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C# Obj_AI_Base.CountAlliesInRange方法代码示例

本文整理汇总了C#中Obj_AI_Base.CountAlliesInRange方法的典型用法代码示例。如果您正苦于以下问题:C# Obj_AI_Base.CountAlliesInRange方法的具体用法?C# Obj_AI_Base.CountAlliesInRange怎么用?C# Obj_AI_Base.CountAlliesInRange使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Obj_AI_Base的用法示例。


在下文中一共展示了Obj_AI_Base.CountAlliesInRange方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: HandleObjective

        /// <summary>
        ///     Handles the objective.
        /// </summary>
        /// <param name="unit">The unit.</param>
        /// <param name="type">The type.</param>
        private void HandleObjective(Obj_AI_Base unit, ObjectiveType type)
        {
            if ((Config.Instance.objectiveMenu["SmartObjectiveSteal"].Cast<CheckBox>().CurrentValue
                 && !Config.Instance.objectiveMenu["StealObjectiveKeyBind"].Cast<CheckBox>().CurrentValue && unit.CountAlliesInRange(500) != 0)
                || !Config.Instance.objectiveMenu["StealObjectiveKeyBind"].Cast<CheckBox>().CurrentValue)
            {
                return;
            }

            if (!Config.Instance.objectiveMenu["Steal" + type].Cast<CheckBox>().CurrentValue)
            {
                return;
            }

            this.StealObject(unit, StealType.ObjectiveSteal);
        }
开发者ID:CONANLXF,项目名称:AIO,代码行数:21,代码来源:Snitched.cs

示例2: CheckRKillable

        internal static void CheckRKillable(Obj_AI_Base target)
        {
            KillSteal.RDamageOnEnemies[target.NetworkId] = SpellSlot.R.GetSpellDamage(target);
            if (target.TotalShieldHealth() + target.HPRegenRate * 2 <= KillSteal.RDamageOnEnemies[target.NetworkId])
            {
                var distance = Vector3.Distance(Util.MyHero.Position, target.Position);
                R.Speed = (int)InitialSpeed;
                if (distance >= ChangerSpeedDistance)
                {
                    var travelTime = ChangerSpeedDistance / InitialSpeed + (distance - ChangerSpeedDistance) / FinalSpeed;
                    R.Speed = (int)(distance / travelTime);
                }
                var pred = R.GetPrediction(target);
                var hitchance = predi.GetHitChance(SpellSlot.R, 20000, SkillShotType.Linear, 600, 1700, 140,Player.Instance.ServerPosition,target);
                var firstHit =
                    pred.GetCollisionObjects<AIHeroClient>()
                        .OrderBy(h => Util.MyHero.Distance(h, true))
                        .FirstOrDefault() ?? target;
                KillSteal.RDamageOnEnemies[target.NetworkId] = SpellSlot.R.GetSpellDamage(target,
                    firstHit.IdEquals(target) ? 1 : 2);
                if (target.TotalShieldHealth() + target.HPRegenRate * 2 <= KillSteal.RDamageOnEnemies[target.NetworkId] && Util.MyHero.Distance(target, true) <= RRangeSqr)
                {
                    KillSteal.RKillableBases.Add(target);

                    if (pred.HitChance >= HitChance.Low && hitchance >= MenuManager.PredR() &&
                        firstHit.Distance(target, true) <= (225 + target.BoundingRadius).Pow())
                    {
                        if ((KillSteal.Menu.CheckBox("R") /*&& target.WillBeHittedByR()*/ &&
                             !MyTargetSelector.PowPowTarget.IdEquals(target) && target.CountAlliesInRange(500) == 0) || MenuManager.TapKeyPressed)
                        {
                            KillSteal.RHittableBases.Add(pred.CastPosition);
                        }
                    }
                }
            }
        }
开发者ID:giaanthunder,项目名称:EloBuddy,代码行数:36,代码来源:SpellManager.cs

示例3: HandleBuff

        /// <summary>
        ///     Handles the buff.
        /// </summary>
        /// <param name="unit">The unit.</param>
        /// <param name="type">The type.</param>
        private void HandleBuff(Obj_AI_Base unit, ObjectiveType type)
        {
            if (!Config.Instance.buffMenu["Steal" + type + "Buff"].Cast<CheckBox>().CurrentValue)
            {
                return;
            }

            var alliesinRange = unit.CountAlliesInRange(1000);

            if (!Config.Instance.buffMenu["StealAllyBuffs"].Cast<CheckBox>().CurrentValue && alliesinRange > 0)
            {
                return;
            }

            this.StealObject(unit, StealType.BuffSteal);
        }
开发者ID:CONANLXF,项目名称:AIO,代码行数:21,代码来源:Snitched.cs

示例4: steal

 private void steal(Obj_AI_Base monster)
 {
     if (monster == null || monster.CountEnemiesInRange(600) == 0 || monster.CountAlliesInRange(500) > 0)
         return;
     float distance = Player.Instance.Position.Distance(monster.Position);
     int travelTime = 0;
     if (distance > 1500)
     {
         travelTime = 1000;
         distance -= 1500;
     }
     else
     {
         travelTime = (int)distance / 1500 * 1000;
         distance = 0;
     }
     travelTime += (int)(distance / 2500) * 1000;
     float health = Prediction.Health.GetPrediction(monster, travelTime);
     if (health - 300 > 0 && health < SpellManager.getRDamage(monster) * 0.8)
     {
         R.Cast(monster);
     }
 }
开发者ID:TopGunner,项目名称:EloBuddy,代码行数:23,代码来源:PermaActive.cs


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