本文整理汇总了C#中IGame.GetController方法的典型用法代码示例。如果您正苦于以下问题:C# IGame.GetController方法的具体用法?C# IGame.GetController怎么用?C# IGame.GetController使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IGame
的用法示例。
在下文中一共展示了IGame.GetController方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: PlayerDiscardsOneCard
private void PlayerDiscardsOneCard(IGame game, IEffectHandle handle, IPlayer player, IPlayerCard card)
{
if (player.Hand.Cards.Count() == 0)
{
handle.Cancel(string.Format("{0} does not have any cards in their hand to discard", player.Name));
return;
}
player.DiscardFromHand(new List<IPlayerCard> { card });
var controller = game.GetController(CardSource.Id);
if (controller == null)
{
handle.Cancel(string.Format("Could not determine the controller of {0}", CardSource.Title));
return;
}
var willpowerful = controller.CardsInPlay.OfType<IWillpowerfulInPlay>().Where(x => x.Card.Id == source.Id).FirstOrDefault();
if (willpowerful == null)
{
handle.Cancel(string.Format("'{0}' is no longer in play", CardSource.Title));
return;
}
game.AddEffect(new WillpowerModifier(game.CurrentPhase.Code, source, willpowerful, TimeScope.Phase, 1));
handle.Resolve(string.Format("{0} discarded a card to give '{0}' +1 Willpower until the end of the phase", player.Name, CardSource.Title));
}
示例2: GetHandle
public override IEffectHandle GetHandle(IGame game)
{
var controller = game.GetController(CardSource.Id);
if (controller == null)
return base.GetHandle(game);
var exhaustable = controller.CardsInPlay.OfType<IExhaustableInPlay>().Where(x => x.BaseCard.Id == source.Id).FirstOrDefault();
if (exhaustable == null)
return base.GetHandle(game);
var encounterCard = game.StagingArea.EncounterDeck.GetFromTop(1).FirstOrDefault();
if (encounterCard == null)
return base.GetHandle(game);
var builder =
new ChoiceBuilder(string.Format("Exhaust {0} to look at the top of the encounter deck. You may move that card to the bottom of the deck", CardSource.Title), game, controller)
.Question(string.Format("{0}, do you want to exhaust '{1}' to look at the top card of the encounter deck?", controller.Name))
.Answer(string.Format("Yes, I want to exhaust '{0}' to look at the top card of the encounter deck", CardSource.Title), true)
.Question(string.Format("{0}, do you want to put '{1}' on the bottom of the encounter deck?", controller.Name, encounterCard.Title))
.Answer(string.Format("Yes, put '{0}' on the bottom of the encounter deck", encounterCard.Title), encounterCard, (source, handle, card) => PutEncounterCardOnBottomOfDeck(game, handle, controller, exhaustable, card))
.LastAnswer(string.Format("No, put '{0}' back on the top of the encounter deck", encounterCard.Title), encounterCard, (source, handle, card) => PutEncounterCardBackOnTopOfDeck(game, handle, controller, exhaustable, card))
.LastAnswer(string.Format("No, I do not want to exhaust '{0}' to look at the top card of the encounter deck", CardSource.Title), false, (source, handle, item) => handle.Cancel(string.Format("{0} chose not to exhaust '{1}' to look at the top card of the encounter deck", controller.Name, CardSource.Title)));
return new EffectHandle(this, builder.ToChoice());
}
示例3: GetHandle
public override IEffectHandle GetHandle(IGame game)
{
if (game.StagingArea.RevealedEncounterCard == null)
{
return base.GetHandle(game);
}
if (!(game.StagingArea.RevealedEncounterCard.Card is ITreacheryCard) || !game.StagingArea.RevealedEncounterCard.Card.HasEffect<IWhenRevealedEffect>())
{
return base.GetHandle(game);
}
var controller = game.GetController(CardSource.Id);
if (controller == null)
return base.GetHandle(game);
var exhaustable = controller.CardsInPlay.OfType<IExhaustableInPlay>().Where(x => x.BaseCard.Id == source.Id).FirstOrDefault();
if (exhaustable == null || exhaustable.IsExhausted)
return base.GetHandle(game);
var builder =
new ChoiceBuilder(string.Format("Exhaust '{0}' to cancel the when revealed effects of a treachery just revealed by the encounter deck", CardSource.Title), game, controller)
.Question(string.Format("{0}, do you want to exhaust '{1}' to cancel the revealed treachery?", controller.Name, CardSource.Title))
.Answer(string.Format("Yes, exhaust '{0}' to cancel the revealed treachery", CardSource.Title), exhaustable, (source, handle, item) => ExhaustToCancelRevealedTreachery(source, handle, exhaustable));
return new EffectHandle(this, builder.ToChoice());
}
示例4: GetHandle
