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C# IMinecraftStream.WriteSByte方法代码示例

本文整理汇总了C#中IMinecraftStream.WriteSByte方法的典型用法代码示例。如果您正苦于以下问题:C# IMinecraftStream.WriteSByte方法的具体用法?C# IMinecraftStream.WriteSByte怎么用?C# IMinecraftStream.WriteSByte使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IMinecraftStream的用法示例。


在下文中一共展示了IMinecraftStream.WriteSByte方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: WritePacket

        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteVarInt(EntityID);
            stream.WriteSByte(Yaw);
            stream.WriteSByte(Pitch);
            stream.WriteBoolean(OnGround);
            stream.Purge();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:11,代码来源:EntityLookPacket.cs

示例2: WritePacket

        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteVarInt(EntityID);
            stream.WriteSByte((sbyte) EffectID);
            stream.WriteSByte(Amplifier);
            stream.WriteVarInt(Duration);
            stream.WriteBoolean(HideParticles);
            stream.Purge();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:12,代码来源:EntityEffectPacket.cs

示例3: WritePacket

        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteVarInt(EntityID);
            DeltaVector3.ToStreamSByteFixedPoint(stream);
            stream.WriteSByte(Yaw);
            stream.WriteSByte(Pitch);
            stream.WriteBoolean(OnGround);
            stream.Purge();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:12,代码来源:EntityLookAndRelativeMovePacket.cs

示例4: WritePacket

        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteVarInt(EntityID);
            stream.WriteBigInteger(PlayerUUID);
            Vector3.ToStreamIntFixedPoint(stream);
            stream.WriteSByte(Yaw);
            stream.WriteSByte(Pitch);
            stream.WriteShort(CurrentItem);
            EntityMetadata.ToStream(stream);
            stream.Purge();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:14,代码来源:SpawnPlayerPacket.cs

示例5: WritePacket

        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteVarInt(EntityID);
            stream.WriteByte((byte) Type);
            Vector3.ToStreamIntFixedPoint(stream);
            stream.WriteSByte(Yaw);
            stream.WriteSByte(Pitch);
            stream.WriteSByte(HeadPitch);
            stream.WriteShort(VelocityX);
            stream.WriteShort(VelocityY);
            stream.WriteShort(VelocityZ);
            EntityMetadata.ToStream(stream);
            stream.Purge();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:17,代码来源:SpawnMobPacket.cs

示例6: WritePacket

        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteSByte(Slot);
            stream.Purge();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:8,代码来源:HeldItemChangePacket.cs

示例7: WritePacket

        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteByte(ID);
            stream.WriteSByte(PlayerID);
            stream.WriteString(Message);
            stream.Purge();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:9,代码来源:Message.cs

示例8: WritePacket

        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteVarInt(EntityID);
            stream.WriteSByte(HeadYaw);
            stream.Purge();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:9,代码来源:EntityHeadLookPacket.cs

示例9: WritePacket

        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteSByte((sbyte) Position);
            stream.WriteString(ScoreName);
            stream.Purge();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:9,代码来源:DisplayScoreboardPacket.cs

示例10: WritePacket

        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteInt(EntityID);
            stream.WriteSByte((sbyte) Status);
            stream.Purge();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:9,代码来源:EntityStatusPacket.cs

示例11: WritePacket

        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteSByte(Flags);
            stream.WriteFloat(FlyingSpeed);
            stream.WriteFloat(WalkingSpeed);
            stream.Purge();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:10,代码来源:PlayerAbilitiesPacket.cs

示例12: WritePacket

        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteVarInt(ItemDamage);
            stream.WriteSByte(Scale);
            IconList.ToStream(stream);
            stream.WriteSByte(Columns);
            if (Columns > 0)
            {
                stream.WriteSByte(Rows);
                stream.WriteSByte(X);
                stream.WriteSByte(Y);
                stream.WriteVarInt(Data.Length);
                stream.WriteByteArray(Data);
            }
            stream.Purge();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:19,代码来源:MapsPacket.cs

示例13: WritePacket

        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteByte(ID);
            stream.WriteSByte(PlayerID);
            stream.WriteByte(Yaw);
            stream.WriteByte(Pitch);
            stream.Purge();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:10,代码来源:OrientationUpdate.cs

示例14: WritePacket

        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteSByte(WindowId);
            stream.WriteShort(Slot);
            SlotData.ToStream(stream);
            stream.Purge();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:10,代码来源:SetSlotPacket.cs

示例15: WritePacket

        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteVarInt(EntityID);
            Location.ToStreamLong(stream);
            stream.WriteSByte(DestroyStage);
            stream.Purge();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:10,代码来源:BlockBreakAnimationPacket.cs


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