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C# Playfield.isEqual方法代码示例

本文整理汇总了C#中HREngine.Bots.Playfield.isEqual方法的典型用法代码示例。如果您正苦于以下问题:C# Playfield.isEqual方法的具体用法?C# Playfield.isEqual怎么用?C# Playfield.isEqual使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在HREngine.Bots.Playfield的用法示例。


在下文中一共展示了Playfield.isEqual方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: updateEverything

        public bool updateEverything(Behavior botbase, bool runExtern = false, bool passiveWait = false)
        {
            this.updateBehaveString(botbase);


            ownPlayerController = TritonHs.OurHero.ControllerId;


            // create hero + minion data
            getHerostuff();

            //small fix for not knowing when to mulligan:
            if (ownMaxMana == 1 && currentMana == 1 && numMinionsPlayedThisTurn == 0 && cardsPlayedThisTurn == 0)
            {
                setnewLoggFile();
                getHerostuff();
            }

            getMinions();
            getHandcards();
            getDecks();

            // send ai the data:
            Hrtprozis.Instance.clearAll();
            Handmanager.Instance.clearAll();

            Hrtprozis.Instance.setOwnPlayer(ownPlayerController);
            Handmanager.Instance.setOwnPlayer(ownPlayerController);

            this.numOptionPlayedThisTurn = 0;
            this.numOptionPlayedThisTurn += this.cardsPlayedThisTurn + this.ownHero.numAttacksThisTurn;
            foreach (Minion m in this.ownMinions)
            {
                if (m.Hp >= 1) this.numOptionPlayedThisTurn += m.numAttacksThisTurn;
            }

            Hrtprozis.Instance.updatePlayer(this.ownMaxMana, this.currentMana, this.cardsPlayedThisTurn, this.numMinionsPlayedThisTurn, this.numOptionPlayedThisTurn, this.ueberladung, ownHero.entitiyID, enemyHero.entitiyID, this.numberMinionsDiedThisTurn, this.ownCurrentOverload, this.enemyOverload, this.heroPowerUsesThisTurn, this.lockandload);
            Hrtprozis.Instance.setPlayereffects(this.ownDragonConsort, this.enemyDragonConsort, this.ownLoathebs, this.enemyLoathebs, this.ownMillhouse, this.enemyMillhouse, this.ownKirintor, this.ownPrepa, this.ownsabo, this.enemysabo, this.ownFenciCoaches);
            Hrtprozis.Instance.updateSecretStuff(this.ownSecretList, this.enemySecretCount);


            Hrtprozis.Instance.updateOwnHero(this.ownHeroWeapon, this.heroWeaponAttack, this.heroWeaponDurability, this.heroname, this.heroAbility, this.ownAbilityisReady, this.ownHero, this.ownHeroPowerUsesThisGame);
            Hrtprozis.Instance.updateEnemyHero(this.enemyHeroWeapon, this.enemyWeaponAttack, this.enemyWeaponDurability, this.enemyHeroname, this.enemyMaxMana, this.enemyAbility, this.enemyHero, this.enemyHeroPowerUsesThisGame);

            Hrtprozis.Instance.updateMinions(this.ownMinions, this.enemyMinions);
            Handmanager.Instance.setHandcards(this.handCards, this.anzcards, this.enemyAnzCards);

            Hrtprozis.Instance.updateFatigueStats(this.ownDecksize, this.ownHeroFatigue, this.enemyDecksize,
                this.enemyHeroFatigue);

            Probabilitymaker.Instance.getEnemySecretGuesses(this.enemySecretList,
                Hrtprozis.Instance.heroNametoEnum(this.enemyHeroname));
            //learnmode :D

            Playfield p = new Playfield();

            if (lastpf != null)
            {
                if (lastpf.isEqualf(p))
                {
                    return false;
                }

                //board changed we update secrets!
                //if(Ai.Instance.nextMoveGuess!=null) Probabilitymaker.Instance.updateSecretList(Ai.Instance.nextMoveGuess.enemySecretList);
                Probabilitymaker.Instance.updateSecretList(p, lastpf);
                lastpf = p;
            }
            else
            {
                lastpf = p;
            }

            p = new Playfield(); //secrets have updated :D
            // calculate stuff
            Helpfunctions.Instance.ErrorLog("calculating stuff... " + DateTime.Now.ToString("HH:mm:ss.ffff"));
            if (runExtern)
            {
                Helpfunctions.Instance.logg("recalc-check###########");
                if (p.isEqual(Ai.Instance.nextMoveGuess, true))
                {
                    printstuff(p, false);
                    Ai.Instance.doNextCalcedMove();
                }
                else
                {
                    printstuff(p, true);
                    readActionFile(passiveWait);
                }
            }
            else
            {
                // Drew: This prevents the freeze during AI updates, but no API functions may be called
                // during this time!
                using (TritonHs.Memory.ReleaseFrame(true))
                {
                    printstuff(p, false);
                    //Helpfunctions.Instance.logg("middle calculations: " + DateTime.Now.ToString("HH:mm:ss.ffff"));
                    Ai.Instance.dosomethingclever(botbase);    
                }
//.........这里部分代码省略.........
开发者ID:protopenguin,项目名称:silverfish,代码行数:101,代码来源:silverfish_HB.cs

