Sim_EX1_308.cs

示例2: getBattlecryEffect

//    kampfschrei:/ werft eine zufällige karte ab.
		public override void getBattlecryEffect(Playfield p, Minion own, Minion target, int choice)
		{

            if (p.isServer)
            {
                p.discardRandomCard_SERVER(own.own);
                return;
            }

            if (own.own)
            {
                p.owncarddraw -= Math.Min(1, p.owncards.Count);
                p.owncards.RemoveRange(0, Math.Min(1, p.owncards.Count));
                p.triggerCardsChanged(true);
            }
            else
            {
                if (p.enemyAnzCards >= 1)
                {
                    p.enemycarddraw--;
                    p.enemyAnzCards--;
                    p.triggerCardsChanged(false);
                }
            }
		}
开发者ID:peppert,项目名称:silverfish,代码行数:26,代码来源:Sim_EX1_306.cs

示例3: getBattlecryEffect

//    ansturm/. kampfschrei:/ werft zwei zufällige karten ab.
		public override void getBattlecryEffect(Playfield p, Minion own, Minion target, int choice)
		{
            if (own.own)
            {
                int anz = Math.Min(2, p.owncards.Count);
                p.owncarddraw -= anz;
                p.owncards.RemoveRange(0, anz);
                if (anz >= 1)
                {
                    p.triggerCardsChanged(true);
                }

            }
            else
            {
                if (p.enemyAnzCards >= 1)
                {
                    p.enemycarddraw--;
                    p.enemyAnzCards--;
                    p.triggerCardsChanged(false);
                }
                if (p.enemyAnzCards >= 1)
                {
                    p.enemycarddraw--;
                    p.enemyAnzCards--;
                    p.triggerCardsChanged(false);
                }
            }


		}
开发者ID:martdeboer,项目名称:silverfish,代码行数:32,代码来源:Sim_EX1_310.cs

示例4: getBattlecryEffect

//    kampfschrei:/ vernichtet alle anderen diener und werft eure hand ab.
		public override void getBattlecryEffect(Playfield p, Minion own, Minion target, int choice)
		{
            p.allMinionsGetDestroyed();
            if (own.own)
            {
                p.owncards.Clear();
                p.triggerCardsChanged(true);
            }
            else
            {
                p.enemycarddraw = 0;
                p.enemyAnzCards = 0;
                p.triggerCardsChanged(false);
            }
		}
开发者ID:martdeboer,项目名称:silverfish,代码行数:16,代码来源:Sim_NEW1_030.cs

示例5: doSomeBasicEnemyAi

        private void doSomeBasicEnemyAi(Playfield p)
        {
            if (p.enemyHeroName == HeroEnum.mage)
            {
                if (Probabilitymaker.Instance.enemyCardsPlayed.ContainsKey(CardDB.cardIDEnum.EX1_561)) p.ownHero.Hp = Math.Max(5, p.ownHero.Hp - 7);
            }

            //play some cards (to not overdraw)
            if (p.enemyAnzCards >= 8)
            {
                p.enemyAnzCards--;
                p.triggerCardsChanged(false);
            }
            if (p.enemyAnzCards >= 4)
            {
                p.enemyAnzCards--;
                p.triggerCardsChanged(false);
            }
            if (p.enemyAnzCards >= 2)
            {
                p.enemyAnzCards--;
                p.triggerCardsChanged(false);
            }
            
            //if warrior, equip a weapon
            if (p.enemyHeroName == HeroEnum.warrior && p.enemyWeaponDurability == 0 && p.mana >= 4)
            {
                p.equipWeapon(this.warriorweapon, false);
                if (p.ownHero.Hp>=1 && p.ownHero.Hp <= p.ownHero.maxHp - 3)  p.ownHero.Hp += 3; //to not change lethal
            }
            if (p.enemyHeroName == HeroEnum.thief && p.enemyWeaponDurability != 0 && p.mana >= 4)
            {
                p.enemyWeaponAttack++;
                if (p.ownHero.Hp >= 1 && p.ownHero.Hp <= p.ownHero.maxHp - 1) p.ownHero.Hp += 1;//to not change lethal
            }
            if (p.enemyHeroName == HeroEnum.pala && p.enemyWeaponDurability == 0 && p.mana >= 4)
            {
                p.equipWeapon(this.warriorweapon, false);//warrion weapon is ok for pala 
                if (p.ownHero.Hp >= 1 && p.ownHero.Hp <= p.ownHero.maxHp - 3) p.ownHero.Hp += 3;//to not change lethal
            }

