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C# IMinecraftStream.WriteFloat方法代码示例

本文整理汇总了C#中IMinecraftStream.WriteFloat方法的典型用法代码示例。如果您正苦于以下问题:C# IMinecraftStream.WriteFloat方法的具体用法?C# IMinecraftStream.WriteFloat怎么用?C# IMinecraftStream.WriteFloat使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IMinecraftStream的用法示例。


在下文中一共展示了IMinecraftStream.WriteFloat方法的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ToStream

 public override void ToStream(IMinecraftStream stream, byte index)
 {
     stream.WriteByte(GetKey(index));
     stream.WriteFloat(Rotation.Pitch);
     stream.WriteFloat(Rotation.Yaw);
     stream.WriteFloat(Rotation.Roll);
 }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:7,代码来源:EntityMetadataRotation.cs

示例2: WritePacket

        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteFloat(Yaw);
            stream.WriteFloat(Pitch);
            stream.WriteBoolean(OnGround);
            stream.Purge();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:10,代码来源:PlayerLookPacket.cs

示例3: WritePacket

        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteByte(Flags);
            stream.WriteFloat(FlyingSpeed);
            stream.WriteFloat(WalkingSpeed);
            stream.Purge();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:10,代码来源:PlayerAbilitiesPacket.cs

示例4: WritePacket

        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteFloat(Sideways);
            stream.WriteFloat(Forward);
            stream.WriteByte((byte) Flags);
            stream.Purge();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:10,代码来源:SteerVehiclePacket.cs

示例5: WritePacket

        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            Vector3.ToStreamDouble(stream);
            stream.WriteFloat(Yaw);
            stream.WriteFloat(Pitch);
            stream.WriteSByte((sbyte) Flags);
            stream.Purge();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:11,代码来源:PlayerPositionAndLookServerPacket.cs

示例6: WritePacket

        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteInt(LevelSeed);
            stream.WriteInt(Unknown);
            stream.WriteInt(Gamemode);
            stream.WriteInt(EntityID);
            stream.WriteFloat(X);
            stream.WriteFloat(Y);
            stream.WriteFloat(Z);
            stream.Purge();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:14,代码来源:StartGamePacket.cs

示例7: WritePacket

        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteVarInt(Target);
            stream.WriteVarInt((byte) Type);

            if (Type == UseEntity.INTERACT_AT)
            {
                stream.WriteFloat(TargetX);
                stream.WriteFloat(TargetY);
                stream.WriteFloat(TargetZ);
            }

            stream.Purge();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:17,代码来源:UseEntityPacket.cs

示例8: WritePacket

        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteByte((byte) Reason);
            stream.WriteFloat(Value);
            stream.Purge();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:9,代码来源:ChangeGameStatePacket.cs

示例9: WritePacket

        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteFloat(ExperienceBar);
            stream.WriteVarInt(Level);
            stream.WriteVarInt(TotalExperience);
            stream.Purge();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:10,代码来源:SetExperiencePacket.cs

示例10: WritePacket

        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteString(SoundName);
            Coordinates.ToStreamInt(stream);
            stream.WriteFloat(Volume);
            stream.WriteByte(Pitch);
            stream.Purge();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:11,代码来源:SoundEffectPacket.cs

示例11: WritePacket

        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteFloat(X);
            stream.WriteFloat(Y);
            stream.WriteFloat(Z);
            stream.WriteFloat(Radius);
            stream.WriteInt(RecordCount);
            stream.WriteByteArray(Records);
            stream.WriteFloat(PlayerMotionX);
            stream.WriteFloat(PlayerMotionY);
            stream.WriteFloat(PlayerMotionZ);
            stream.Purge();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:16,代码来源:ExplosionPacket.cs

示例12: WritePacket

        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteInt((int) ParticleID);
            stream.WriteBoolean(LongDistance);
            stream.WriteFloat(X);
            stream.WriteFloat(Y);
            stream.WriteFloat(Z);
            stream.WriteFloat(OffsetX);
            stream.WriteFloat(OffsetY);
            stream.WriteFloat(OffsetZ);
            stream.WriteFloat(ParticleData);
            stream.WriteInt(NumberOfParticles);
            stream.WriteVarIntArray(Data);

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:17,代码来源:ParticlePacket.cs

示例13: ToStream

 public override void ToStream(IMinecraftStream stream, byte index)
 {
     stream.WriteByte(GetKey(index));
     stream.WriteFloat(Value);
 }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:5,代码来源:EntityMetadataFloat.cs


注:本文中的IMinecraftStream.WriteFloat方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。