本文整理汇总了C#中IMinecraftStream.WriteByte方法的典型用法代码示例。如果您正苦于以下问题:C# IMinecraftStream.WriteByte方法的具体用法?C# IMinecraftStream.WriteByte怎么用?C# IMinecraftStream.WriteByte使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IMinecraftStream
的用法示例。
在下文中一共展示了IMinecraftStream.WriteByte方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: WritePacket
public IPacket WritePacket(IMinecraftStream stream)
{
stream.WriteByte(ID);
stream.WriteByte((byte) WeatherType);
stream.Purge();
return this;
}
示例2: WritePacket
public IPacket WritePacket(IMinecraftStream stream)
{
stream.WriteByte(ID);
stream.WriteByte(SelectionID);
stream.Purge();
return this;
}
示例3: WritePacket
public IPacket WritePacket(IMinecraftStream stream)
{
stream.WriteByte(ID);
stream.WriteByte(BlockToHold);
stream.WriteByte((byte) PreventChange);
stream.Purge();
return this;
}
示例4: WritePacket
public IPacket WritePacket(IMinecraftStream stream)
{
stream.WriteByte(ID);
stream.WriteByte(EntityID);
stream.WriteString(ModelName);
stream.Purge();
return this;
}
示例5: WritePacket
public IPacket WritePacket(IMinecraftStream stream)
{
stream.WriteByte(ID);
Coordinates.ToStreamShort(stream);
stream.WriteByte(BlockType);
stream.Purge();
return this;
}
示例6: WritePacket
public IPacket WritePacket(IMinecraftStream stream)
{
stream.WriteVarInt(ID);
stream.WriteByte((byte) Status);
Location.ToStreamLong(stream);
stream.WriteByte(Face);
stream.Purge();
return this;
}
示例7: WritePacket
public IPacket WritePacket(IMinecraftStream stream)
{
stream.WriteByte(ID);
stream.WriteShort(ChunkLength);
stream.WriteByteArray(ChunkData);
stream.WriteByte(PercentComplete);
stream.Purge();
return this;
}
示例8: WritePacket
public IPacket WritePacket(IMinecraftStream stream)
{
stream.WriteByte(ID);
stream.WriteSByte(PlayerID);
stream.WriteByte(Yaw);
stream.WriteByte(Pitch);
stream.Purge();
return this;
}
示例9: WritePacket
public IPacket WritePacket(IMinecraftStream stream)
{
stream.WriteByte(ID);
stream.WriteByte(BlockType);
stream.WriteByte((byte) AllowPlacement);
stream.WriteByte((byte) AllowDeletion);
stream.Purge();
return this;
}
示例10: WritePacket
public IPacket WritePacket(IMinecraftStream stream)
{
stream.WriteByte(ID);
stream.WriteString(Label);
stream.WriteString(Action);
stream.WriteInt(KeyCode);
stream.WriteByte((byte) KeyMods);
stream.Purge();
return this;
}
示例11: WritePacket
public IPacket WritePacket(IMinecraftStream stream)
{
stream.WriteByte(ID);
stream.WriteByte(ProtocolVersion);
stream.WriteString(ServerName);
stream.WriteString(ServerMOTD);
stream.WriteByte((byte) UserType);
stream.Purge();
return this;
}
示例12: WritePacket
public IPacket WritePacket(IMinecraftStream stream)
{
stream.WriteVarInt(ID);
stream.WriteInt((int) Dimension);
stream.WriteByte((byte) Difficulty);
stream.WriteByte((byte) GameMode);
stream.WriteString(LevelType);
stream.Purge();
return this;
}
示例13: WritePacket
public IPacket WritePacket(IMinecraftStream stream)
{
stream.WriteByte(ID);
stream.WriteByte((byte) Variable);
stream.WriteShort(Red);
stream.WriteShort(Green);
stream.WriteShort(Blue);
stream.Purge();
return this;
}
示例14: WritePacket
public IPacket WritePacket(IMinecraftStream stream)
{
stream.WriteByte(ID);
stream.WriteString(TextureURL);
stream.WriteByte(SideBlock);
stream.WriteByte(EdgeBlock);
stream.WriteShort(SideLevel);
stream.Purge();
return this;
}
示例15: ToStream
public void ToStream(ref IMinecraftStream stream)
{
stream.WriteString(TeamDisplayName);
stream.WriteString(TeamPrefix);
stream.WriteString(TeamSuffix);
stream.WriteByte(FriendlyFire);
stream.WriteString(NameTagVisibility);
stream.WriteByte(Color);
stream.WriteVarInt(Players.Length);
stream.WriteStringArray(Players);
}