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C# IMinecraftStream.WriteInt方法代码示例

本文整理汇总了C#中IMinecraftStream.WriteInt方法的典型用法代码示例。如果您正苦于以下问题:C# IMinecraftStream.WriteInt方法的具体用法?C# IMinecraftStream.WriteInt怎么用?C# IMinecraftStream.WriteInt使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IMinecraftStream的用法示例。


在下文中一共展示了IMinecraftStream.WriteInt方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ToStream

 public override void ToStream(IMinecraftStream stream, byte index)
 {
     stream.WriteByte(GetKey(index));
     stream.WriteInt(Coordinates.X);
     stream.WriteInt(Coordinates.Y);
     stream.WriteInt(Coordinates.Z);
 }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:7,代码来源:EntityMetadataVector.cs

示例2: WritePacket

        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteInt(EntityID);
            stream.WriteInt(VehicleID);
            stream.WriteBoolean(Leash);
            stream.Purge();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:10,代码来源:AttachEntityPacket.cs

示例3: WritePacket

        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteInt((int) EffectID);
            Location.ToStreamLong(stream);
            stream.WriteInt(Data);
            stream.WriteBoolean(DisableRelativeVolume);
            stream.Purge();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:11,代码来源:EffectPacket.cs

示例4: WritePacket

        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteString(Username);
            stream.WriteInt(Protocol1);
            stream.WriteInt(Protocol2);
            stream.WriteInt(ClientID);
            stream.WriteString(RealmsData);
            stream.Purge();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:12,代码来源:LoginPacket.cs

示例5: WritePacket

        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteInt(LevelSeed);
            stream.WriteInt(Unknown);
            stream.WriteInt(Gamemode);
            stream.WriteInt(EntityID);
            stream.WriteFloat(X);
            stream.WriteFloat(Y);
            stream.WriteFloat(Z);
            stream.Purge();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:14,代码来源:StartGamePacket.cs

示例6: WritePacket

        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteInt((int) ParticleID);
            stream.WriteBoolean(LongDistance);
            stream.WriteFloat(X);
            stream.WriteFloat(Y);
            stream.WriteFloat(Z);
            stream.WriteFloat(OffsetX);
            stream.WriteFloat(OffsetY);
            stream.WriteFloat(OffsetZ);
            stream.WriteFloat(ParticleData);
            stream.WriteInt(NumberOfParticles);
            stream.WriteVarIntArray(Data);

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:17,代码来源:ParticlePacket.cs

示例7: WritePacket

        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteInt(Time);
            stream.Purge();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:8,代码来源:SetTimePacket.cs

示例8: WritePacket

        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteInt(EntityID);
            stream.WriteSByte((sbyte) Status);
            stream.Purge();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:9,代码来源:EntityStatusPacket.cs

示例9: WritePacket

        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteByte(ID);
            stream.WriteString(Label);
            stream.WriteString(Action);
            stream.WriteInt(KeyCode);
            stream.WriteByte((byte) KeyMods);
            stream.Purge();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:11,代码来源:SetTextHotKeyPacket.cs

示例10: WritePacket

        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteVarInt(EntityID);
            stream.WriteString(Title);
            Location.ToStreamLong(stream);
            stream.WriteInt(Direction);
            stream.Purge();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:11,代码来源:SpawnPaintingPacket.cs

示例11: WritePacket

        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteInt((int) Dimension);
            stream.WriteByte((byte) Difficulty);
            stream.WriteByte((byte) GameMode);
            stream.WriteString(LevelType);
            stream.Purge();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:11,代码来源:RespawnPacket.cs

示例12: WritePacket

        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteByte(WindowID);
            stream.WriteString(InventoryType);
            stream.WriteString(WindowTitle);
            stream.WriteByte(NumberOfSlots);
            if (InventoryType == "EntityHorse")
                stream.WriteInt(EntityID.GetValueOrDefault());
            stream.Purge();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:13,代码来源:OpenWindowPacket.cs

示例13: WritePacket

        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteString(ScoreName);
            stream.WriteBoolean(RemoveItem);
            if (!RemoveItem)
            {
                stream.WriteString(ObjectiveName);
                stream.WriteInt(Value.Value);
            }
            stream.Purge();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:14,代码来源:UpdateScorePacket.cs

示例14: WritePacket

        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteInt(EntityID);
            stream.WriteVarInt((byte) GameMode);
            stream.WriteSByte((sbyte) Dimension);
            stream.WriteVarInt((byte) Difficulty);
            stream.WriteByte(MaxPlayers);
            stream.WriteString(LevelType);
            stream.WriteBoolean(ReducedDebugInfo);
            stream.Purge();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:14,代码来源:JoinGamePacket.cs

示例15: WritePacket

        public IPacket WritePacket(IMinecraftStream stream)
        {
            stream.WriteVarInt(ID);
            stream.WriteFloat(X);
            stream.WriteFloat(Y);
            stream.WriteFloat(Z);
            stream.WriteFloat(Radius);
            stream.WriteInt(RecordCount);
            stream.WriteByteArray(Records);
            stream.WriteFloat(PlayerMotionX);
            stream.WriteFloat(PlayerMotionY);
            stream.WriteFloat(PlayerMotionZ);
            stream.Purge();

            return this;
        }
开发者ID:beppe9000,项目名称:MineLib.Network,代码行数:16,代码来源:ExplosionPacket.cs


注:本文中的IMinecraftStream.WriteInt方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。