本文整理汇总了C#中IMinecraftStream.WriteInt16方法的典型用法代码示例。如果您正苦于以下问题:C# IMinecraftStream.WriteInt16方法的具体用法?C# IMinecraftStream.WriteInt16怎么用?C# IMinecraftStream.WriteInt16使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IMinecraftStream
的用法示例。
在下文中一共展示了IMinecraftStream.WriteInt16方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: WritePacket
public void WritePacket(IMinecraftStream stream)
{
stream.WriteInt16(ItemID);
stream.WriteInt16(Metadata);
stream.WriteUInt8((byte)Data.Length);
stream.WriteUInt8Array(Data);
}
示例2: WritePacket
public void WritePacket(IMinecraftStream stream)
{
stream.WriteInt32(EntityID);
stream.WriteInt16(Slot);
stream.WriteInt16(ItemID);
stream.WriteInt16(Metadata);
}
示例3: WritePacket
public void WritePacket(IMinecraftStream stream)
{
stream.WriteInt32(EntityID);
stream.WriteInt16(XVelocity);
stream.WriteInt16(YVelocity);
stream.WriteInt16(ZVelocity);
}
示例4: WritePacket
public void WritePacket(IMinecraftStream stream)
{
stream.WriteInt8(WindowID);
stream.WriteInt16(SlotIndex);
stream.WriteInt16(ItemID);
if (ItemID != -1)
{
stream.WriteInt8(Count);
stream.WriteInt16(Metadata);
}
}
示例5: WritePacket
public void WritePacket(IMinecraftStream stream)
{
stream.WriteInt32(EntityID);
stream.WriteInt16(ItemID);
stream.WriteInt8(Count);
stream.WriteInt16(Metadata);
stream.WriteInt32(X);
stream.WriteInt32(Y);
stream.WriteInt32(Z);
stream.WriteInt8(Yaw);
stream.WriteInt8(Pitch);
stream.WriteInt8(Roll);
}
示例6: WritePacket
public void WritePacket(IMinecraftStream stream)
{
stream.WriteInt32(X);
stream.WriteInt8(Y);
stream.WriteInt32(Z);
stream.WriteInt8((sbyte)Face);
stream.WriteInt16(ItemID);
if (ItemID != -1)
{
stream.WriteInt8(Amount.Value);
stream.WriteInt16(Metadata.Value);
}
}
示例7: WritePacket
public void WritePacket(IMinecraftStream stream)
{
stream.WriteInt8(WindowID);
stream.WriteInt16(SlotIndex);
stream.WriteBoolean(RightClick);
stream.WriteInt16(TransactionID);
stream.WriteBoolean(Shift);
stream.WriteInt16(ItemID);
if (ItemID != -1)
{
stream.WriteInt8(Count);
stream.WriteInt16(Metadata);
}
}
示例8: WritePacket
public void WritePacket(IMinecraftStream stream)
{
stream.WriteInt8(WindowID);
stream.WriteInt16((short)Items.Length);
for (int i = 0; i < Items.Length; i++)
{
stream.WriteInt16(Items[i].ID);
if (!Items[i].Empty)
{
stream.WriteInt8(Items[i].Count);
stream.WriteInt16(Items[i].Metadata);
}
}
}
示例9: WritePacket
public void WritePacket(IMinecraftStream stream)
{
stream.WriteInt32(EntityID);
stream.WriteInt8(EntityType);
stream.WriteInt32(X);
stream.WriteInt32(Y);
stream.WriteInt32(Z);
stream.WriteInt32(Data);
if (Data > 0)
{
stream.WriteInt16(XVelocity.Value);
stream.WriteInt16(YVelocity.Value);
stream.WriteInt16(ZVelocity.Value);
}
}
示例10: WritePacket
public void WritePacket(IMinecraftStream stream)
{
stream.WriteInt32(X);
stream.WriteInt16(Y);
stream.WriteInt32(Z);
stream.WriteString(Text[0]);
stream.WriteString(Text[1]);
stream.WriteString(Text[2]);
stream.WriteString(Text[3]);
}
示例11: WriteTo
public override void WriteTo(IMinecraftStream stream, byte index)
{
stream.WriteUInt8(GetKey(index));
stream.WriteInt16(Value.ID);
if (Value.ID != -1)
{
stream.WriteInt8(Value.Count);
stream.WriteInt16(Value.Metadata);
if (Value.Nbt != null)
{
var file = new NbtFile(Value.Nbt);
var data = file.SaveToBuffer(NbtCompression.GZip);
stream.WriteInt16((short)data.Length);
stream.WriteUInt8Array(data);
}
else
stream.WriteInt16(-1);
}
}
示例12: WritePacket
public void WritePacket(IMinecraftStream stream)
{
stream.WriteInt32(EntityID);
stream.WriteString(PlayerName);
stream.WriteInt32(X);
stream.WriteInt32(Y);
stream.WriteInt32(Z);
stream.WriteInt8(Yaw);
stream.WriteInt8(Pitch);
stream.WriteInt16(CurrentItem);
}
示例13: WritePacket
public void WritePacket(IMinecraftStream stream)
{
stream.WriteInt32(X);
stream.WriteInt16(Y);
stream.WriteInt32(Z);
stream.WriteInt8((sbyte)(Width - 1));
stream.WriteInt8((sbyte)(Height - 1));
stream.WriteInt8((sbyte)(Depth - 1));
stream.WriteInt32(CompressedData.Length);
stream.WriteUInt8Array(CompressedData);
}
示例14: WritePacket
public void WritePacket(IMinecraftStream stream)
{
stream.WriteInt32(ChunkX);
stream.WriteInt32(ChunkZ);
stream.WriteInt16((short)Coordinates.Length);
for (int i = 0; i < Coordinates.Length; i++)
{
var coord = Coordinates[i];
stream.WriteUInt16((ushort)((coord.X << 12 & 0xF) | (coord.Z << 8 & 0xF) | (coord.Y & 0xFF)));
}
stream.WriteInt8Array(BlockIDs);
stream.WriteInt8Array(Metadata);
}
示例15: WriteTo
public override void WriteTo(IMinecraftStream stream, byte index)
{
stream.WriteUInt8(GetKey(index));
stream.WriteInt16(Value);
}