本文整理汇总了C#中IMinecraftStream.WriteByteArray方法的典型用法代码示例。如果您正苦于以下问题:C# IMinecraftStream.WriteByteArray方法的具体用法?C# IMinecraftStream.WriteByteArray怎么用?C# IMinecraftStream.WriteByteArray使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IMinecraftStream
的用法示例。
在下文中一共展示了IMinecraftStream.WriteByteArray方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: WritePacket
public IPacket WritePacket(IMinecraftStream stream)
{
stream.WriteVarInt(ID);
stream.WriteVarInt(SharedSecret.Length);
stream.WriteByteArray(SharedSecret);
stream.WriteVarInt(VerificationToken.Length);
stream.WriteByteArray(VerificationToken);
stream.Purge();
return this;
}
示例2: WritePacket
public IPacket WritePacket(IMinecraftStream stream)
{
stream.WriteVarInt(ID);
stream.WriteString(ServerId);
stream.WriteVarInt(PublicKey.Length);
stream.WriteByteArray(PublicKey);
stream.WriteVarInt(VerificationToken.Length);
stream.WriteByteArray(VerificationToken);
stream.Purge();
return this;
}
示例3: WritePacket
public IPacket WritePacket(IMinecraftStream stream)
{
stream.WriteVarInt(ID);
stream.WriteVarInt(EntityID);
stream.WriteVarInt(NBTTag.Length);
stream.WriteByteArray(NBTTag);
stream.Purge();
return this;
}
示例4: WritePacket
public IPacket WritePacket(IMinecraftStream stream)
{
stream.WriteByte(ID);
stream.WriteShort(ChunkLength);
stream.WriteByteArray(ChunkData);
stream.WriteByte(PercentComplete);
stream.Purge();
return this;
}
示例5: WritePacket
public IPacket WritePacket(IMinecraftStream stream)
{
stream.WriteVarInt(ID);
stream.WriteString(Channel);
stream.WriteVarInt(Data.Length);
stream.WriteByteArray(Data);
stream.Purge();
return this;
}
示例6: WritePacket
public IPacket WritePacket(IMinecraftStream stream)
{
stream.WriteVarInt(ID);
Location.ToStreamLong(stream);
stream.WriteByte((byte) Action);
stream.WriteVarInt(NBTData.Length);
stream.WriteByteArray(NBTData);
stream.Purge();
return this;
}
示例7: WritePacket
public IPacket WritePacket(IMinecraftStream stream)
{
stream.WriteVarInt(ID);
stream.WriteFloat(X);
stream.WriteFloat(Y);
stream.WriteFloat(Z);
stream.WriteFloat(Radius);
stream.WriteInt(RecordCount);
stream.WriteByteArray(Records);
stream.WriteFloat(PlayerMotionX);
stream.WriteFloat(PlayerMotionY);
stream.WriteFloat(PlayerMotionZ);
stream.Purge();
return this;
}
示例8: WritePacket
public IPacket WritePacket(IMinecraftStream stream)
{
stream.WriteVarInt(ID);
stream.WriteVarInt(ItemDamage);
stream.WriteSByte(Scale);
IconList.ToStream(stream);
stream.WriteSByte(Columns);
if (Columns > 0)
{
stream.WriteSByte(Rows);
stream.WriteSByte(X);
stream.WriteSByte(Y);
stream.WriteVarInt(Data.Length);
stream.WriteByteArray(Data);
}
stream.Purge();
return this;
}