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C# Playfield.minionGetDamageOrHeal方法代码示例

本文整理汇总了C#中HREngine.Bots.Playfield.minionGetDamageOrHeal方法的典型用法代码示例。如果您正苦于以下问题:C# Playfield.minionGetDamageOrHeal方法的具体用法?C# Playfield.minionGetDamageOrHeal怎么用?C# Playfield.minionGetDamageOrHeal使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在HREngine.Bots.Playfield的用法示例。


在下文中一共展示了Playfield.minionGetDamageOrHeal方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: onCardPlay

        //    Deal $4 damage to a random enemy minion.

        public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice)
        {
            if (p.isServer)
            {
                int dmg = (ownplay) ? p.getSpellDamageDamage(4) : p.getEnemySpellDamageDamage(4);
                Minion poortarget = p.getRandomMinionFromSide_SERVER(!ownplay, false);
                if (poortarget != null) p.minionGetDamageOrHeal(poortarget, dmg);
                return;
            }

            // optimistic

            List<Minion> temp = (ownplay) ? p.enemyMinions : p.ownMinions;
            int times = (ownplay) ? p.getSpellDamageDamage(4) : p.getEnemySpellDamageDamage(4);

            if (temp.Count >= 1)
            {
                //search Minion with lowest hp
                Minion enemy = temp[0];
                int minhp = 10000;
                foreach (Minion m in temp)
                {
                    if (m.Hp >= times + 1 && minhp > m.Hp)
                    {
                        enemy = m;
                        minhp = m.Hp;
                    }
                }

                p.minionGetDamageOrHeal(enemy, times);

            }
        }
开发者ID:peppert,项目名称:silverfish,代码行数:35,代码来源:Sim_GvG_001.cs

示例2: onCardPlay

        //    Deal $4-$5 damage to all minions. Overload: (5)

        public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice)
        {
            if (ownplay) { p.owedRecall += 5; } else { p.enemyRecall += 5; };
            if (p.isServer)
            {

                foreach (Minion m in p.ownMinions)
                {
                    int dmgr = p.getRandomNumber_SERVER(4, 5);
                    dmgr = (ownplay) ? p.getSpellDamageDamage(dmgr) : p.getEnemySpellDamageDamage(dmgr);
                    p.minionGetDamageOrHeal(m, dmgr);
                }

                foreach (Minion m in p.enemyMinions)
                {
                    int dmgr = p.getRandomNumber_SERVER(4, 5);
                    dmgr = (ownplay) ? p.getSpellDamageDamage(dmgr) : p.getEnemySpellDamageDamage(dmgr);
                    p.minionGetDamageOrHeal(m, dmgr);
                }

                return;
            }

            int dmg = (ownplay) ? p.getSpellDamageDamage(5) : p.getEnemySpellDamageDamage(5);
            p.allMinionsGetDamage(dmg);
            
        }
开发者ID:spanos123,项目名称:silverfish,代码行数:29,代码来源:Sim__AT_051.cs

示例3: getBattlecryEffect

        //Battlecry: Restore 4 Health to each hero

        public override void getBattlecryEffect(Playfield p, Minion own, Minion target, int choice)
        {
           
            int heal2 = (own.own) ? p.getMinionHeal(4) : p.getEnemyMinionHeal(4);
            p.minionGetDamageOrHeal(own.own ? p.ownHero : p.enemyHero, -heal2);
            p.minionGetDamageOrHeal(own.own ? p.enemyHero : p.ownHero, -heal2);
        }
开发者ID:noHero123,项目名称:silverfish,代码行数:9,代码来源:Sim_AT_111.cs

示例4: onCardPlay

        //   Hero Power: Deal 8 damage to a random enemy. TWICE.

