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C# Playfield.searchRandomMinion方法代码示例

本文整理汇总了C#中HREngine.Bots.Playfield.searchRandomMinion方法的典型用法代码示例。如果您正苦于以下问题:C# Playfield.searchRandomMinion方法的具体用法?C# Playfield.searchRandomMinion怎么用?C# Playfield.searchRandomMinion使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在HREngine.Bots.Playfield的用法示例。


在下文中一共展示了Playfield.searchRandomMinion方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: onCardPlay

        //Destroy 2 random enemy minions. Discard 2 random cards.

        public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice)
        {
            if (p.isServer)
            {
                Minion choosen = p.getRandomMinionFromSide_SERVER(!ownplay, false);
                if (choosen != null) p.minionGetDestroyed(choosen);

                choosen = p.getRandomMinionFromSide_SERVER(!ownplay, false);
                if (choosen != null) p.minionGetDestroyed(choosen);

                p.discardRandomCard_SERVER(ownplay);
                p.discardRandomCard_SERVER(ownplay);
                return;
            }


            Minion choosen2 = p.searchRandomMinion(p.enemyMinions, Playfield.searchmode.searchLowestAttack);
            if (choosen2 != null) p.minionGetDestroyed(choosen2);

            choosen2 = p.searchRandomMinion(p.enemyMinions, Playfield.searchmode.searchLowestAttack);
            if (choosen2 != null) p.minionGetDestroyed(choosen2);

            p.disCardACard(ownplay);
            p.disCardACard(ownplay);
        }
开发者ID:protopenguin,项目名称:silverfish,代码行数:27,代码来源:Sim_AT_025.cs

示例2: onCardPlay

		// Hero PowerDeal 8 damage to a random enemy.
		
        public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice)
        {
            int dmg = 8;
            if (ownplay)
            {
                if (p.doublepriest >= 1) dmg *= (2 * p.doublepriest);
				if (p.enemyMinions.Count > 0)
				{
					target = p.searchRandomMinion(p.enemyMinions, Playfield.searchmode.searchLowestHP); //damage the lowest (pessimistic variant)
				}
				else
				{
					target = p.enemyHero;
				}
            }
            else
            {
                if (p.enemydoublepriest >= 1) dmg *= (2 * p.enemydoublepriest);
				if (p.ownMinions.Count > 0)
				{
					target = p.searchRandomMinion(p.ownMinions, Playfield.searchmode.searchHighestAttack); //damage the Highest (pessimistic variant)
				}
				else
				{
					target = p.ownHero;
				}
            }			
            p.minionGetDamageOrHeal(target, dmg);
        }
开发者ID:shuyi3,项目名称:AIPJ,代码行数:31,代码来源:Sim_BRM_027p.cs

示例3: onTurnEndsTrigger

        // Can't Attack. At the end of your turn, deal 8 damage to a random enemy.

        public override void onTurnEndsTrigger(Playfield p, Minion triggerEffectMinion, bool turnEndOfOwner)
        {
            if (triggerEffectMinion.own == turnEndOfOwner)
            {
                Minion target = new Minion();
                if (turnEndOfOwner)
                {
                    if (p.enemyMinions.Count > 0)
                    {
                        target = p.searchRandomMinion(p.enemyMinions, Playfield.searchmode.searchLowestHP); //damage the lowest (pessimistic variant)
                    }
                    else
                    {
                        target = p.enemyHero;
                    }
                }
                else
                {
                    if (p.ownMinions.Count > 0)
                    {
                        target = p.searchRandomMinion(p.ownMinions, Playfield.searchmode.searchHighestAttack); //damage the Highest (pessimistic variant)
                    }
                    else
                    {
                        target = p.ownHero;
                    }
                }
                p.minionGetDamageOrHeal(target, 8);
                triggerEffectMinion.stealth = false;
            }
        }
开发者ID:shuyi3,项目名称:AIPJ,代码行数:33,代码来源:Sim_EX1_298.cs

示例4: onCardPlay

        //    Give your weapon +3 Attack. Combo: Give a random friendly minion +3 Attack.

        public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice)
        {
            if (p.isServer)
            {
                if (ownplay)
                {
                    if (p.ownWeaponDurability >= 1)
                    {
                        p.ownWeaponAttack += 3;
                        p.minionGetBuffed(p.ownHero, 3, 0);
                    }
                    
                }
                else
                {
                    if (p.enemyWeaponDurability >= 1)
                    {
                        p.enemyWeaponAttack += 3;
                        p.minionGetBuffed(p.enemyHero, 3, 0);
                    }
                    