public override IEffectHandle GetHandle(IGame game)
{
var limit = new Limit(PlayerScope.Controller, TimeScope.Round, 1);
var controller = game.GetController(CardSource.Id);
if (controller == null)
return base.GetHandle(game);
var exhaustable = controller.CardsInPlay.OfType<IExhaustableInPlay>().Where(x => x.BaseCard.Id == source.Id).FirstOrDefault();
if (exhaustable == null || exhaustable.IsExhausted)
return base.GetHandle(game);
var builder =
new ChoiceBuilder(string.Format("Exhaust '{0}' to have a plyer draw 2 cards", CardSource.Title), game, controller);
if (game.Players.Count() == 1)
{
builder.Question(string.Format("You are the only player, exhaust '{0}' to draw 2 cards?", CardSource.Title))
.Answer(string.Format("Yes, I want to exhaust '{0}' to draw 2 cards", CardSource.Title), controller, (source, handle, player) => ExhaustAndPlayerDrawsTwoCards(source, handle, controller, exhaustable, player))
.LastAnswer("No, I do not want to exhaust '{0}' to draw 2 cards", false, (source, handle, item) => CancelEffect(source, handle, controller));
}
else
{
builder.Question(string.Format("{0}, do you want to exhaust '{1}' to have a player draw 2 cards?", controller.Name))
.Answer(string.Format("Yes, I will exhaust '{0}' to have a player draw 2 cards", CardSource.Title), true)
.Question("Which player should draw 2 cards?")
.LastAnswers(game.Players.ToList(), item => item.Name, (source, handle, player) => ExhaustAndPlayerDrawsTwoCards(game, handle, controller, exhaustable, player))
.LastAnswer(string.Format("No, I do not want to exhaust '{0}' to have a player draw 2 cards", CardSource.Title), false, (source, handle, item) => CancelEffect(source, handle, controller));
}
var choice = builder.ToChoice();
return new EffectHandle(this, choice, limit);
}
示例5: GetHandle
public override IEffectHandle GetHandle(IGame game)
{
var controller = game.GetController(CardSource.Id);
if (controller == null)
throw new InvalidOperationException("Could not determine the controll of Gandalf after he entered play");
var enemies = GetEnemiesInPlay(game);
var builder =
new ChoiceBuilder(string.Format("Choose which effect you want to trigger on '{0}' after he enters play", CardSource.Title), game, controller)
.Question(string.Format("{0}, which effect do you want to trigger on '{1}'?", controller.Name, CardSource.Title))
.Answer("Draw 3 cards", 1, (source, handle, item) => DrawThreeCards(game, handle, controller));
if (enemies.Count() > 0)
{
builder.Answer("Deal 4 damage to 1 enemy in play", 2)
.Question("Which enemy do you want to deal 4 damage to?")
.LastAnswers(enemies, (item) => string.Format("'{0}' ({1} damage of {2} hit points)", item.Title, item.Damage, item.Card.PrintedHitPoints), (source, handle, enemy) => DealFourDamageToEnemyInPlay(game, handle, controller, enemy));
}
builder.LastAnswer("Reduce your threat by 5", 3, (source, handle, item) => ReduceYourThreatByFive(game, handle, controller));
var choice = builder.ToChoice();
return new EffectHandle(this, choice);
}
示例6: ReadyExhaustedAlly
private void ReadyExhaustedAlly(IGame game, IEffectHandle handle, IPlayer player, IExhaustableInPlay ally)
{
var controller = game.GetController(ally.BaseCard.Id);
ally.Ready();
if (player == controller)
{
handle.Resolve(string.Format("{0} chose to ready '{1}'", player.Name, ally.Title));
}
else
{
handle.Resolve(string.Format("{0} chose to ready '{1}' controlled by {2}", player.Name, ally.Title, controller.Name));
}
}
示例7: GetHandle
public override IEffectHandle GetHandle(IGame game)
{
var controller = game.GetController(CardSource.Id);
if (controller == null)
return base.GetHandle(game);
var resourceful = game.GetCardInPlay<ICharacterInPlay>(CardSource.Id);
if (resourceful == null || resourceful.Resources == 0)
return base.GetHandle(game);
var creatures = game.GetAllCardsInPlay<ICharacterInPlay>().Where(x => x.HasTrait(Trait.Creature) && x.Damage > 0).ToList();
if (creatures.Count == 0)
return base.GetHandle(game);
var builder =
new ChoiceBuilder("Choose a Creature in play", game, controller);
if (resourceful.Resources == 1)
{
builder.Question(string.Format("'{0}' only has 1 resource available do you want to pay that one resource to heal a creature?", CardSource.Title))
.Answer(string.Format("Yes, I want to pay 1 resource from '{0}' to heal a creature", CardSource.Title), true)
.Question("Which Creature do you want to heal?")