        public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice)
        {

            int dmg = 8;
            if (ownplay)
            {
                dmg += p.anzOwnFallenHeros;
                if (p.doublepriest >= 1) dmg *= (2 * p.doublepriest);
            }
            else
            {
                dmg += p.anzEnemyFallenHeros;
                if (p.enemydoublepriest >= 1) dmg *= (2 * p.enemydoublepriest);
            }

            if (p.isServer)
            {
                Minion poortarget = p.getRandomMinionFromSide_SERVER(!ownplay, true);
                if (poortarget != null) p.minionGetDamageOrHeal(poortarget, dmg);
                return;
            }




            int count = (ownplay) ? p.enemyMinions.Count : p.ownMinions.Count;
            if (count >= 1)
            {
                List<Minion> temp2 = (ownplay) ? new List<Minion>(p.enemyMinions) : new List<Minion>(p.ownMinions);
                temp2.Sort((a, b) => a.Hp.CompareTo(b.Hp));//damage the lowest
                foreach (Minion mins in temp2)
                {
                    p.minionGetDamageOrHeal(mins, dmg);
                    break;
                }
            }
            else
            {
                p.minionGetDamageOrHeal(ownplay ? p.enemyHero : p.ownHero, dmg);
            }

            p.doDmgTriggers();

            count = (ownplay) ? p.enemyMinions.Count : p.ownMinions.Count;
            if (count >= 1)
            {
                List<Minion> temp2 = (ownplay) ? new List<Minion>(p.enemyMinions) : new List<Minion>(p.ownMinions);
                temp2.Sort((a, b) => a.Hp.CompareTo(b.Hp));//damage the lowest
                foreach (Minion mins in temp2)
                {
                    p.minionGetDamageOrHeal(mins, dmg);
                    break;
                }
            }
            else
            {
                p.minionGetDamageOrHeal(ownplay ? p.enemyHero : p.ownHero, dmg);
            }

        }
开发者ID:cookiezeater,项目名称:silverfish,代码行数:62,代码来源:Sim_BRM_027pH.cs

示例5: getBattlecryEffect

        // Battlecry: Deal 4 damage to a random enemy minion.  

        public override void getBattlecryEffect(Playfield p, Minion own, Minion target, int choice)
        {
            if (p.isServer)
            {
                Minion choosen = p.getRandomMinionFromSide_SERVER(!own.own, false);
                if (choosen != null) p.minionGetDamageOrHeal(choosen, 4);
                return;
            }

            List<Minion> temp = (own.own) ? p.enemyMinions : p.ownMinions;
            int times = 4;

            if (temp.Count >= 1)
            {
                //search Minion with lowest hp
                Minion enemy = temp[0];
                int minhp = 10000;
                foreach (Minion m in temp)
                {
                    if (m.Hp >= times + 1 && minhp > m.Hp)
                    {
                        enemy = m;
                        minhp = m.Hp;
                    }
                }

                p.minionGetDamageOrHeal(enemy, times);

            } 
        }
开发者ID:cookiezeater,项目名称:silverfish,代码行数:32,代码来源:Sim_GvG_099.cs

示例6: onTurnStartTrigger

        // <deDE>Stellt zu Beginn Eures Zuges bei einem verletzten befreundeten Charakter 3 Leben wieder her.</deDE>
        public override void onTurnStartTrigger(Playfield p, Minion triggerEffectMinion, bool turnStartOfOwner)
        {
            if (turnStartOfOwner == triggerEffectMinion.own)
            {
                int heal = (turnStartOfOwner) ? p.getMinionHeal(3) : p.getEnemyMinionHeal(3);
                List<Minion> temp = (turnStartOfOwner) ? p.ownMinions : p.enemyMinions;
                if (temp.Count >= 1)
                {
                    bool healed = false;
                    foreach (Minion mins in temp)
                    {
                        if (mins.wounded)
                        {
                            p.minionGetDamageOrHeal(mins, -heal);
                            healed = true;
                            break;
                        }
                    }

                    if (!healed)
                    {
                        if (turnStartOfOwner) p.minionGetDamageOrHeal(p.ownHero, -heal);
                        else p.minionGetDamageOrHeal(p.enemyHero, -heal);
                    }
                }
                else
                {
                    if (turnStartOfOwner) p.minionGetDamageOrHeal(p.ownHero, -heal);
                    else p.minionGetDamageOrHeal(p.enemyHero, -heal);
                }

