本文整理汇总了C#中IMinecraftStream.WriteFloat方法的典型用法代码示例。如果您正苦于以下问题:C# IMinecraftStream.WriteFloat方法的具体用法?C# IMinecraftStream.WriteFloat怎么用?C# IMinecraftStream.WriteFloat使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IMinecraftStream
的用法示例。
在下文中一共展示了IMinecraftStream.WriteFloat方法的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ToStream
public override void ToStream(IMinecraftStream stream, byte index)
{
stream.WriteByte(GetKey(index));
stream.WriteFloat(Rotation.Pitch);
stream.WriteFloat(Rotation.Yaw);
stream.WriteFloat(Rotation.Roll);
}
示例2: WritePacket
public IPacket WritePacket(IMinecraftStream stream)
{
stream.WriteVarInt(ID);
stream.WriteFloat(Yaw);
stream.WriteFloat(Pitch);
stream.WriteBoolean(OnGround);
stream.Purge();
return this;
}
示例3: WritePacket
public IPacket WritePacket(IMinecraftStream stream)
{
stream.WriteVarInt(ID);
stream.WriteByte(Flags);
stream.WriteFloat(FlyingSpeed);
stream.WriteFloat(WalkingSpeed);
stream.Purge();
return this;
}
示例4: WritePacket
public IPacket WritePacket(IMinecraftStream stream)
{
stream.WriteVarInt(ID);
stream.WriteFloat(Sideways);
stream.WriteFloat(Forward);
stream.WriteByte((byte) Flags);
stream.Purge();
return this;
}
示例5: WritePacket
public IPacket WritePacket(IMinecraftStream stream)
{
stream.WriteVarInt(ID);
Vector3.ToStreamDouble(stream);
stream.WriteFloat(Yaw);
stream.WriteFloat(Pitch);
stream.WriteSByte((sbyte) Flags);
stream.Purge();
return this;
}
示例6: WritePacket
public IPacket WritePacket(IMinecraftStream stream)
{
stream.WriteVarInt(ID);
stream.WriteInt(LevelSeed);
stream.WriteInt(Unknown);
stream.WriteInt(Gamemode);
stream.WriteInt(EntityID);
stream.WriteFloat(X);
stream.WriteFloat(Y);
stream.WriteFloat(Z);
stream.Purge();
return this;
}
示例7: WritePacket
public IPacket WritePacket(IMinecraftStream stream)
{
stream.WriteVarInt(ID);
stream.WriteVarInt(Target);
stream.WriteVarInt((byte) Type);
if (Type == UseEntity.INTERACT_AT)
{
stream.WriteFloat(TargetX);
stream.WriteFloat(TargetY);
stream.WriteFloat(TargetZ);
}
stream.Purge();
return this;
}
示例8: WritePacket
public IPacket WritePacket(IMinecraftStream stream)
{
stream.WriteVarInt(ID);
stream.WriteByte((byte) Reason);
stream.WriteFloat(Value);
stream.Purge();
return this;
}
示例9: WritePacket
public IPacket WritePacket(IMinecraftStream stream)
{
stream.WriteVarInt(ID);
stream.WriteFloat(ExperienceBar);
stream.WriteVarInt(Level);
stream.WriteVarInt(TotalExperience);
stream.Purge();
return this;
}
示例10: WritePacket
public IPacket WritePacket(IMinecraftStream stream)
{
stream.WriteVarInt(ID);
stream.WriteString(SoundName);
Coordinates.ToStreamInt(stream);
stream.WriteFloat(Volume);
stream.WriteByte(Pitch);
stream.Purge();
return this;
}
示例11: WritePacket
public IPacket WritePacket(IMinecraftStream stream)
{
stream.WriteVarInt(ID);
stream.WriteFloat(X);
stream.WriteFloat(Y);
stream.WriteFloat(Z);
stream.WriteFloat(Radius);
stream.WriteInt(RecordCount);
stream.WriteByteArray(Records);
stream.WriteFloat(PlayerMotionX);
stream.WriteFloat(PlayerMotionY);
stream.WriteFloat(PlayerMotionZ);
stream.Purge();
return this;
}
示例12: WritePacket
public IPacket WritePacket(IMinecraftStream stream)
{
stream.WriteVarInt(ID);
stream.WriteInt((int) ParticleID);
stream.WriteBoolean(LongDistance);
stream.WriteFloat(X);
stream.WriteFloat(Y);
stream.WriteFloat(Z);
stream.WriteFloat(OffsetX);
stream.WriteFloat(OffsetY);
stream.WriteFloat(OffsetZ);
stream.WriteFloat(ParticleData);
stream.WriteInt(NumberOfParticles);
stream.WriteVarIntArray(Data);
return this;
}
示例13: ToStream
public override void ToStream(IMinecraftStream stream, byte index)
{
stream.WriteByte(GetKey(index));
stream.WriteFloat(Value);
}