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C# Renderer.dispose方法代码示例

本文整理汇总了C#中Renderer.dispose方法的典型用法代码示例。如果您正苦于以下问题:C# Renderer.dispose方法的具体用法?C# Renderer.dispose怎么用?C# Renderer.dispose使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Renderer的用法示例。


在下文中一共展示了Renderer.dispose方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Main

        static void Main()
        {
            Renderer renderer = new Renderer();
            renderer.init();

            PovManager manager = new PovManager(2,64f);

            HeightMap heightMap = HeightMap.generateHeightMap(6, -5.0f, 5.0f);
            MyTerrain myTerrain = new MyTerrain(heightMap,64);
            MyGrassPatch myGrassPatch = new MyGrassPatch(heightMap,64);

            manager.addRenderable(myTerrain, 0, 0);
            manager.addRenderable(myGrassPatch, 0, 0);

            HeightMap heightMapBottom = heightMap.createMirrorX();
            MyTerrain myTerrainBottom = new MyTerrain(heightMapBottom, 64);
            myTerrainBottom.setPosition(new Vector3(0f, 0f, 64f));
            MyGrassPatch myGrassPatchBottom = new MyGrassPatch(heightMapBottom, 64);
            myGrassPatchBottom.setPosition(new Vector3(0f, 0f, 64f));

            manager.addRenderable(myTerrainBottom, 0, 1);
            manager.addRenderable(myGrassPatchBottom, 0, 1);

            HeightMap heightMapBottomRight = heightMapBottom.createMirrorY();
            MyTerrain myTerrainBottomRight = new MyTerrain(heightMapBottomRight, 64);
            myTerrainBottomRight.setPosition(new Vector3(64f, 0f, 64f));
            MyGrassPatch myGrassPatchBottomRight = new MyGrassPatch(heightMapBottomRight, 64);
            myGrassPatchBottomRight.setPosition(new Vector3(64f, 0, 64f));

            manager.addRenderable(myTerrainBottomRight, 1, 1);
            manager.addRenderable(myGrassPatchBottomRight, 1, 1);

            HeightMap heightMapLeft = heightMap.createMirrorY();
            MyTerrain myTerrainLeft = new MyTerrain(heightMapLeft, 64);
            myTerrainLeft.setPosition(new Vector3(64f, 0f, 0));
            MyGrassPatch myGrassPatchLeft = new MyGrassPatch(heightMapLeft, 64);
            myGrassPatchLeft.setPosition(new Vector3(64f, 0f, 0f));

            manager.addRenderable(myTerrainLeft, 1, 0);
            manager.addRenderable(myGrassPatchLeft, 1, 0);

            SkyDome skydome = new SkyDome();
            manager.addSkybox(skydome);

            renderer.addPovManager(manager);
            renderer.addRenderable(skydome);
            renderer.start();
            renderer.dispose();
        }
开发者ID:kobr4,项目名称:direct3D-projects,代码行数:49,代码来源:Program.cs


注:本文中的Renderer.dispose方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。