本文整理汇总了C#中IMinecraftStream.WriteBoolean方法的典型用法代码示例。如果您正苦于以下问题:C# IMinecraftStream.WriteBoolean方法的具体用法?C# IMinecraftStream.WriteBoolean怎么用?C# IMinecraftStream.WriteBoolean使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IMinecraftStream
的用法示例。
在下文中一共展示了IMinecraftStream.WriteBoolean方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: WritePacket
public void WritePacket(IMinecraftStream stream)
{
stream.WriteInt8(WindowID);
stream.WriteInt16(SlotIndex);
stream.WriteBoolean(RightClick);
stream.WriteInt16(TransactionID);
stream.WriteBoolean(Shift);
stream.WriteInt16(ItemID);
if (ItemID != -1)
{
stream.WriteInt8(Count);
stream.WriteInt16(Metadata);
}
}
示例2: WritePacket
public IPacket WritePacket(IMinecraftStream stream)
{
stream.WriteVarInt(ID);
stream.WriteBoolean(OnGround);
stream.Purge();
return this;
}
示例3: WritePacket
public void WritePacket(IMinecraftStream stream)
{
stream.WriteInt32(EntityID);
stream.WriteBoolean(true); // Unknown
stream.WriteInt32(X);
stream.WriteInt32(Y);
stream.WriteInt32(Z);
}
示例4: WritePacket
public void WritePacket(IMinecraftStream stream)
{
stream.WriteDouble(X);
stream.WriteDouble(Y);
stream.WriteDouble(Stance);
stream.WriteDouble(Z);
stream.WriteBoolean(OnGround);
}
示例5: WritePacket
public void WritePacket(IMinecraftStream stream)
{
stream.WriteInt32(EntityID);
stream.WriteBoolean(InBed);
stream.WriteInt32(X);
stream.WriteInt8(Y);
stream.WriteInt32(Z);
}
示例6: WritePacket
public IPacket WritePacket(IMinecraftStream stream)
{
stream.WriteVarInt(ID);
stream.WriteInt(EntityID);
stream.WriteInt(VehicleID);
stream.WriteBoolean(Leash);
stream.Purge();
return this;
}
示例7: WritePacket
public IPacket WritePacket(IMinecraftStream stream)
{
stream.WriteVarInt(ID);
stream.WriteString(Text);
stream.WriteBoolean(HasPosition);
LookedAtBlock.ToStreamLong(stream);
stream.Purge();
return this;
}
示例8: WritePacket
public IPacket WritePacket(IMinecraftStream stream)
{
stream.WriteVarInt(ID);
stream.WriteByte(WindowID);
stream.WriteShort(Slot);
stream.WriteBoolean(Accepted);
stream.Purge();
return this;
}
示例9: WritePacket
public IPacket WritePacket(IMinecraftStream stream)
{
stream.WriteVarInt(ID);
stream.WriteVarInt(EntityID);
DeltaVector3.ToStreamSByteFixedPoint(stream);
stream.WriteBoolean(OnGround);
stream.Purge();
return this;
}
示例10: WritePacket
public IPacket WritePacket(IMinecraftStream stream)
{
stream.WriteVarInt(ID);
stream.WriteInt((int) EffectID);
Location.ToStreamLong(stream);
stream.WriteInt(Data);
stream.WriteBoolean(DisableRelativeVolume);
stream.Purge();
return this;
}
示例11: WritePacket
public IPacket WritePacket(IMinecraftStream stream)
{
stream.WriteVarInt(ID);
stream.WriteVarInt(EntityID);
stream.WriteSByte(Yaw);
stream.WriteSByte(Pitch);
stream.WriteBoolean(OnGround);
stream.Purge();
return this;
}
示例12: WritePacket
public IPacket WritePacket(IMinecraftStream stream)
{
stream.WriteVarInt(ID);
stream.WriteVarInt(EntityID);
stream.WriteSByte((sbyte) EffectID);
stream.WriteSByte(Amplifier);
stream.WriteVarInt(Duration);
stream.WriteBoolean(HideParticles);
stream.Purge();
return this;
}
示例13: WritePacket
public IPacket WritePacket(IMinecraftStream stream)
{
stream.WriteVarInt(ID);
stream.WriteString(Locale);
stream.WriteByte(ViewDistance);
stream.WriteByte((byte) ChatFlags);
stream.WriteBoolean(ChatColours);
DisplayedSkinParts.ToStream(stream);
stream.Purge();
return this;
}
示例14: ToStream
public void ToStream(ref IMinecraftStream stream)
{
stream.WriteVarInt(Count);
foreach (var entry in _entries)
{
stream.WriteString(entry.Name);
stream.WriteString(entry.Value);
stream.WriteBoolean(entry.IsSigned);
if (entry.IsSigned)
stream.WriteString(entry.Signature);
}
}
示例15: WritePacket
public IPacket WritePacket(IMinecraftStream stream)
{
stream.WriteVarInt(ID);
stream.WriteDouble(X);
stream.WriteDouble(FeetY);
stream.WriteDouble(Z);
stream.WriteFloat(Yaw);
stream.WriteFloat(Pitch);
stream.WriteBoolean(OnGround);
stream.Purge();
return this;
}