本文整理汇总了C#中IMinecraftStream.WriteInt方法的典型用法代码示例。如果您正苦于以下问题:C# IMinecraftStream.WriteInt方法的具体用法?C# IMinecraftStream.WriteInt怎么用?C# IMinecraftStream.WriteInt使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IMinecraftStream
的用法示例。
在下文中一共展示了IMinecraftStream.WriteInt方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ToStream
public override void ToStream(IMinecraftStream stream, byte index)
{
stream.WriteByte(GetKey(index));
stream.WriteInt(Coordinates.X);
stream.WriteInt(Coordinates.Y);
stream.WriteInt(Coordinates.Z);
}
示例2: WritePacket
public IPacket WritePacket(IMinecraftStream stream)
{
stream.WriteVarInt(ID);
stream.WriteInt(EntityID);
stream.WriteInt(VehicleID);
stream.WriteBoolean(Leash);
stream.Purge();
return this;
}
示例3: WritePacket
public IPacket WritePacket(IMinecraftStream stream)
{
stream.WriteVarInt(ID);
stream.WriteInt((int) EffectID);
Location.ToStreamLong(stream);
stream.WriteInt(Data);
stream.WriteBoolean(DisableRelativeVolume);
stream.Purge();
return this;
}
示例4: WritePacket
public IPacket WritePacket(IMinecraftStream stream)
{
stream.WriteVarInt(ID);
stream.WriteString(Username);
stream.WriteInt(Protocol1);
stream.WriteInt(Protocol2);
stream.WriteInt(ClientID);
stream.WriteString(RealmsData);
stream.Purge();
return this;
}
示例5: WritePacket
public IPacket WritePacket(IMinecraftStream stream)
{
stream.WriteVarInt(ID);
stream.WriteInt(LevelSeed);
stream.WriteInt(Unknown);
stream.WriteInt(Gamemode);
stream.WriteInt(EntityID);
stream.WriteFloat(X);
stream.WriteFloat(Y);
stream.WriteFloat(Z);
stream.Purge();
return this;
}
示例6: WritePacket
public IPacket WritePacket(IMinecraftStream stream)
{
stream.WriteVarInt(ID);
stream.WriteInt((int) ParticleID);
stream.WriteBoolean(LongDistance);
stream.WriteFloat(X);
stream.WriteFloat(Y);
stream.WriteFloat(Z);
stream.WriteFloat(OffsetX);
stream.WriteFloat(OffsetY);
stream.WriteFloat(OffsetZ);
stream.WriteFloat(ParticleData);
stream.WriteInt(NumberOfParticles);
stream.WriteVarIntArray(Data);
return this;
}
示例7: WritePacket
public IPacket WritePacket(IMinecraftStream stream)
{
stream.WriteVarInt(ID);
stream.WriteInt(Time);
stream.Purge();
return this;
}
示例8: WritePacket
public IPacket WritePacket(IMinecraftStream stream)
{
stream.WriteVarInt(ID);
stream.WriteInt(EntityID);
stream.WriteSByte((sbyte) Status);
stream.Purge();
return this;
}
示例9: WritePacket
public IPacket WritePacket(IMinecraftStream stream)
{
stream.WriteByte(ID);
stream.WriteString(Label);
stream.WriteString(Action);
stream.WriteInt(KeyCode);
stream.WriteByte((byte) KeyMods);
stream.Purge();
return this;
}
示例10: WritePacket
public IPacket WritePacket(IMinecraftStream stream)
{
stream.WriteVarInt(ID);
stream.WriteVarInt(EntityID);
stream.WriteString(Title);
Location.ToStreamLong(stream);
stream.WriteInt(Direction);
stream.Purge();
return this;
}
示例11: WritePacket
public IPacket WritePacket(IMinecraftStream stream)
{
stream.WriteVarInt(ID);
stream.WriteInt((int) Dimension);
stream.WriteByte((byte) Difficulty);
stream.WriteByte((byte) GameMode);
stream.WriteString(LevelType);
stream.Purge();
return this;
}
示例12: WritePacket
public IPacket WritePacket(IMinecraftStream stream)
{
stream.WriteVarInt(ID);
stream.WriteByte(WindowID);
stream.WriteString(InventoryType);
stream.WriteString(WindowTitle);
stream.WriteByte(NumberOfSlots);
if (InventoryType == "EntityHorse")
stream.WriteInt(EntityID.GetValueOrDefault());
stream.Purge();
return this;
}
示例13: WritePacket
public IPacket WritePacket(IMinecraftStream stream)
{
stream.WriteVarInt(ID);
stream.WriteString(ScoreName);
stream.WriteBoolean(RemoveItem);
if (!RemoveItem)
{
stream.WriteString(ObjectiveName);
stream.WriteInt(Value.Value);
}
stream.Purge();
return this;
}
示例14: WritePacket
public IPacket WritePacket(IMinecraftStream stream)
{
stream.WriteVarInt(ID);
stream.WriteInt(EntityID);
stream.WriteVarInt((byte) GameMode);
stream.WriteSByte((sbyte) Dimension);
stream.WriteVarInt((byte) Difficulty);
stream.WriteByte(MaxPlayers);
stream.WriteString(LevelType);
stream.WriteBoolean(ReducedDebugInfo);
stream.Purge();
return this;
}
示例15: WritePacket
public IPacket WritePacket(IMinecraftStream stream)
{
stream.WriteVarInt(ID);
stream.WriteFloat(X);
stream.WriteFloat(Y);
stream.WriteFloat(Z);
stream.WriteFloat(Radius);
stream.WriteInt(RecordCount);
stream.WriteByteArray(Records);
stream.WriteFloat(PlayerMotionX);
stream.WriteFloat(PlayerMotionY);
stream.WriteFloat(PlayerMotionZ);
stream.Purge();
return this;
}