本文整理汇总了C#中Renderer.addRenderable方法的典型用法代码示例。如果您正苦于以下问题:C# Renderer.addRenderable方法的具体用法?C# Renderer.addRenderable怎么用?C# Renderer.addRenderable使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Renderer
的用法示例。
在下文中一共展示了Renderer.addRenderable方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Main
static void Main()
{
Renderer renderer = new Renderer();
renderer.init();
PovManager manager = new PovManager(2,64f);
HeightMap heightMap = HeightMap.generateHeightMap(6, -5.0f, 5.0f);
MyTerrain myTerrain = new MyTerrain(heightMap,64);
MyGrassPatch myGrassPatch = new MyGrassPatch(heightMap,64);
manager.addRenderable(myTerrain, 0, 0);
manager.addRenderable(myGrassPatch, 0, 0);
HeightMap heightMapBottom = heightMap.createMirrorX();
MyTerrain myTerrainBottom = new MyTerrain(heightMapBottom, 64);
myTerrainBottom.setPosition(new Vector3(0f, 0f, 64f));
MyGrassPatch myGrassPatchBottom = new MyGrassPatch(heightMapBottom, 64);
myGrassPatchBottom.setPosition(new Vector3(0f, 0f, 64f));
manager.addRenderable(myTerrainBottom, 0, 1);
manager.addRenderable(myGrassPatchBottom, 0, 1);
HeightMap heightMapBottomRight = heightMapBottom.createMirrorY();
MyTerrain myTerrainBottomRight = new MyTerrain(heightMapBottomRight, 64);
myTerrainBottomRight.setPosition(new Vector3(64f, 0f, 64f));
MyGrassPatch myGrassPatchBottomRight = new MyGrassPatch(heightMapBottomRight, 64);
myGrassPatchBottomRight.setPosition(new Vector3(64f, 0, 64f));
manager.addRenderable(myTerrainBottomRight, 1, 1);
manager.addRenderable(myGrassPatchBottomRight, 1, 1);
HeightMap heightMapLeft = heightMap.createMirrorY();
MyTerrain myTerrainLeft = new MyTerrain(heightMapLeft, 64);
myTerrainLeft.setPosition(new Vector3(64f, 0f, 0));
MyGrassPatch myGrassPatchLeft = new MyGrassPatch(heightMapLeft, 64);
myGrassPatchLeft.setPosition(new Vector3(64f, 0f, 0f));
manager.addRenderable(myTerrainLeft, 1, 0);
manager.addRenderable(myGrassPatchLeft, 1, 0);
SkyDome skydome = new SkyDome();
manager.addSkybox(skydome);
renderer.addPovManager(manager);
renderer.addRenderable(skydome);
renderer.start();
renderer.dispose();
}