            }
        }
开发者ID:JayMansel,项目名称:silverfish,代码行数:34,代码来源:Sim_EX1_341.cs

示例7: onCardPlay

//    heldenfähigkeit/\nzieht eine karte und erleidet 2 schaden.

        public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice)
        {
            bool reduceToZero = false;
            if(ownplay && p.anzOwnFizzlebang >=1)
            {
                reduceToZero=true;
            }
            if(!ownplay && p.anzEnemyFizzlebang>=1)
            {
                reduceToZero=true;
            }
            p.drawACard(CardDB.cardIDEnum.None, ownplay, false, reduceToZero);

            int dmg = 2;
            if (ownplay)
            {
                dmg += p.anzOwnFallenHeros;
                if (p.doublepriest >= 1) dmg *= (2 * p.doublepriest);
                p.minionGetDamageOrHeal(p.ownHero, dmg);
            }
            else
            {
                dmg += p.anzEnemyFallenHeros;
                if (p.enemydoublepriest >= 1) dmg *= (2 * p.enemydoublepriest);
                p.minionGetDamageOrHeal(p.enemyHero, dmg);
            }
        }
开发者ID:noHero123,项目名称:silverfish,代码行数:29,代码来源:Sim_CS2_056.cs

示例8: onTurnEndsTrigger

        //    kann nicht angreifen. fügt am ende eures zuges einem zufälligen feind 8 schaden zu.

        public override void onTurnEndsTrigger(Playfield p, Minion triggerEffectMinion, bool turnEndOfOwner)
        {
            if (p.isServer)
            {
                Minion choosen = p.getRandomMinionFromSide_SERVER(!triggerEffectMinion.own, true);
                if (choosen != null) p.minionGetDamageOrHeal(choosen, 8);
                return;
            }

            if (triggerEffectMinion.own == turnEndOfOwner)
            {
                int count = (turnEndOfOwner) ? p.enemyMinions.Count : p.ownMinions.Count;
                if (count >= 1)
                {
                    List<Minion> temp2 = (turnEndOfOwner) ? new List<Minion>(p.enemyMinions) : new List<Minion>(p.ownMinions);
                    temp2.Sort((a, b) => a.Hp.CompareTo(b.Hp));//damage the lowest
                    foreach (Minion mins in temp2)
                    {
                        p.minionGetDamageOrHeal(mins, 8);
                        break;
                    }
                }
                else
                {
                    p.minionGetDamageOrHeal(turnEndOfOwner ? p.enemyHero : p.ownHero, 8);
                }
                triggerEffectMinion.stealth = false;
            }
        }
开发者ID:cookiezeater,项目名称:silverfish,代码行数:31,代码来源:Sim_EX1_298.cs

示例9: getBattlecryEffect

        //todo make it better
//    kampfschrei:/ verursacht 3 schaden, der zufällig auf alle anderen charaktere aufgeteilt wird.
		public override void getBattlecryEffect(Playfield p, Minion own, Minion target, int choice)
		{
            int anz = 3;
            for (int i = 0; i < anz; i++)
            {
                if (p.ownHero.Hp <= anz)
                {
                    p.minionGetDamageOrHeal(p.ownHero, 1);
                    continue;
                }
                List<Minion> temp = new List<Minion>(p.enemyMinions);
                if (temp.Count == 0)
                {
                    temp.AddRange(p.ownMinions);
                }
                temp.Sort((a, b) => a.Hp.CompareTo(b.Hp));//destroys the weakest

                foreach (Minion m in temp)
                {
                    p.minionGetDamageOrHeal(m, 1);
                    break;
                }
                p.minionGetDamageOrHeal(p.enemyHero, 1);
            }
		}
开发者ID:JayMansel,项目名称:silverfish,代码行数:27,代码来源:Sim_EX1_082.cs