            //int i = 0;
            //int count = 0;
            bool hasmech=false;
            foreach (Minion m in p.enemyMinions)
            {
                if(m.handcard.card.race == TAG_RACE.MECHANICAL) hasmech=true;
            }
            

            foreach (Minion m in p.enemyMinions.ToArray())
            {
                if (m.silenced)
                    continue;

                switch (m.name)
                {
                    case CardDB.cardName.grimpatron:
                        if(p.enemyMinions.Count<=6 && p.enemyHeroName == HeroEnum.warrior)
                        {
                            bool hascharger = false;
                            foreach (Minion mini in p.enemyMinions)
                            {
                                if (!mini.silenced && mini.name == CardDB.cardName.warsongcommander) hascharger=true;
                            }
                            if (!hascharger)
                            {
                                p.callKid(warsong, p.enemyMinions.Count, false);
                            }

                        }
                        break;
                    case CardDB.cardName.fjolalightbane:
                        if (p.enemyAnzCards >= 2 && p.mana>=2)
                        {
                            m.divineshild = true;
                            p.mana -= 2;
                        }
                        break;

                    case CardDB.cardName.junkbot:
                        if (hasmech)
                        {
                            p.minionGetBuffed(m, 2, 2);
                        }
                        break;

                    case CardDB.cardName.siegeengine:
                        if (p.enemyHeroName == HeroEnum.warrior)
                        {
                            p.minionGetBuffed(m, 1, 0);
                        }
                        break;

                    case CardDB.cardName.gahzrilla:
                        if (m.Hp >= 2)
                        {
                            p.minionGetBuffed(m, m.Angr, 0);
                        }
                        break;
//.........这里部分代码省略.........
开发者ID:dzzizle,项目名称:silverfish,代码行数:101,代码来源:EnemyTurnSimulator.cs

示例6: onCardPlay

        public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice)
        {
            if (p.isServer)
            {
                List<Handmanager.Handcard> temp = new List<Handmanager.Handcard>();
                List<Handmanager.Handcard> cards = p.owncards;

                foreach (Handmanager.Handcard hc in cards)
                {
                    if ((TAG_RACE)hc.card.race == TAG_RACE.DEMON)
                    {
                        temp.Add(hc);
                    }
                }

                if (temp.Count >= 1)
                {

                    int rand = p.getRandomNumber_SERVER(0, temp.Count - 1);

                    p.callKid(cards[rand].card, p.ownMinions.Count, true);
                    p.removeCard_SERVER(cards[rand], true);
                }

                temp.Clear();
                cards = p.EnemyCards;

                foreach (Handmanager.Handcard hc in cards)
                {
                    if ((TAG_RACE)hc.card.race == TAG_RACE.DEMON)
                    {
                        temp.Add(hc);
                    }
                }

                if (temp.Count >= 1)
                {

                    int rand = p.getRandomNumber_SERVER(0, temp.Count - 1);

                    p.callKid(cards[rand].card, p.ownMinions.Count, false);
                    p.removeCard_SERVER(cards[rand], false);
                }

                return;
            }

            Handmanager.Handcard c = null;
            int sum = 10000;
            foreach (Handmanager.Handcard hc in p.owncards)
            {
                if (hc.card.type == CardDB.cardtype.MOB)
                {
                    int s = hc.card.Health + hc.card.Attack + ((hc.card.tank) ? 1 : 0) + ((hc.card.Shield) ? 1 : 0);
                    if (s < sum)
                    {
                        c = hc;
                        sum = s;
                    }
                }
            }
            if (sum < 9999)
            {
                p.callKid(c.card, p.ownMinions.Count, true);
                p.removeCard(c);
                p.triggerCardsChanged(true);
            }


            if (p.enemyAnzCards >= 2)
            {
                p.callKid(enemymob, p.enemyMinions.Count, false);
                p.enemyAnzCards--;
                p.triggerCardsChanged(false);
            }
        }
开发者ID:noHero123,项目名称:silverfish,代码行数:76,代码来源:Sim_GvG_029.cs