示例2: updateEverything

        public bool updateEverything(Behavior botbase, bool runExtern = false, bool passiveWait = false)
        {
            this.updateBehaveString(botbase);

            HRPlayer ownPlayer = HRPlayer.GetLocalPlayer();
            HRPlayer enemyPlayer = HRPlayer.GetEnemyPlayer();
            ownPlayerController = ownPlayer.GetHero().GetControllerId();//ownPlayer.GetHero().GetControllerId()


            // create hero + minion data
            getHerostuff();
            getMinions();
            getHandcards();
            getDecks();

            // send ai the data:
            Hrtprozis.Instance.clearAll();
            Handmanager.Instance.clearAll();

            Hrtprozis.Instance.setOwnPlayer(ownPlayerController);
            Handmanager.Instance.setOwnPlayer(ownPlayerController);

            this.numOptionPlayedThisTurn = 0;
            this.numOptionPlayedThisTurn += this.cardsPlayedThisTurn + this.ownHero.numAttacksThisTurn;
            foreach (Minion m in this.ownMinions)
            {
                if (m.Hp >= 1) this.numOptionPlayedThisTurn += m.numAttacksThisTurn;
            }

            

            Hrtprozis.Instance.updatePlayer(this.ownMaxMana, this.currentMana, this.cardsPlayedThisTurn, this.numMinionsPlayedThisTurn, this.numOptionPlayedThisTurn, this.ueberladung, ownPlayer.GetHero().GetEntityId(), enemyPlayer.GetHero().GetEntityId(), this.numberMinionsDiedThisTurn, this.ownCurrentOverload, this.enemyOverload);
            Hrtprozis.Instance.setPlayereffects(this.ownDragonConsort, this.enemyDragonConsort, this.ownLoathebs, this.enemyLoathebs, this.ownMillhouse, this.enemyMillhouse, this.ownKirintor, this.ownPrepa);
            Hrtprozis.Instance.updateSecretStuff(this.ownSecretList, this.enemySecretCount);

            Hrtprozis.Instance.updateOwnHero(this.ownHeroWeapon, this.heroWeaponAttack, this.heroWeaponDurability, this.heroname, this.heroAbility, this.ownAbilityisReady, this.ownHero);
            Hrtprozis.Instance.updateEnemyHero(this.enemyHeroWeapon, this.enemyWeaponAttack, this.enemyWeaponDurability, this.enemyHeroname, this.enemyMaxMana, this.enemyAbility, this.enemyHero);

            Hrtprozis.Instance.updateMinions(this.ownMinions, this.enemyMinions);
            Handmanager.Instance.setHandcards(this.handCards, this.anzcards, this.enemyAnzCards);

            Hrtprozis.Instance.updateFatigueStats(this.ownDecksize, this.ownHeroFatigue, this.enemyDecksize, this.enemyHeroFatigue);

            Probabilitymaker.Instance.getEnemySecretGuesses(this.enemySecretList, Hrtprozis.Instance.heroNametoEnum(this.enemyHeroname));

            //learnmode :D

            Playfield p = new Playfield();



            if (lastpf != null)
            {
                if (lastpf.isEqualf(p))
                {
                    return false;
                }

                //board changed we update secrets!
                //if(Ai.Instance.nextMoveGuess!=null) Probabilitymaker.Instance.updateSecretList(Ai.Instance.nextMoveGuess.enemySecretList);
                Probabilitymaker.Instance.updateSecretList(p, lastpf);
                lastpf = p;
            }
            else
            {
                lastpf = p;
            }

            p = new Playfield();//secrets have updated :D
            // calculate stuff
            Helpfunctions.Instance.ErrorLog("calculating stuff... " + DateTime.Now.ToString("HH:mm:ss.ffff"));
            if (runExtern)
            {
                Helpfunctions.Instance.logg("recalc-check###########");
                //p.printBoard();
                //Ai.Instance.nextMoveGuess.printBoard();
                if (p.isEqual(Ai.Instance.nextMoveGuess, true))
                {

                    printstuff(false);
                    Ai.Instance.doNextCalcedMove();

                }
                else
                {
                    printstuff(true);
                    readActionFile(passiveWait);
                }
            }
            else
            {
                printstuff(false);
                Ai.Instance.dosomethingclever(botbase);
            }

            Helpfunctions.Instance.ErrorLog("calculating ended! " + DateTime.Now.ToString("HH:mm:ss.ffff"));

            return true;
        }
开发者ID:John4Jobs,项目名称:silverfish,代码行数:99,代码来源:Silverfish.cs

示例3: updateEverything

        public bool updateEverything(Behavior botbase, bool quequeActions, bool runExtern = false, bool passiveWait = false, bool nodruidchoice=true)
        {
            quequeActions = false;
            Helpfunctions.Instance.ErrorLog("updateEverything");

            this.updateBehaveString(botbase);

            ownPlayerController = TritonHs.OurHero.ControllerId;


