本文整理汇总了C#中IMinecraftStream.WriteSByte方法的典型用法代码示例。如果您正苦于以下问题:C# IMinecraftStream.WriteSByte方法的具体用法?C# IMinecraftStream.WriteSByte怎么用?C# IMinecraftStream.WriteSByte使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IMinecraftStream
的用法示例。
在下文中一共展示了IMinecraftStream.WriteSByte方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: WritePacket
public IPacket WritePacket(IMinecraftStream stream)
{
stream.WriteVarInt(ID);
stream.WriteVarInt(EntityID);
stream.WriteSByte(Yaw);
stream.WriteSByte(Pitch);
stream.WriteBoolean(OnGround);
stream.Purge();
return this;
}
示例2: WritePacket
public IPacket WritePacket(IMinecraftStream stream)
{
stream.WriteVarInt(ID);
stream.WriteVarInt(EntityID);
stream.WriteSByte((sbyte) EffectID);
stream.WriteSByte(Amplifier);
stream.WriteVarInt(Duration);
stream.WriteBoolean(HideParticles);
stream.Purge();
return this;
}
示例3: WritePacket
public IPacket WritePacket(IMinecraftStream stream)
{
stream.WriteVarInt(ID);
stream.WriteVarInt(EntityID);
DeltaVector3.ToStreamSByteFixedPoint(stream);
stream.WriteSByte(Yaw);
stream.WriteSByte(Pitch);
stream.WriteBoolean(OnGround);
stream.Purge();
return this;
}
示例4: WritePacket
public IPacket WritePacket(IMinecraftStream stream)
{
stream.WriteVarInt(ID);
stream.WriteVarInt(EntityID);
stream.WriteBigInteger(PlayerUUID);
Vector3.ToStreamIntFixedPoint(stream);
stream.WriteSByte(Yaw);
stream.WriteSByte(Pitch);
stream.WriteShort(CurrentItem);
EntityMetadata.ToStream(stream);
stream.Purge();
return this;
}
示例5: WritePacket
public IPacket WritePacket(IMinecraftStream stream)
{
stream.WriteVarInt(ID);
stream.WriteVarInt(EntityID);
stream.WriteByte((byte) Type);
Vector3.ToStreamIntFixedPoint(stream);
stream.WriteSByte(Yaw);
stream.WriteSByte(Pitch);
stream.WriteSByte(HeadPitch);
stream.WriteShort(VelocityX);
stream.WriteShort(VelocityY);
stream.WriteShort(VelocityZ);
EntityMetadata.ToStream(stream);
stream.Purge();
return this;
}
示例6: WritePacket
public IPacket WritePacket(IMinecraftStream stream)
{
stream.WriteVarInt(ID);
stream.WriteSByte(Slot);
stream.Purge();
return this;
}
示例7: WritePacket
public IPacket WritePacket(IMinecraftStream stream)
{
stream.WriteByte(ID);
stream.WriteSByte(PlayerID);
stream.WriteString(Message);
stream.Purge();
return this;
}
示例8: WritePacket
public IPacket WritePacket(IMinecraftStream stream)
{
stream.WriteVarInt(ID);
stream.WriteVarInt(EntityID);
stream.WriteSByte(HeadYaw);
stream.Purge();
return this;
}
示例9: WritePacket
public IPacket WritePacket(IMinecraftStream stream)
{
stream.WriteVarInt(ID);
stream.WriteSByte((sbyte) Position);
stream.WriteString(ScoreName);
stream.Purge();
return this;
}
示例10: WritePacket
public IPacket WritePacket(IMinecraftStream stream)
{
stream.WriteVarInt(ID);
stream.WriteInt(EntityID);
stream.WriteSByte((sbyte) Status);
stream.Purge();
return this;
}
示例11: WritePacket
public IPacket WritePacket(IMinecraftStream stream)
{
stream.WriteVarInt(ID);
stream.WriteSByte(Flags);
stream.WriteFloat(FlyingSpeed);
stream.WriteFloat(WalkingSpeed);
stream.Purge();
return this;
}
示例12: WritePacket
public IPacket WritePacket(IMinecraftStream stream)
{
stream.WriteVarInt(ID);
stream.WriteVarInt(ItemDamage);
stream.WriteSByte(Scale);
IconList.ToStream(stream);
stream.WriteSByte(Columns);
if (Columns > 0)
{
stream.WriteSByte(Rows);
stream.WriteSByte(X);
stream.WriteSByte(Y);
stream.WriteVarInt(Data.Length);
stream.WriteByteArray(Data);
}
stream.Purge();
return this;
}
示例13: WritePacket
public IPacket WritePacket(IMinecraftStream stream)
{
stream.WriteByte(ID);
stream.WriteSByte(PlayerID);
stream.WriteByte(Yaw);
stream.WriteByte(Pitch);
stream.Purge();
return this;
}
示例14: WritePacket
public IPacket WritePacket(IMinecraftStream stream)
{
stream.WriteVarInt(ID);
stream.WriteSByte(WindowId);
stream.WriteShort(Slot);
SlotData.ToStream(stream);
stream.Purge();
return this;
}
示例15: WritePacket
public IPacket WritePacket(IMinecraftStream stream)
{
stream.WriteVarInt(ID);
stream.WriteVarInt(EntityID);
Location.ToStreamLong(stream);
stream.WriteSByte(DestroyStage);
stream.Purge();
return this;
}