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C# IMinecraftStream.WriteInt8方法代码示例

本文整理汇总了C#中IMinecraftStream.WriteInt8方法的典型用法代码示例。如果您正苦于以下问题:C# IMinecraftStream.WriteInt8方法的具体用法?C# IMinecraftStream.WriteInt8怎么用?C# IMinecraftStream.WriteInt8使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IMinecraftStream的用法示例。


在下文中一共展示了IMinecraftStream.WriteInt8方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: WritePacket

 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt8(WindowID);
     stream.WriteInt8(Type);
     stream.WriteString8(Title);
     stream.WriteInt8(TotalSlots);
 }
开发者ID:Zoxive,项目名称:TrueCraft,代码行数:7,代码来源:OpenWindowPacket.cs

示例2: WritePacket

 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt32(EntityID);
     stream.WriteInt8(DeltaX);
     stream.WriteInt8(DeltaY);
     stream.WriteInt8(DeltaZ);
 }
开发者ID:Zoxive,项目名称:TrueCraft,代码行数:7,代码来源:EntityRelativeMovePacket.cs

示例3: WritePacket

 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt32(X);
     stream.WriteInt8(Y);
     stream.WriteInt32(Z);
     stream.WriteInt8(BlockID);
     stream.WriteInt8(Metadata);
 }
开发者ID:Zoxive,项目名称:TrueCraft,代码行数:8,代码来源:BlockChangePacket.cs

示例4: WritePacket

 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt32(X);
     stream.WriteInt32(Y);
     stream.WriteInt32(Z);
     stream.WriteInt8(State);
     stream.WriteInt8(Data);
 }
开发者ID:Zoxive,项目名称:TrueCraft,代码行数:8,代码来源:BlockActionPacket.cs

示例5: WritePacket

 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt8((sbyte)PlayerAction);
     stream.WriteInt32(X);
     stream.WriteInt8(Y);
     stream.WriteInt32(Z);
     stream.WriteInt8((sbyte)Face);
 }
开发者ID:Zoxive,项目名称:TrueCraft,代码行数:8,代码来源:PlayerDiggingPacket.cs

示例6: WritePacket

 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt32(EntityID);
     stream.WriteInt32(X);
     stream.WriteInt32(Y);
     stream.WriteInt32(Z);
     stream.WriteInt8(Yaw);
     stream.WriteInt8(Pitch);
 }
开发者ID:Zoxive,项目名称:TrueCraft,代码行数:9,代码来源:EntityTeleportPacket.cs

示例7: WritePacket

 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt32(EntityID);
     stream.WriteInt8(MobType);
     stream.WriteInt32(X);
     stream.WriteInt32(Y);
     stream.WriteInt32(Z);
     stream.WriteInt8(Yaw);
     stream.WriteInt8(Pitch);
     Metadata.WriteTo(stream);
 }
开发者ID:Zoxive,项目名称:TrueCraft,代码行数:11,代码来源:SpawnMobPacket.cs

示例8: WritePacket

 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt32(X);
     stream.WriteInt16(Y);
     stream.WriteInt32(Z);
     stream.WriteInt8((sbyte)(Width - 1));
     stream.WriteInt8((sbyte)(Height - 1));
     stream.WriteInt8((sbyte)(Depth - 1));
     stream.WriteInt32(CompressedData.Length);
     stream.WriteUInt8Array(CompressedData);
 }
开发者ID:Zoxive,项目名称:TrueCraft,代码行数:11,代码来源:ChunkDataPacket.cs

示例9: WritePacket

 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt8(WindowID);
     stream.WriteInt16(SlotIndex);
     stream.WriteInt16(ItemID);
     if (ItemID != -1)
     {
         stream.WriteInt8(Count);
         stream.WriteInt16(Metadata);
     }
 }
开发者ID:Zoxive,项目名称:TrueCraft,代码行数:11,代码来源:SetSlotPacket.cs

示例10: WritePacket

 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt32(EntityID);
     stream.WriteString(PlayerName);
     stream.WriteInt32(X);
     stream.WriteInt32(Y);
     stream.WriteInt32(Z);
     stream.WriteInt8(Yaw);
     stream.WriteInt8(Pitch);
     stream.WriteInt16(CurrentItem);
 }
开发者ID:Zoxive,项目名称:TrueCraft,代码行数:11,代码来源:SpawnPlayerPacket.cs

示例11: WritePacket

 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt32(EntityID);
     stream.WriteInt16(ItemID);
     stream.WriteInt8(Count);
     stream.WriteInt16(Metadata);
     stream.WriteInt32(X);
     stream.WriteInt32(Y);
     stream.WriteInt32(Z);
     stream.WriteInt8(Yaw);
     stream.WriteInt8(Pitch);
     stream.WriteInt8(Roll);
 }
开发者ID:Zoxive,项目名称:TrueCraft,代码行数:13,代码来源:SpawnItemPacket.cs

示例12: WritePacket

 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt32(X);
     stream.WriteInt8(Y);
     stream.WriteInt32(Z);
     stream.WriteInt8((sbyte)Face);
     stream.WriteInt16(ItemID);
     if (ItemID != -1)
     {
         stream.WriteInt8(Amount.Value);
         stream.WriteInt16(Metadata.Value);
     }
 }
开发者ID:Zoxive,项目名称:TrueCraft,代码行数:13,代码来源:PlayerBlockPlacementPacket.cs

示例13: WritePacket

 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteDouble(X);
     stream.WriteDouble(Y);
     stream.WriteDouble(Z);
     stream.WriteSingle(Radius);
     stream.WriteInt32(AffectedBlocks.Length);
     for (int i = 0; i < AffectedBlocks.Length; i++)
     {
         stream.WriteInt8(AffectedBlocks[i].Item1);
         stream.WriteInt8(AffectedBlocks[i].Item2);
         stream.WriteInt8(AffectedBlocks[i].Item3);
     }
 }
开发者ID:Zoxive,项目名称:TrueCraft,代码行数:14,代码来源:ExplosionPacket.cs

示例14: WritePacket

 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt8(WindowID);
     stream.WriteInt16(SlotIndex);
     stream.WriteBoolean(RightClick);
     stream.WriteInt16(TransactionID);
     stream.WriteBoolean(Shift);
     stream.WriteInt16(ItemID);
     if (ItemID != -1)
     {
         stream.WriteInt8(Count);
         stream.WriteInt16(Metadata);
     }
 }
开发者ID:Luigifan,项目名称:TrueCraft,代码行数:14,代码来源:ClickWindowPacket.cs

示例15: WritePacket

 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt8(WindowID);
     stream.WriteInt16((short)Items.Length);
     for (int i = 0; i < Items.Length; i++)
     {
         stream.WriteInt16(Items[i].ID);
         if (!Items[i].Empty)
         {
             stream.WriteInt8(Items[i].Count);
             stream.WriteInt16(Items[i].Metadata);
         }
     }
 }
开发者ID:Zoxive,项目名称:TrueCraft,代码行数:14,代码来源:WindowItemsPacket.cs


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