示例10: onTurnEndsTrigger

//    kann nicht angreifen. fügt am ende eures zuges einem zufälligen feind 8 schaden zu.

        public override void onTurnEndsTrigger(Playfield p, Minion triggerEffectMinion, bool turnEndOfOwner)
        {
            if (triggerEffectMinion.own == turnEndOfOwner)
            {
                int count = (turnEndOfOwner) ? p.enemyMinions.Count : p.ownMinions.Count;
                if (count >= 1)
                {
                    List<Minion> temp2 = (turnEndOfOwner) ? new List<Minion>(p.enemyMinions) : new List<Minion>(p.ownMinions);
                    temp2.Sort((a, b) => -a.Hp.CompareTo(b.Hp));//damage the stronges
                    foreach (Minion mins in temp2)
                    {
                        p.minionGetDamageOrHeal(mins, 8);
                        break;
                    }
                }
                else
                {
                    if (turnEndOfOwner)
                    {
                        p.minionGetDamageOrHeal(p.enemyHero, 8);
                    }
                    else
                    {
                        p.minionGetDamageOrHeal(p.ownHero, 8);
                    }
                }
                triggerEffectMinion.stealth = false;
            }
        }
开发者ID:JayMansel,项目名称:silverfish,代码行数:31,代码来源:Sim_EX1_298.cs

示例11: onCardPlay

//    fügt zwei zufälligen feindlichen dienern $2 schaden zu.

		public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice)
		{
            if (p.isServer)
            {
                int damageS = (ownplay) ? p.getSpellDamageDamage(2) : p.getEnemySpellDamageDamage(2);
                List<Minion> temp22 = (ownplay) ? new List<Minion>(p.enemyMinions) : new List<Minion>(p.ownMinions);
                if (temp22.Count < 2) return;
                int random1 = p.getRandomNumber_SERVER(0, temp22.Count - 1);
                int random2 = p.getRandomNumber_SERVER(0, temp22.Count - 2);
                if (random2 >= random1) random2++;

                p.minionGetDamageOrHeal(temp22[random1], damageS);
                p.minionGetDamageOrHeal(temp22[random2], damageS);

                return;
            }

            //TODO delete new list
            int damage = (ownplay) ? p.getSpellDamageDamage(2) : p.getEnemySpellDamageDamage(2);
            List<Minion> temp2 = (ownplay) ? new List<Minion>(p.enemyMinions) : new List<Minion>(p.ownMinions) ;
            temp2.Sort((a, b) => a.Hp.CompareTo(b.Hp));
            int i = 0;
            foreach (Minion enemy in temp2)
            {
                p.minionGetDamageOrHeal(enemy, damage);
                i++;
                if (i == 2) break;
            }


		}
开发者ID:cookiezeater,项目名称:silverfish,代码行数:33,代码来源:Sim_CS2_114.cs

示例12: onCardPlay

//    fügt einem feind $4 schaden und allen anderen feinden $1 schaden zu.
		public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice)
		{
            int dmg = (ownplay)? p.getSpellDamageDamage(1) : p.getEnemySpellDamageDamage(1);
            int dmg1 = (ownplay) ? p.getSpellDamageDamage(4) : p.getEnemySpellDamageDamage(4);

            List<Minion> temp = (ownplay) ? p.enemyMinions : p.ownMinions;
            p.minionGetDamageOrHeal(target, dmg1);
            foreach (Minion m in temp)
            {
                if (m.entitiyID != target.entitiyID)
                {
                    p.minionGetDamageOrHeal(m, dmg);
                }
            }
            if (ownplay)
            {
                if (p.enemyHero.entitiyID != target.entitiyID)
                {
                    p.minionGetDamageOrHeal(p.enemyHero, dmg);
                }
            }
            else
            {
                if (p.ownHero.entitiyID != target.entitiyID)
                {
                    p.minionGetDamageOrHeal(p.ownHero, dmg);
                }
                