示例7: doSomeBasicEnemyAi

        private void doSomeBasicEnemyAi(Playfield p)
        {
            if (p.enemyHeroName == HeroEnum.mage)
            {
                if (sf.Probabilitymaker.enemyCardsPlayed.ContainsKey(CardDB.cardIDEnum.EX1_561)) p.ownHero.Hp = Math.Max(5, p.ownHero.Hp - 7);
            }

            //play some cards (to not overdraw)
            if (p.enemyAnzCards >= 8)
            {
                p.enemyAnzCards--;
                p.triggerCardsChanged(false);
            }
            if (p.enemyAnzCards >= 4)
            {
                p.enemyAnzCards--;
                p.triggerCardsChanged(false);
            }
            if (p.enemyAnzCards >= 2)
            {
                p.enemyAnzCards--;
                p.triggerCardsChanged(false);
            }
            
            //int i = 0;
            //int count = 0;


            foreach (Minion m in p.enemyMinions.ToArray())
            {
                if (m.silenced) continue;
                if (p.enemyAnzCards >= 2 && (m.name == CardDB.cardName.gadgetzanauctioneer || m.name == CardDB.cardName.starvingbuzzard))
                {
                    if (p.enemyDeckSize >= 1)
                    {
                        p.drawACard(CardDB.cardName.unknown, false);
                    }
                }
                if (m.name == CardDB.cardName.northshirecleric)
                {
                    int anz = 0;
                    foreach (Minion mnn in p.enemyMinions)
                    {
                        if (mnn.wounded) anz++;
                    }
                    anz = Math.Min(anz, 3);
                    for (int i = 0; i < anz; i++)
                    {
                        if (p.enemyDeckSize >= 1)
                        {
                            p.drawACard(CardDB.cardName.unknown, false);
                        }
                    }
                }

                if (m.name == CardDB.cardName.illidanstormrage && p.enemyAnzCards >= 1)
                {
                    p.callKid(flame, p.enemyMinions.Count, false);
                }

                if (m.name == CardDB.cardName.questingadventurer && p.enemyAnzCards >= 1)
                {
                    p.minionGetBuffed(m, 1, 1);
                    if (p.enemyAnzCards >= 3 && p.enemyMaxMana >= 5)
                    {
                        p.minionGetBuffed(m, 1, 1);
                    }
                }

                if (m.name == CardDB.cardName.manaaddict && p.enemyAnzCards >= 1)
                {
                    p.minionGetTempBuff(m, 2, 0);
                    if (p.enemyAnzCards >= 3 && p.enemyMaxMana >= 5)
                    {
                        p.minionGetTempBuff(m, 2, 0);
                    }
                }

                if (m.name == CardDB.cardName.manawyrm && p.enemyAnzCards >= 1)
                {
                    p.minionGetBuffed(m, 1, 0);
                    if (p.enemyAnzCards >= 3 && p.enemyMaxMana >= 5)
                    {
                        p.minionGetBuffed(m, 1, 0);
                    }
                }

                if (m.name == CardDB.cardName.secretkeeper && p.enemyAnzCards >= 3)
                {
                    p.minionGetBuffed(m, 1, 1);
                }

                if (m.name == CardDB.cardName.unboundelemental && p.enemyAnzCards >= 2)
                {
                    p.minionGetBuffed(m, 1, 1);
                }

                if (m.name == CardDB.cardName.murloctidecaller && p.enemyAnzCards >= 2)
                {
                    p.minionGetBuffed(m, 1, 0);
//.........这里部分代码省略.........
开发者ID:shuyi3,项目名称:AIPJ,代码行数:101,代码来源:EnemyTurnSimulator.cs