            // create hero + minion data
            getHerostuff();

            //small fix for not knowing when to mulligan:
            if (ownMaxMana == 1 && currentMana == 1 && numMinionsPlayedThisTurn == 0 && cardsPlayedThisTurn == 0)
            {
                setnewLoggFile();
                getHerostuff();
            }

            getMinions();
            getHandcards(nodruidchoice);
            getDecks();
            correctSpellpower();
            // send ai the data:
            Hrtprozis.Instance.clearAll();
            Handmanager.Instance.clearAll();

            Hrtprozis.Instance.setOwnPlayer(ownPlayerController);
            Handmanager.Instance.setOwnPlayer(ownPlayerController);

            this.numOptionPlayedThisTurn = 0;
            this.numOptionPlayedThisTurn += this.cardsPlayedThisTurn + this.ownHero.numAttacksThisTurn;
            foreach (Minion m in this.ownMinions)
            {
                if (m.Hp >= 1) this.numOptionPlayedThisTurn += m.numAttacksThisTurn;
            }

            Hrtprozis.Instance.updatePlayer(this.ownMaxMana, this.currentMana, this.cardsPlayedThisTurn, this.numMinionsPlayedThisTurn, this.numOptionPlayedThisTurn, this.ueberladung, ownHero.entitiyID, enemyHero.entitiyID, this.numberMinionsDiedThisTurn, this.ownCurrentOverload, this.enemyOverload, this.heroPowerUsesThisTurn,this.lockandload);
            Hrtprozis.Instance.setPlayereffects(this.ownDragonConsort, this.enemyDragonConsort, this.ownLoathebs, this.enemyLoathebs, this.ownMillhouse, this.enemyMillhouse, this.ownKirintor, this.ownPrepa, this.ownsabo, this.enemysabo, this.ownFenciCoaches, this.enemyCursedCardsInHand);
            Hrtprozis.Instance.updateSecretStuff(this.ownSecretList, this.enemySecretCount);


            Hrtprozis.Instance.updateOwnHero(this.ownHeroWeapon, this.heroWeaponAttack, this.heroWeaponDurability, this.heroname, this.heroAbility, this.ownAbilityisReady, this.ownHero, this.ownHeroPowerUsesThisGame);
            Hrtprozis.Instance.updateEnemyHero(this.enemyHeroWeapon, this.enemyWeaponAttack, this.enemyWeaponDurability, this.enemyHeroname, this.enemyMaxMana, this.enemyAbility, this.enemyHero, this.enemyHeroPowerUsesThisGame);

            Hrtprozis.Instance.updateMinions(this.ownMinions, this.enemyMinions);
            Handmanager.Instance.setHandcards(this.handCards, this.anzcards, this.enemyAnzCards, this.choiceCards);

            Hrtprozis.Instance.updateFatigueStats(this.ownDecksize, this.ownHeroFatigue, this.enemyDecksize, this.enemyHeroFatigue);

            Probabilitymaker.Instance.getEnemySecretGuesses(this.enemySecretList, Hrtprozis.Instance.heroNametoEnum(this.enemyHeroname));

            //learnmode :D

            Playfield p = new Playfield();


            if (lastpf != null)
            {
                if (lastpf.isEqualf(p))
                {
                    return false;
                }

                //board changed we update secrets!
                //if(Ai.Instance.nextMoveGuess!=null) Probabilitymaker.Instance.updateSecretList(Ai.Instance.nextMoveGuess.enemySecretList);
                Probabilitymaker.Instance.updateSecretList(p, lastpf);
            }


            lastpf = p;
            p = new Playfield();//secrets have updated :D
            // calculate stuff

            /*foreach (Handmanager.Handcard hc in p.owncards)
            {
                Helpfunctions.Instance.ErrorLog("hc playfield" + hc.manacost + " " + hc.getManaCost(p));
            }*/

            /*if (quequeActions)
            {
                // Detect errors in HearthRanger execution of our last set of actions and try to fix it so we don't
                // have to re-calculate the entire turn.
                Bot currentBot = (Bot)rangerbot;
                if (currentBot.numActionsSent > currentBot.numExecsReceived && !p.isEqualf(Ai.Instance.nextMoveGuess))
                {
                    Helpfunctions.Instance.ErrorLog("HR action queue did not complete!");
                    Helpfunctions.Instance.logg("board state out-of-sync due to action queue!");

                    if (Ai.Instance.restoreBestMoves(p, currentBot.queuedMoveGuesses))
                    {
                        Helpfunctions.Instance.logg("rolled back state to replay queued actions.");
                        Helpfunctions.Instance.ErrorLog("#queue-rollback#");
                    }
                }
            }*/


            Helpfunctions.Instance.ErrorLog("calculating stuff... " + DateTime.Now.ToString("HH:mm:ss.ffff"));
//.........这里部分代码省略.........
开发者ID:noHero123,项目名称:silverfish,代码行数:101,代码来源:Program_HB.cs


注:本文中的HREngine.Bots.Playfield.isEqual方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。