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C# IMinecraftStream.WriteByte方法代码示例

本文整理汇总了C#中IMinecraftStream.WriteByte方法的典型用法代码示例。如果您正苦于以下问题:C# IMinecraftStream.WriteByte方法的具体用法?C# IMinecraftStream.WriteByte怎么用?C# IMinecraftStream.WriteByte使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IMinecraftStream的用法示例。


在下文中一共展示了IMinecraftStream.WriteByte方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: WritePacket

        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteByte(ID);
            stream.WriteByte((byte) WeatherType);
            stream.Purge();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:8,代码来源:EnvSetWeatherTypePacket.cs

示例2: WritePacket

        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteByte(ID);
            stream.WriteByte(SelectionID);
            stream.Purge();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:8,代码来源:RemoveSelectionPacket.cs

示例3: WritePacket

        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteByte(ID);
            stream.WriteByte(BlockToHold);
            stream.WriteByte((byte) PreventChange);
            stream.Purge();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:9,代码来源:HoldThisPacket.cs

示例4: WritePacket

        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteByte(ID);
            stream.WriteByte(EntityID);
            stream.WriteString(ModelName);
            stream.Purge();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:9,代码来源:ChangeModelPacket.cs

示例5: WritePacket

        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteByte(ID);
            Coordinates.ToStreamShort(stream);
            stream.WriteByte(BlockType);
            stream.Purge();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:9,代码来源:SetBlock.cs

示例6: WritePacket

        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteByte((byte) Status);
            Location.ToStreamLong(stream);
            stream.WriteByte(Face);
            stream.Purge();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:10,代码来源:PlayerDiggingPacket.cs

示例7: WritePacket

        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteByte(ID);
            stream.WriteShort(ChunkLength);
            stream.WriteByteArray(ChunkData);
            stream.WriteByte(PercentComplete);
            stream.Purge();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:10,代码来源:LevelDataChunk.cs

示例8: WritePacket

        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteByte(ID);
            stream.WriteSByte(PlayerID);
            stream.WriteByte(Yaw);
            stream.WriteByte(Pitch);
            stream.Purge();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:10,代码来源:OrientationUpdate.cs

示例9: WritePacket

        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteByte(ID);
            stream.WriteByte(BlockType);
            stream.WriteByte((byte) AllowPlacement);
            stream.WriteByte((byte) AllowDeletion);
            stream.Purge();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:10,代码来源:SetBlockPermissionPacket.cs

示例10: WritePacket

        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteByte(ID);
            stream.WriteString(Label);
            stream.WriteString(Action);
            stream.WriteInt(KeyCode);
            stream.WriteByte((byte) KeyMods);
            stream.Purge();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:11,代码来源:SetTextHotKeyPacket.cs

示例11: WritePacket

        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteByte(ID);
            stream.WriteByte(ProtocolVersion);
            stream.WriteString(ServerName);
            stream.WriteString(ServerMOTD);
            stream.WriteByte((byte) UserType);
            stream.Purge();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:11,代码来源:ServerIdentification.cs

示例12: WritePacket

        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteInt((int) Dimension);
            stream.WriteByte((byte) Difficulty);
            stream.WriteByte((byte) GameMode);
            stream.WriteString(LevelType);
            stream.Purge();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:11,代码来源:RespawnPacket.cs

示例13: WritePacket

        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteByte(ID);
            stream.WriteByte((byte) Variable);
            stream.WriteShort(Red);
            stream.WriteShort(Green);
            stream.WriteShort(Blue);
            stream.Purge();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:11,代码来源:EnvSetColorPacket.cs

示例14: WritePacket

        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteByte(ID);
            stream.WriteString(TextureURL);
            stream.WriteByte(SideBlock);
            stream.WriteByte(EdgeBlock);
            stream.WriteShort(SideLevel);
            stream.Purge();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:11,代码来源:EnvSetMapAppearancePacket.cs

示例15: ToStream

 public void ToStream(ref IMinecraftStream stream)
 {
     stream.WriteString(TeamDisplayName);
     stream.WriteString(TeamPrefix);
     stream.WriteString(TeamSuffix);
     stream.WriteByte(FriendlyFire);
     stream.WriteString(NameTagVisibility);
     stream.WriteByte(Color);
     stream.WriteVarInt(Players.Length);
     stream.WriteStringArray(Players);
 }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:11,代码来源:TeamsPacket.cs


注:本文中的IMinecraftStream.WriteByte方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。