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C# Playfield.printActionforDummies方法代码示例

本文整理汇总了C#中HREngine.Bots.Playfield.printActionforDummies方法的典型用法代码示例。如果您正苦于以下问题:C# Playfield.printActionforDummies方法的具体用法?C# Playfield.printActionforDummies怎么用?C# Playfield.printActionforDummies使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在HREngine.Bots.Playfield的用法示例。


在下文中一共展示了Playfield.printActionforDummies方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: simmulateWholeTurnandPrint

        public void simmulateWholeTurnandPrint()
        {
            help.ErrorLog("####################################################");
            help.ErrorLog("what would silverfish do?---------");
            help.ErrorLog("####################################################");
            //this.bestboard.printActions();

            Playfield tempbestboard = new Playfield();

            if (bestmove != null) // save the guessed move, so we doesnt need to recalc!
            {
                tempbestboard.printActionforDummies(bestmove);

                tempbestboard.doAction(bestmove);

            }
            else
            {
                tempbestboard.mana = -100;
                help.ErrorLog("end turn");
            }

            foreach (Action bestmovee in bestboard.playactions)
            {
                tempbestboard.printActionforDummies(bestmovee);

                if (bestmovee != null) // save the guessed move, so we doesnt need to recalc!
                {
                    bestmovee.print();

                    tempbestboard.doAction(bestmovee);

                }
                else
                {
                    tempbestboard.mana = -100;
                    help.ErrorLog("end turn");
                }
            }
        }
开发者ID:Zendio,项目名称:silverfish,代码行数:40,代码来源:Ai.cs

示例2: simmulateWholeTurnandPrint

        public void simmulateWholeTurnandPrint()
        {
            help.ErrorLog("###################################");
            help.ErrorLog("what would silverfish do?---------");
            help.ErrorLog("###################################");
            if (this.bestmoveValue >= 10000) help.ErrorLog("DETECTED LETHAL ###################################");
            //this.bestboard.printActions();

            Playfield tempbestboard = new Playfield();

            if (bestmove != null && bestmove.actionType != actionEnum.endturn)  // save the guessed move, so we doesnt need to recalc!
            {

                tempbestboard.doAction(bestmove);
                tempbestboard.printActionforDummies(tempbestboard.playactions[tempbestboard.playactions.Count - 1]);

                if (this.bestActions.Count == 0)
                {
                    help.ErrorLog("end turn");
                }
            }
            else
            {
                tempbestboard.mana = -100;
                help.ErrorLog("end turn");
            }


            foreach (Action bestmovee in this.bestActions)
            {

                if (bestmovee != null && bestmove.actionType != actionEnum.endturn)  // save the guessed move, so we doesnt need to recalc!
                {
                    //bestmovee.print();
                    tempbestboard.doAction(bestmovee);
                    tempbestboard.printActionforDummies(tempbestboard.playactions[tempbestboard.playactions.Count - 1]);

                }
                else
                {
                    tempbestboard.mana = -100;
                    help.ErrorLog("end turn");
                }
            }
        }
开发者ID:protopenguin,项目名称:silverfish,代码行数:45,代码来源:Ai.cs

示例3: simmulateWholeTurnandPrint

        public void simmulateWholeTurnandPrint()
        {
            help.ErrorLog("");
            help.ErrorLog("what would silverfish do?---------");
            help.ErrorLog("");
            //this.bestboard.printActions();

            Playfield tempbestboard = new Playfield();

            if (bestmove != null) // save the guessed move, so we doesnt need to recalc!
            {
                tempbestboard.printActionforDummies(bestmove);
                if (bestmove.cardplay)
                {
                    //pf.playCard(c, hc.position - 1, hc.entity, trgt.target, trgt.targetEntity, 0, bestplace, cardplayPenality);
                    Handmanager.Handcard hc = tempbestboard.owncards.Find(x => x.entity == bestmove.cardEntitiy);
                    if (bestmove.owntarget >= 0 && bestmove.enemytarget >= 0 && bestmove.enemytarget <= 9 && bestmove.owntarget < bestmove.enemytarget)
                    {
                        tempbestboard.playCard(bestmove.handcard, hc.position - 1, hc.entity, bestmove.enemytarget - 1, bestmove.enemyEntitiy, bestmove.druidchoice, bestmove.owntarget, 0);
                    }
                    else
                    {
                        tempbestboard.playCard(bestmove.handcard, hc.position - 1, hc.entity, bestmove.enemytarget, bestmove.enemyEntitiy, bestmove.druidchoice, bestmove.owntarget, 0);
                    }
                }

