本文整理汇总了C#中TileMap.UpdateConnections方法的典型用法代码示例。如果您正苦于以下问题:C# TileMap.UpdateConnections方法的具体用法?C# TileMap.UpdateConnections怎么用?C# TileMap.UpdateConnections使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类TileMap
的用法示例。
在下文中一共展示了TileMap.UpdateConnections方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Start
// Use this for initialization
void Start()
{
playerUI = GameObject.Find ("PlayerCombatUI");
playerUI.SetActive(false);
enemyUI = GameObject.Find ("EnemyCombatUI");
enemyUI.SetActive(false);
camera = GameObject.Find("Main Camera").GetComponent<CameraController>();
Vector3 arrowPos = new Vector3(0.0f,50.0f,0.0f);
Quaternion rotation = Quaternion.Euler(45.0f, 180.0f, 0.0f);
arrowObj = (GameObject)Instantiate (arrow, arrowPos, rotation);
currentTurn = Turn.PlayerTurn;
currentAction = Action.None;
tileMap = GameObject.Find("TileMap").GetComponent<TileMap>();
tileMap.UpdateConnections();
GameObject[] tempPlayers = GameObject.FindGameObjectsWithTag("Player");
for(int i = 0; i < tempPlayers.Length; i++){
allPlayers.Add(tempPlayers[i].GetComponent<PlayerController>());
}
GameObject[] tempEnemies = GameObject.FindGameObjectsWithTag("Enemy");
for(int i = 0; i < tempEnemies.Length; i++){
allEnemies.Add (tempEnemies[i].GetComponent<Enemy>());
}
GameObject[] tempTiles = GameObject.FindGameObjectsWithTag("Tile");
for(int i = 0; i < tempTiles.Length; i++){
allTiles.Add(tempTiles[i].GetComponent<PathTile>());
}
//Debug.Log (allPlayers.Length);
//Debug.Log (allEnemies.Length);
endTile = GameObject.FindGameObjectWithTag("EndTile");
walkableTiles = new Predicate<PathTile>(isWalkable);
lootSound = gameObject.GetComponent<AudioSource>();
}