            }
		}
开发者ID:JayMansel,项目名称:silverfish,代码行数:31,代码来源:Sim_CS2_012.cs

示例13: onTurnStartTrigger

        //    fügt zu beginn eures zuges einem zufälligen feind 2 schaden zu.

        public override void onTurnStartTrigger(Playfield p, Minion triggerEffectMinion, bool turnStartOfOwner)
        {
            if (triggerEffectMinion.own == turnStartOfOwner)
            {

                if (p.isServer)
                {
                    Minion choosen = p.getRandomMinionFromSide_SERVER(!triggerEffectMinion.own, true);
                    if (choosen != null) p.minionGetDamageOrHeal( choosen, 2);
                    return;
                }

                List<Minion> temp2 = (turnStartOfOwner) ? p.enemyMinions : p.ownMinions;
                bool dmgdone = false;
                foreach (Minion mins in temp2)
                {
                    p.minionGetDamageOrHeal(mins, 2);
                    dmgdone = true;
                    break;
                }
                if (!dmgdone)
                {
                    p.minionGetDamageOrHeal(turnStartOfOwner ? p.enemyHero : p.ownHero, 2);
                };
            }
        }
开发者ID:cookiezeater,项目名称:silverfish,代码行数:28,代码来源:Sim_EX1_102.cs

示例14: onTurnEndsTrigger

        //    stellt am ende eures zuges bei einem verletzten charakter 6 leben wieder her.

        public override void onTurnEndsTrigger(Playfield p, Minion triggerEffectMinion, bool turnEndOfOwner)
        {
            if (turnEndOfOwner == triggerEffectMinion.own)
            {

                Minion tm = null;
                int hl = (triggerEffectMinion.own) ? p.getMinionHeal(6) : p.getEnemyMinionHeal(6);
                int heal = 0;
                foreach (Minion m in p.ownMinions)
                {
                    if (m.maxHp - m.Hp > heal)
                    {
                        tm = m;
                        heal = m.maxHp - m.Hp;
                    }
                }
                foreach (Minion m in p.enemyMinions)
                {
                    if (m.maxHp - m.Hp > heal)
                    {
                        tm = m;
                        heal = m.maxHp - m.Hp;
                    }
                }
                if (heal >= 1)
                {
                    p.minionGetDamageOrHeal(tm, -hl);
                }
                else
                {
                    p.minionGetDamageOrHeal(p.ownHero.Hp < 30 ? p.ownHero : p.enemyHero, -hl);
                }

            }
        }
开发者ID:cookiezeater,项目名称:silverfish,代码行数:37,代码来源:Sim_Mekka2.cs

示例15: getBattlecryEffect

        //   Battlecry:&lt;/b&gt; Shuffle a Mine into your opponent's deck. When drawn, it explodes for 10 damage.

        public override void getBattlecryEffect(Playfield p, Minion own, Minion target, int choice)
        {
            if (own.own)
            {
                p.enemyDeckSize++;
                if (p.enemyDeckSize <= 6)
                {
                    p.minionGetDamageOrHeal(p.enemyHero, Math.Min(10, p.enemyHero.Hp-1), true);
                    p.evaluatePenality -= 6;
                }
                else
                {
                    if (p.enemyDeckSize <= 16)
                    {
                        p.minionGetDamageOrHeal(p.enemyHero, Math.Min(5, p.enemyHero.Hp - 1), true);
                        p.evaluatePenality -= 8;
                    }
                    else
                    {
                        if (p.enemyDeckSize <= 26)
                        {
                            p.minionGetDamageOrHeal(p.enemyHero, Math.Min(2, p.enemyHero.Hp - 1), true);
                            p.evaluatePenality -= 10;
                        }
                    }
                }
            }
            else
            {
                p.ownDeckSize++;
            }
        }
开发者ID:martdeboer,项目名称:silverfish,代码行数:34,代码来源:Sim_GvG_056.cs


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