                if (bestmove.minionplay)
                {
                    //.attackWithMinion(m, trgt.target, trgt.targetEntity, attackPenality);
                    Minion mm = tempbestboard.ownMinions.Find(x => x.entitiyID == bestmove.ownEntitiy);
                    tempbestboard.attackWithMinion(mm, bestmove.enemytarget, bestmove.enemyEntitiy, 0);
                }

                if (bestmove.heroattack)
                {
                    tempbestboard.attackWithWeapon(bestmove.enemytarget, bestmove.enemyEntitiy, 0);
                }

                if (bestmove.useability)
                {
                    //.activateAbility(p.ownHeroAblility, trgt.target, trgt.targetEntity, abilityPenality);
                    tempbestboard.activateAbility(this.nextMoveGuess.ownHeroAblility, bestmove.enemytarget, bestmove.enemyEntitiy, 0);
                }

            }
            else
            {
                tempbestboard.mana = -1;
                help.ErrorLog("end turn");
            }

            foreach (Action bestmovee in bestboard.playactions)
            {
                tempbestboard.printActionforDummies(bestmovee);

                if (bestmovee != null) // save the guessed move, so we doesnt need to recalc!
                {
                    bestmovee.print();
                    if (bestmovee.cardplay)
                    {
                        //pf.playCard(c, hc.position - 1, hc.entity, trgt.target, trgt.targetEntity, 0, bestplace, cardplayPenality);
                        Handmanager.Handcard hc = tempbestboard.owncards.Find(x => x.entity == bestmovee.cardEntitiy);
                        if (bestmovee.owntarget >= 0 && bestmovee.enemytarget >= 0 && bestmovee.enemytarget <= 9 && bestmovee.owntarget < bestmovee.enemytarget)
                        {
                            tempbestboard.playCard(bestmovee.handcard, hc.position - 1, hc.entity, bestmovee.enemytarget - 1, bestmovee.enemyEntitiy, bestmovee.druidchoice, bestmovee.owntarget, 0);
                        }
                        else
                        {
                            tempbestboard.playCard(bestmovee.handcard, hc.position - 1, hc.entity, bestmovee.enemytarget, bestmovee.enemyEntitiy, bestmovee.druidchoice, bestmovee.owntarget, 0);
                        }
                    }

                    if (bestmovee.minionplay)
                    {
                        //.attackWithMinion(m, trgt.target, trgt.targetEntity, attackPenality);
                        Minion mm = tempbestboard.ownMinions.Find(x => x.entitiyID == bestmovee.ownEntitiy);
                        tempbestboard.attackWithMinion(mm, bestmovee.enemytarget, bestmovee.enemyEntitiy, 0);
                    }

                    if (bestmovee.heroattack)
                    {
                        tempbestboard.attackWithWeapon(bestmovee.enemytarget, bestmovee.enemyEntitiy, 0);
                    }

                    if (bestmovee.useability)
                    {
                        //.activateAbility(p.ownHeroAblility, trgt.target, trgt.targetEntity, abilityPenality);
                        tempbestboard.activateAbility(this.nextMoveGuess.ownHeroAblility, bestmovee.enemytarget, bestmovee.enemyEntitiy, 0);
                    }

                }
                else
                {
                    tempbestboard.mana = -1;
                    help.ErrorLog("end turn");
                }
            }
        }
开发者ID:JulioCL,项目名称:HRCustomClasses,代码行数:98,代码来源:Ai.cs


注:本文中的HREngine.Bots.Playfield.printActionforDummies方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。