本文整理汇总了C#中HREngine.Bots.Playfield.removeCard方法的典型用法代码示例。如果您正苦于以下问题:C# Playfield.removeCard方法的具体用法?C# Playfield.removeCard怎么用?C# Playfield.removeCard使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类HREngine.Bots.Playfield
的用法示例。
在下文中一共展示了Playfield.removeCard方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: onTurnStartTrigger
// tauscht zu beginn eures zuges diesen diener gegen einen zufälligen diener auf eurer hand aus.
public override void onTurnStartTrigger(Playfield p, Minion triggerEffectMinion, bool turnStartOfOwner)
{
if (turnStartOfOwner && triggerEffectMinion.own == turnStartOfOwner)
{
List<Handmanager.Handcard> temp2 = new List<Handmanager.Handcard>();
foreach (Handmanager.Handcard hc in p.owncards)
{
if (hc.card.type == CardDB.cardtype.MOB) temp2.Add(hc);
}
temp2.Sort((a, b) => -a.card.Attack.CompareTo(b.card.Attack));//damage the stronges
foreach (Handmanager.Handcard mins in temp2)
{
CardDB.Card c = CardDB.Instance.getCardDataFromID(mins.card.cardIDenum);
p.minionTransform(triggerEffectMinion, c);
p.removeCard(mins);
p.drawACard(CardDB.cardName.alarmobot, true, true);
break;
}
return;
}
if (!turnStartOfOwner && triggerEffectMinion.own == turnStartOfOwner)
{
p.minionGetBuffed(triggerEffectMinion, 4, 4);
triggerEffectMinion.Hp = triggerEffectMinion.maxHp;
}
}
示例2: onDeathrattle
CardDB.Card c = CardDB.Instance.getCardDataFromID(CardDB.cardIDEnum.EX1_301);//felguard
// todesröcheln:/ legt einen zufälligen dämon aus eurer hand auf das schlachtfeld.
public override void onDeathrattle(Playfield p, Minion m)
{
if (m.own)
{
List<Handmanager.Handcard> temp = new List<Handmanager.Handcard>();
foreach (Handmanager.Handcard hc in p.owncards)
{
if ((TAG_RACE)hc.card.race == TAG_RACE.DEMON)
{
temp.Add(hc);
}
}
temp.Sort((x, y) => x.card.Attack.CompareTo(y.card.Attack));
foreach (Handmanager.Handcard mnn in temp)
{
p.callKid(mnn.card, p.ownMinions.Count, true);
p.removeCard(mnn);
break;
}
}
else
{
if (p.enemyAnzCards >= 1)
{
p.callKid(c, p.enemyMinions.Count , false);
}
}
}
示例3: onTurnStartTrigger
// tauscht zu beginn eures zuges diesen diener gegen einen zufälligen diener auf eurer hand aus.
public override void onTurnStartTrigger(Playfield p, Minion triggerEffectMinion, bool turnStartOfOwner)
{
if (p.isServer && triggerEffectMinion.own == turnStartOfOwner)
{
List<Handmanager.Handcard> temp2 = new List<Handmanager.Handcard>();
List<Handmanager.Handcard> hand = (turnStartOfOwner) ? p.owncards : p.EnemyCards;
foreach (Handmanager.Handcard hc in hand)
{
if (hc.card.type == CardDB.cardtype.MOB) temp2.Add(hc);
}
if (temp2.Count == 0) return;
int random = p.getRandomNumber_SERVER(0, temp2.Count - 1);
p.minionTransform(triggerEffectMinion, temp2[random].card);
p.removeCard(temp2[random]);
p.drawACard(CardDB.cardIDEnum.EX1_006, turnStartOfOwner, true);
return;
}
if (turnStartOfOwner && triggerEffectMinion.own == turnStartOfOwner)
{
List<Handmanager.Handcard> temp2 = new List<Handmanager.Handcard>();
foreach (Handmanager.Handcard hc in p.owncards)
{
if (hc.card.type == CardDB.cardtype.MOB) temp2.Add(hc);
}
temp2.Sort((a, b) => -a.card.Attack.CompareTo(b.card.Attack));//damage the stronges
foreach (Handmanager.Handcard mins in temp2)
{
CardDB.Card c = CardDB.Instance.getCardDataFromID(mins.card.cardIDenum);
p.minionTransform(triggerEffectMinion, c);
p.removeCard(mins);
p.drawACard(CardDB.cardIDEnum.EX1_006, true, true);
break;
}
return;
}
if (!turnStartOfOwner && triggerEffectMinion.own == turnStartOfOwner)
{
p.minionGetBuffed(triggerEffectMinion, 4, 4);
triggerEffectMinion.Hp = triggerEffectMinion.maxHp;
}
}
示例4: onDeathrattle
CardDB.Card c = CardDB.Instance.getCardDataFromID(CardDB.cardIDEnum.EX1_301);//felguard
// todesröcheln:/ legt einen zufälligen dämon aus eurer hand auf das schlachtfeld.