                }

                if (p.cardsPlayedThisTurn >= 1 )
                {
                    Minion choosen = p.getRandomMinionFromSide_SERVER(ownplay, false);
                    if (choosen != null) p.minionGetBuffed(choosen, 3, 0); 
                }
                
                return;
            }

            if (ownplay)
            {
                if (p.ownWeaponDurability >= 1)
                {
                    p.ownWeaponAttack += 3;
                    p.minionGetBuffed(p.ownHero, 3, 0);
                }
                if (p.cardsPlayedThisTurn >= 1 && p.ownMinions.Count >= 1)
                {
                    p.minionGetBuffed(p.searchRandomMinion(p.ownMinions, Playfield.searchmode.searchLowestHP), 3, 0);
                }
            }
            else
            {
                if (p.enemyWeaponDurability >= 1)
                {
                    p.enemyWeaponAttack += 3;
                    p.minionGetBuffed(p.enemyHero, 3, 0);
                }
                if (p.cardsPlayedThisTurn >= 1 && p.enemyMinions.Count >= 1)
                {
                    p.minionGetBuffed(p.searchRandomMinion(p.enemyMinions, Playfield.searchmode.searchHighestHP), 3, 0);
                }
            }
        }
开发者ID:cookiezeater,项目名称:silverfish,代码行数:59,代码来源:Sim_GvG_022.cs

示例5: onTurnEndsTrigger

        //   At the end of your turn, give another friendly Mech +2/+2.

        public override void onTurnEndsTrigger(Playfield p, Minion triggerEffectMinion, bool turnEndOfOwner)
        {
            if (turnEndOfOwner == triggerEffectMinion.own)
            {
                List<Minion> temp = (turnEndOfOwner) ? p.ownMinions : p.enemyMinions;
                List<Minion> tempmech = new List<Minion>();
                foreach (Minion m in temp)
                {
                    if ((TAG_RACE)m.handcard.card.race == TAG_RACE.MECHANICAL)
                    {
                        tempmech.Add(m);
                    }
                }
                if (tempmech.Count >= 1)
                {
                    if (p.isServer)
                    {
                        int random = p.getRandomNumber_SERVER(0, tempmech.Count - 1);
                        p.minionGetBuffed(tempmech[random], 2, 2);
                        return;
                    }
                    p.minionGetBuffed(p.searchRandomMinion(tempmech, (triggerEffectMinion.own ? Playfield.searchmode.searchLowestHP : Playfield.searchmode.searchHighestHP)), 2, 2);
                }
            }
        }
开发者ID:cookiezeater,项目名称:silverfish,代码行数:27,代码来源:Sim_GvG_027.cs

示例6: onCardPlay

        public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice)
        {
            p.equipWeapon(w, ownplay);
            List<Minion> temp = (ownplay) ? p.ownMinions : p.enemyMinions;
            if (temp.Count <= 0) return;
            p.minionGetBuffed(p.searchRandomMinion(temp, (ownplay ? Playfield.searchmode.searchLowestHP : Playfield.searchmode.searchHighestHP)), 1, 0);

        }
开发者ID:cookiezeater,项目名称:silverfish,代码行数:8,代码来源:Sim_GvG_043.cs

示例7: onCardPlay

 public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice)
 {
     p.equipWeapon(w, ownplay);
     List<Minion> temp = (ownplay) ? p.ownMinions : p.enemyMinions;
     if (temp.Count <= 0) return;
     Minion m = p.searchRandomMinion(temp, Playfield.searchmode.searchLowestHP);
     m.divineshild = true;
     m.taunt = true;
 }
开发者ID:martdeboer,项目名称:silverfish,代码行数:9,代码来源:Sim_GvG_059.cs

示例8: onMinionIsSummoned

        //   Whenever you summon a Pirate, deal 2 damage to a random enemy.

        public override void onMinionIsSummoned(Playfield p, Minion triggerEffectMinion, Minion summonedMinion)
        {
            if (triggerEffectMinion.own == summonedMinion.own)
            {
                List<Minion> temp = (triggerEffectMinion.own) ? p.enemyMinions : p.ownMinions;
                Minion m = p.searchRandomMinion(temp, Playfield.searchmode.searchHighestHP);
                if (m == null) return;
                p.minionGetDamageOrHeal(m, 2, true);
            }
        }
开发者ID:martdeboer,项目名称:silverfish,代码行数:12,代码来源:Sim_GvG_075.cs

示例9: onCardPlay

        //   Destroy a random enemy minion. Combo: And your opponent's weapon.


        public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice)
        {
            List<Minion> temp = (ownplay)? p.enemyMinions : p.ownMinions;
            if (temp.Count >= 1)
            {
                p.minionGetDestroyed(p.searchRandomMinion(temp, Playfield.searchmode.searchLowestHP));
                
            }
            if (p.cardsPlayedThisTurn >= 1) p.lowerWeaponDurability(1000, !ownplay);
        }
开发者ID:John4Jobs,项目名称:silverfish,代码行数:13,代码来源:Sim_GvG_047.cs

示例10: onCardIsGoingToBePlayed

        //After you cast a spell, Freeze a random enemy character.