示例8: doSomeBasicEnemyAi

        private void doSomeBasicEnemyAi(Playfield p)
        {
            if (p.enemyHeroName == HeroEnum.mage)
            {
                if (Probabilitymaker.Instance.enemyCardsPlayed.ContainsKey(CardDB.cardIDEnum.EX1_561)) p.ownHero.Hp = Math.Max(5, p.ownHero.Hp - 7);
            }

            //play some cards (to not overdraw)
            if (p.enemyAnzCards >= 8)
            {
                p.enemyAnzCards--;
                p.triggerCardsChanged(false);
            }
            if (p.enemyAnzCards >= 4)
            {
                p.enemyAnzCards--;
                p.triggerCardsChanged(false);
            }
            if (p.enemyAnzCards >= 2)
            {
                p.enemyAnzCards--;
                p.triggerCardsChanged(false);
            }

            //if warrior, equip a weapon
            if (p.enemyHeroName == HeroEnum.warrior && p.enemyWeaponDurability == 0 && p.mana >= 4)
            {
                p.equipWeapon(this.warriorweapon, false);
                if (p.ownHero.Hp >= 1 && p.ownHero.Hp <= p.ownHero.maxHp - 3) p.ownHero.Hp += 3; //to not change lethal
            }
            if (p.enemyHeroName == HeroEnum.thief && p.enemyWeaponDurability != 0 && p.mana >= 4)
            {
                p.enemyWeaponAttack++;
                if (p.ownHero.Hp >= 1 && p.ownHero.Hp <= p.ownHero.maxHp - 1) p.ownHero.Hp += 1;//to not change lethal
            }
            if (p.enemyHeroName == HeroEnum.pala && p.enemyWeaponDurability == 0 && p.mana >= 4)
            {
                p.equipWeapon(this.warriorweapon, false);//warrion weapon is ok for pala 
                if (p.ownHero.Hp >= 1 && p.ownHero.Hp <= p.ownHero.maxHp - 3) p.ownHero.Hp += 3;//to not change lethal
            }

            //int i = 0;
            //int count = 0;
            bool hasmech = false;
            foreach (Minion m in p.enemyMinions)
            {
                if (m.handcard.card.race == TAG_RACE.MECHANICAL) hasmech = true;
            }


            foreach (Minion m in p.enemyMinions.ToArray())
            {
                if (m.silenced)
                    continue;

                switch (m.name)
                {
                    /*case CardDB.cardName.grimpatron:
                        if (p.enemyMinions.Count <= 6 && p.enemyHeroName == HeroEnum.warrior)
                        {
                            bool hascharger = false;
                            foreach (Minion mini in p.enemyMinions)
                            {
                                if (!mini.silenced && mini.name == CardDB.cardName.warsongcommander) hascharger = true;
                            }
                            if (!hascharger)
                            {
                                p.callKid(warsong, p.enemyMinions.Count, false);
                            }

                        }
                        break;
                     */
                    case CardDB.cardName.fjolalightbane:
                        if (p.enemyAnzCards >= 2 && p.mana >= 2)
                        {
                            m.divineshild = true;
                            p.mana -= 2;
                        }
                        break;

                    case CardDB.cardName.junkbot:
                        if (hasmech)
                        {
                            p.minionGetBuffed(m, 2, 2);
                        }
                        break;

                    case CardDB.cardName.siegeengine:
                        if (p.enemyHeroName == HeroEnum.warrior)
                        {
                            p.minionGetBuffed(m, 1, 0);
                        }
                        break;

                    case CardDB.cardName.gahzrilla:
                        if (m.Hp >= 2)
                        {
                            p.minionGetBuffed(m, m.Angr, 0);
                        }
//.........这里部分代码省略.........
开发者ID:ANAXRIDER,项目名称:custom,代码行数:101,代码来源:EnemyTurnSimulator.cs


注:本文中的HREngine.Bots.Playfield.triggerCardsChanged方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。