本文整理汇总了C#中Renderer.DrawLinesList方法的典型用法代码示例。如果您正苦于以下问题:C# Renderer.DrawLinesList方法的具体用法?C# Renderer.DrawLinesList怎么用?C# Renderer.DrawLinesList使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Renderer
的用法示例。
在下文中一共展示了Renderer.DrawLinesList方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: DrawToFBO
public override void DrawToFBO(Renderer renderer)
{
renderer.BeginUnscaled();
renderer.Draw(GraphicsEngine.pixel,
new Rectangle(0, 0, (int)size.X, (int)size.Y),
isEnabled ? (isPressed ? pressedColor : (isMouseOver ? mouseOverColor : background)) : disabledColor);
if (textOld != Text)
{
textOld = Text;
stringSize = GUIEngine.font.MeasureString(Text);
}
renderer.DrawString(Font, Text, new Rectangle(MouseOverOffset + 10,
(int)size.Y - 22, (int)size.X, (int)size.Y), foreground, textAlignment);
//inside text
String t = Text.Substring(Text.Length - 1);
var a = bfont.MeasureString(t);
renderer.DrawStringLeft(bfont, t, new Vector2(3 + (size.X - 3 - a.X) / 2, 3 + (lines[3].Position.Y - 3 - a.Y) / 2), Color.White);
renderer.Draw(GraphicsEngine.pixel, new Rectangle(0, 0, 0, 0), Color.White);
renderer.DrawLinesList(lines);
renderer.End();
}
示例2: Draw
public void Draw(Renderer renderer)
{
arr[0] = p1;
arr[1] = p2;
if (opacity <= 1)
{
arr[0].Color *= opacity;
arr[1].Color *= opacity;
}
renderer.DrawLinesList(arr);
}
示例3: Draw
public override void Draw(Renderer renderer)
{
if (background != null && (Main.CurState.StartsWith("GUI") ||
(currentState.items.Count > 0 && currentState.items[0] != inGameItems[0] && currentState.items[0] != inGameItems[4].Children[0] &&
currentState.caption != "HANDBOOK")))
{
gameBGOpacity = 0;
background.Draw(renderer);
var atr = GUIEngine.font.MeasureString(currentTip);
renderer.DrawString(GUIEngine.font, ">> " + currentTip + " <<", new Rectangle(0, (int)(Main.WindowHeight - atr.Y), Main.WindowWidth, (int)atr.Y),
new Color(180, 255, 180), Renderer.TextAlignment.Center);
}
else
{
if (gameBGOpacity < 0.5f)
gameBGOpacity += 0.02f;
renderer.Draw(MicroWorld.Graphics.GraphicsEngine.pixel, new Rectangle(0, 0, Main.WindowWidth, Main.WindowHeight),
new Color(45, 57, 107) * gameBGOpacity);
}
renderer.Draw(GraphicsEngine.pixel, new Rectangle(0, 0, 0, 0), Color.White);
renderer.DrawLinesList(new VertexPositionColorTexture[]{
new VertexPositionColorTexture(new Vector3(line1p1.X, line1p1.Y,0), Color.White, new Vector2()),
new VertexPositionColorTexture(new Vector3(line1p2.X, line1p2.Y, 0), Color.White, new Vector2()),
new VertexPositionColorTexture(new Vector3(line2p1.X, line2p1.Y,0), Color.White, new Vector2()),
new VertexPositionColorTexture(new Vector3(line2p2.X, line2p2.Y, 0), Color.White, new Vector2()),
new VertexPositionColorTexture(new Vector3(line3p1.X, line3p1.Y,0), Color.White, new Vector2()),
new VertexPositionColorTexture(new Vector3(line3p2.X, line3p2.Y, 0), Color.White, new Vector2()),
new VertexPositionColorTexture(new Vector3(line4p1.X, line4p1.Y,0), Color.White, new Vector2()),
new VertexPositionColorTexture(new Vector3(line4p2.X, line4p2.Y, 0), Color.White, new Vector2())
});
renderer.SetScissorRectangle(line2p1.X+1, line1p1.Y, Main.WindowWidth, Main.WindowHeight, false);
lock (controls)
{
foreach (Elements.Control c in controls)
{
c.Draw(renderer);
}
}
renderer.DrawString(fontCurrent, currentState.caption, new Vector2(CaptionPosition.X + 10, CaptionPosition.Y + 10), Color.White,
Renderer.TextAlignment.Left);
if (currentFrame != null && currentFrame.isVisible)
{
renderer.SetScissorRectangle(line3p1.X, line3p1.Y, Main.WindowWidth, Main.WindowHeight, false);
renderer.End();
renderer.BeginUnscaled(SpriteSortMode.Immediate, BlendState.AlphaBlend, null,
null, Graphics.GraphicsEngine.s_ScissorsOn, null, Matrix.CreateTranslation(FrameOffset, 0, 0));
currentFrame.Draw(renderer);
}
renderer.ResetScissorRectangle();
}