        public override void onCardIsGoingToBePlayed(Playfield p, CardDB.Card c, bool wasOwnCard, Minion triggerEffectMinion, Minion target, int choice)
        {
            if (triggerEffectMinion.own == wasOwnCard && c.type == CardDB.cardtype.SPELL)
            {
                Minion target2 = null;
                List<Minion> temp = (wasOwnCard) ? p.enemyMinions : p.ownMinions;
                if (temp.Count > 0) target2 = p.searchRandomMinion(temp, Playfield.searchmode.searchLowestHP);
                if (target2 == null) target2 = (wasOwnCard) ? p.enemyHero : p.ownHero;
                target2.frozen = true;
            }
        }
开发者ID:cookiezeater,项目名称:silverfish,代码行数:13,代码来源:Sim_OG_085.cs

示例11: onCardPlay

		// Hero Power: Take control of a random enemy minion until end of turn.

		public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice)
		{
            List<Minion> temp = (ownplay) ? p.enemyMinions : p.ownMinions;
            if (temp.Count <= 0) return;
            Minion m = p.searchRandomMinion(temp, Playfield.searchmode.searchLowestHP);
            if (m != null)
			{
				m.shadowmadnessed = true;
				p.shadowmadnessed++;
				p.minionGetControlled(m, ownplay, false);
			}
		}
开发者ID:cookiezeater,项目名称:silverfish,代码行数:14,代码来源:Sim_NAX15_04.cs

示例12: onCardIsGoingToBePlayed

        // After you cast a spell, deal 2 damage randomly split among all enemies.

        public override void onCardIsGoingToBePlayed(Playfield p, CardDB.Card c, bool ownplay, Minion m)
        {
            if (m.own == ownplay && c.type == CardDB.cardtype.SPELL)
            {
                Minion target = (ownplay) ? p.enemyHero : p.ownHero;
                p.minionGetDamageOrHeal(target, 1);

                List<Minion> temp = (ownplay) ? p.enemyMinions : p.ownMinions;
                if (temp.Count > 0) target = p.searchRandomMinion(temp, Playfield.searchmode.searchLowestHP);
                if (target == null) target = (ownplay) ? p.enemyHero : p.ownHero;
                p.minionGetDamageOrHeal(target, 1);
            }
        }
开发者ID:shuyi3,项目名称:AIPJ,代码行数:15,代码来源:Sim_BRM_002.cs

示例13: onDeathrattle

        //  Deathrattle: Deal 1-4 damage to a random enemy.

        

        public override void onDeathrattle(Playfield p, Minion m)
        {
            List<Minion> temp = (m.own) ? p.enemyMinions : p.ownMinions;
            if (temp.Count >= 1 && temp.Count >=1 )
            {
                p.minionGetDamageOrHeal(p.searchRandomMinion(temp, Playfield.searchmode.searchHighestHP), 2);
            }
            else
            {
                p.minionGetDamageOrHeal(((m.own)?p.enemyHero : p.ownHero), 2);
            }

        }
开发者ID:martdeboer,项目名称:silverfish,代码行数:17,代码来源:Sim_GvG_110t.cs

示例14: onCardPlay

        public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice)
        {
            p.equipWeapon(w, ownplay);
            List<Minion> temp = (ownplay) ? p.ownMinions : p.enemyMinions;
            if (temp.Count <= 0) return;
            // Drew: Null check for searchRandomMinion.
            var found = p.searchRandomMinion(temp, Playfield.searchmode.searchLowestAttack);
            if (found != null)
            {
                p.minionGetBuffed(found, 1, 0);
            }

        }
开发者ID:shuyi3,项目名称:AIPJ,代码行数:13,代码来源:Sim_GvG_043.cs

示例15: onCardPlay

        //    Give your weapon +3 Attack. Combo: Give a random friendly minion +3 Attack.

        public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice)
        {
            if (ownplay)
            {
                if (p.ownWeaponDurability >= 1)
                {
                    p.ownWeaponAttack += 3;
                    p.minionGetBuffed(p.ownHero, 3, 0);
                }
                if (p.cardsPlayedThisTurn >= 1 && p.ownMinions.Count >= 1)
                {
                    // Drew: Null check for searchRandomMinion.
                    var found = p.searchRandomMinion(p.ownMinions, Playfield.searchmode.searchLowestAttack);
                    if (found != null)
                    {
                        p.minionGetBuffed(found, 3, 0);
                    }
                }
            }
            else
            {
                if (p.enemyWeaponDurability >= 1)
                {
                    p.enemyWeaponAttack += 3;
                    p.minionGetBuffed(p.enemyHero, 3, 0);
                }
                if (p.cardsPlayedThisTurn >= 1 && p.enemyMinions.Count >= 1)
                {
                    // Drew: Null check for searchRandomMinion.
                    var found = p.searchRandomMinion(p.enemyMinions, Playfield.searchmode.searchLowestAttack);
                    if (found != null)
                    {
                        p.minionGetBuffed(found, 3, 0);
                    }
                }
            }
        }
开发者ID:shuyi3,项目名称:AIPJ,代码行数:39,代码来源:Sim_GvG_022.cs


注:本文中的HREngine.Bots.Playfield.searchRandomMinion方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。