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C# IMinecraftStream.WriteByteArray方法代码示例

本文整理汇总了C#中IMinecraftStream.WriteByteArray方法的典型用法代码示例。如果您正苦于以下问题:C# IMinecraftStream.WriteByteArray方法的具体用法?C# IMinecraftStream.WriteByteArray怎么用?C# IMinecraftStream.WriteByteArray使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IMinecraftStream的用法示例。


在下文中一共展示了IMinecraftStream.WriteByteArray方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: WritePacket

        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteVarInt(SharedSecret.Length);
            stream.WriteByteArray(SharedSecret);
            stream.WriteVarInt(VerificationToken.Length);
            stream.WriteByteArray(VerificationToken);
            stream.Purge();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:11,代码来源:EncryptionResponsePacket.cs

示例2: WritePacket

        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteString(ServerId);
            stream.WriteVarInt(PublicKey.Length);
            stream.WriteByteArray(PublicKey);
            stream.WriteVarInt(VerificationToken.Length);
            stream.WriteByteArray(VerificationToken);
            stream.Purge();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:12,代码来源:EncryptionRequestPacket.cs

示例3: WritePacket

        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteVarInt(EntityID);
            stream.WriteVarInt(NBTTag.Length);
            stream.WriteByteArray(NBTTag);
            stream.Purge();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:10,代码来源:UpdateEntityNBTPacket.cs

示例4: WritePacket

        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteByte(ID);
            stream.WriteShort(ChunkLength);
            stream.WriteByteArray(ChunkData);
            stream.WriteByte(PercentComplete);
            stream.Purge();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:10,代码来源:LevelDataChunk.cs

示例5: WritePacket

        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteString(Channel);
            stream.WriteVarInt(Data.Length);
            stream.WriteByteArray(Data);
            stream.Purge();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:10,代码来源:PluginMessagePacket.cs

示例6: WritePacket

        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            Location.ToStreamLong(stream);
            stream.WriteByte((byte) Action);
            stream.WriteVarInt(NBTData.Length);
            stream.WriteByteArray(NBTData);
            stream.Purge();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:11,代码来源:UpdateBlockEntityPacket.cs

示例7: WritePacket

        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteFloat(X);
            stream.WriteFloat(Y);
            stream.WriteFloat(Z);
            stream.WriteFloat(Radius);
            stream.WriteInt(RecordCount);
            stream.WriteByteArray(Records);
            stream.WriteFloat(PlayerMotionX);
            stream.WriteFloat(PlayerMotionY);
            stream.WriteFloat(PlayerMotionZ);
            stream.Purge();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:16,代码来源:ExplosionPacket.cs

示例8: WritePacket

        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteVarInt(ItemDamage);
            stream.WriteSByte(Scale);
            IconList.ToStream(stream);
            stream.WriteSByte(Columns);
            if (Columns > 0)
            {
                stream.WriteSByte(Rows);
                stream.WriteSByte(X);
                stream.WriteSByte(Y);
                stream.WriteVarInt(Data.Length);
                stream.WriteByteArray(Data);
            }
            stream.Purge();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:19,代码来源:MapsPacket.cs


注:本文中的IMinecraftStream.WriteByteArray方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。