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C# IMinecraftStream.WriteShort方法代码示例

本文整理汇总了C#中IMinecraftStream.WriteShort方法的典型用法代码示例。如果您正苦于以下问题:C# IMinecraftStream.WriteShort方法的具体用法?C# IMinecraftStream.WriteShort怎么用?C# IMinecraftStream.WriteShort使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IMinecraftStream的用法示例。


在下文中一共展示了IMinecraftStream.WriteShort方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: WritePacket

        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteVarInt(EntityID);
            stream.WriteShort(VelocityX);
            stream.WriteShort(VelocityY);
            stream.WriteShort(VelocityZ);
            stream.Purge();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:11,代码来源:EntityVelocityPacket.cs

示例2: WritePacket

        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteByte(ID);
            stream.WriteByte((byte) Variable);
            stream.WriteShort(Red);
            stream.WriteShort(Green);
            stream.WriteShort(Blue);
            stream.Purge();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:11,代码来源:EnvSetColorPacket.cs

示例3: WritePacket

        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteByte(WindowID);
            stream.WriteShort(Slot);
            stream.WriteByte(Button);
            stream.WriteShort(ActionNumber);
            stream.WriteByte(Mode);
            ClickedItem.ToStream(stream);
            stream.Purge();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:13,代码来源:ClickWindowPacket.cs

示例4: WritePacket

        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteByte(ID);
            stream.WriteByte(SelectionID);
            stream.WriteString(Label);
            StartLocation.ToStreamShort(stream);
            EndLocation.ToStreamShort(stream);
            stream.WriteShort(Red);
            stream.WriteShort(Green);
            stream.WriteShort(Blue);
            stream.WriteShort(Opacity);
            stream.Purge();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:15,代码来源:MakeSelectionPacket.cs

示例5: WritePacket

        public IPacket WritePacket(IMinecraftStream stream) // TODO: Complete
        {
            stream.WriteVarInt(ID);
            stream.WriteVarInt(EntityID);
            stream.WriteByte((byte) Type);
            Vector3.ToStreamIntFixedPoint(stream);
            stream.WriteByte(Yaw);
            stream.WriteByte(Pitch);
            stream.WriteShort(SpeedX);
            stream.WriteShort(SpeedY);
            stream.WriteShort(SpeedZ);
            stream.Purge();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:15,代码来源:SpawnObjectPacket.cs

示例6: WritePacket

        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteVarInt(EntityID);
            stream.WriteByte((byte) Type);
            Vector3.ToStreamIntFixedPoint(stream);
            stream.WriteSByte(Yaw);
            stream.WriteSByte(Pitch);
            stream.WriteSByte(HeadPitch);
            stream.WriteShort(VelocityX);
            stream.WriteShort(VelocityY);
            stream.WriteShort(VelocityZ);
            EntityMetadata.ToStream(stream);
            stream.Purge();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:17,代码来源:SpawnMobPacket.cs

示例7: WritePacket

        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteByte(ID);
            stream.WriteShort(Distance);
            stream.Purge();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:8,代码来源:SetClickDistancePacket.cs

示例8: WritePacket

        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteShort(Slot);
            stream.Purge();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:8,代码来源:HeldItemChangPacket.cs

示例9: WritePacket

        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteByte(ID);
            stream.WriteString(AppName);
            stream.WriteShort(ExtensionCount);
            stream.Purge();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:9,代码来源:ExtInfoPacket.cs

示例10: WritePacket

        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteByte(WindowID);
            stream.WriteShort(Slot);
            stream.WriteBoolean(Accepted);
            stream.Purge();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:10,代码来源:ConfirmTransactionPacket.cs

示例11: WritePacket

        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteVarInt(EntityID);
            Vector3.ToStreamIntFixedPoint(stream);
            stream.WriteShort(Count);
            stream.Purge();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:10,代码来源:SpawnExperienceOrbPacket.cs

示例12: WritePacket

        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteSByte(WindowId);
            stream.WriteShort(Slot);
            SlotData.ToStream(stream);
            stream.Purge();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:10,代码来源:SetSlotPacket.cs

示例13: WritePacket

        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteByte(ID);
            stream.WriteShort(ChunkLength);
            stream.WriteByteArray(ChunkData);
            stream.WriteByte(PercentComplete);
            stream.Purge();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:10,代码来源:LevelDataChunk.cs

示例14: WritePacket

        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteVarInt(EntityID);
            stream.WriteShort((short) Slot);
            Item.ToStream(stream);
            stream.Purge();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:10,代码来源:EntityEquipmentPacket.cs

示例15: WritePacket

        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteByte(ID);
            stream.WriteString(TextureURL);
            stream.WriteByte(SideBlock);
            stream.WriteByte(EdgeBlock);
            stream.WriteShort(SideLevel);
            stream.Purge();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:11,代码来源:EnvSetMapAppearancePacket.cs


注:本文中的IMinecraftStream.WriteShort方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。