public override void onDeathrattle(Playfield p, Minion m)
{
if (p.isServer)
{
List<Handmanager.Handcard> temp = new List<Handmanager.Handcard>();
List<Handmanager.Handcard> cards = (m.own) ? p.owncards : p.EnemyCards;
foreach (Handmanager.Handcard hc in cards)
{
if ((TAG_RACE)hc.card.race == TAG_RACE.DEMON)
{
temp.Add(hc);
}
}
if (temp.Count == 0) return;
int rand = p.getRandomNumber_SERVER(0, temp.Count - 1);
p.callKid(cards[rand].card, p.ownMinions.Count, m.own);
p.removeCard_SERVER(cards[rand], m.own);
return;
}
if (m.own)
{
List<Handmanager.Handcard> temp = new List<Handmanager.Handcard>();
foreach (Handmanager.Handcard hc in p.owncards)
{
if ((TAG_RACE)hc.card.race == TAG_RACE.DEMON)
{
temp.Add(hc);
}
}
temp.Sort((x, y) => x.card.Attack.CompareTo(y.card.Attack));
foreach (Handmanager.Handcard mnn in temp)
{
p.callKid(mnn.card, p.ownMinions.Count, true);
p.removeCard(mnn);
break;
}
}
else
{
if (p.enemyAnzCards >= 1)
{
p.callKid(c, p.enemyMinions.Count , false);
}
}
}
示例5: onCardPlay
public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice)
{
if (p.isServer)
{
List<Handmanager.Handcard> temp = new List<Handmanager.Handcard>();
List<Handmanager.Handcard> cards = p.owncards;
foreach (Handmanager.Handcard hc in cards)
{
if ((TAG_RACE)hc.card.race == TAG_RACE.DEMON)
{
temp.Add(hc);
}
}
if (temp.Count >= 1)
{
int rand = p.getRandomNumber_SERVER(0, temp.Count - 1);
p.callKid(cards[rand].card, p.ownMinions.Count, true);
p.removeCard_SERVER(cards[rand], true);
}
temp.Clear();
cards = p.EnemyCards;
foreach (Handmanager.Handcard hc in cards)
{
if ((TAG_RACE)hc.card.race == TAG_RACE.DEMON)
{
temp.Add(hc);
}
}
if (temp.Count >= 1)
{
int rand = p.getRandomNumber_SERVER(0, temp.Count - 1);
p.callKid(cards[rand].card, p.ownMinions.Count, false);
p.removeCard_SERVER(cards[rand], false);
}
return;
}
Handmanager.Handcard c = null;
int sum = 10000;
foreach (Handmanager.Handcard hc in p.owncards)
{
if (hc.card.type == CardDB.cardtype.MOB)
{
int s = hc.card.Health + hc.card.Attack + ((hc.card.tank) ? 1 : 0) + ((hc.card.Shield) ? 1 : 0);
if (s < sum)
{
c = hc;
sum = s;
}
}
}
if (sum < 9999)
{
p.callKid(c.card, p.ownMinions.Count, true);
p.removeCard(c);
p.triggerCardsChanged(true);
}
if (p.enemyAnzCards >= 2)
{
p.callKid(enemymob, p.enemyMinions.Count, false);
p.enemyAnzCards--;
p.triggerCardsChanged(false);
}
}