.LastAnswers(creatures, item => string.Format("{0} ({1} damage, {2} hit points)", item.Title, item.Damage, item.Card.PrintedHitPoints), (source, handle, creature) => HealCreatureInPlay(source, handle, controller, resourceful, creature, 1));
}
else
{
builder.Question("Which Creature do you want to heal?");
foreach (var creature in creatures)
{
//.Answers(creatures, item => string.Format("{0} ({1} damage, {2} hit points)", item.Title, item.Damage, item.Card.PrintedHitPoints), (source, handle, creature) => HealCreatureInPlay(source, handle, controller, resourceful, creature, 1));
//builder.Question(string.Format("How many resources do you want to pay from '{0}' to heal a creature?", CardSource.Title))
//.Answer(string.Format("Yes, I want to pay 1 resource from '{0}' to heal a creature", CardSource.Title), true)
}
}
builder.LastAnswer(string.Format("No, I do not want to pay any resources from '{0}' to heal a creature", CardSource.Title), false, (source, handle, item) => handle.Cancel(string.Format("{0} chose not to have '{1}' pay any resources to heal a creature", controller.Name, CardSource.Title)));
return new EffectHandle(this, builder.ToChoice());
}
示例8: GetHandle
public override IEffectHandle GetHandle(IGame game)
{
var character = game.GetCardInPlay<ICharacterInPlay>(CardSource.Id);
if (character == null || character.Resources == 0)
return base.GetHandle(game);
var controller = game.GetController(CardSource.Id);
if (controller == null)
return base.GetHandle(game);
var builder =
new ChoiceBuilder(string.Format("Pay 1 resource from his resource pool to ready '{0}' after commiting him to the quest", CardSource.Title), game, controller)
.Question(string.Format("{0}, do you want to pay 1 resource from his resource pool to ready '{0}'?", CardSource.Title))
.Answer("Yes, I want to ready him", controller, (source, handle, item) => PayOneResourceToReadyAragorn(source, handle, item))
.LastAnswer("No, I do not want to ready him", false, (source, handle, item) => handle.Cancel(string.Format("", controller.Name)));
return new EffectHandle(this, builder.ToChoice());
}
示例9: GetHandle
public override IEffectHandle GetHandle(IGame game)
{
var card = source as IPlayerCard;
if (card == null)
throw new InvalidOperationException();
var player = card.Owner;
if (player == null)
throw new InvalidOperationException();
var allies = GetExhausedAlliesInPlay(game);
if (allies.Count() == 0)
return new EffectHandle(this);
var builder =
new ChoiceBuilder("Choose an ally to ready", game, player)
.Question("Which exhausted ally will you ready?")
.LastAnswers(allies, item => string.Format("'{0}' controlled by {1}", item.Title, game.GetController(item.BaseCard.Id).Name), (src, handle, ally) => ReadyExhaustedAlly(src, handle, player, ally));
return new EffectHandle(this, builder.ToChoice());
}
示例10: GetHandle
public override IEffectHandle GetHandle(IGame game)
{
var limit = new Limit(PlayerScope.None, TimeScope.Round, 1);
var controller = game.GetController(CardSource.Id);
if (controller == null)
return base.GetHandle(game);
var resourceful = controller.CardsInPlay.OfType<ICharacterInPlay>().Where(x => x.Card.Id == source.Id).FirstOrDefault();
if (resourceful == null || resourceful.Resources == 0)
return base.GetHandle(game);
var characters = game.GetAllCardsInPlay<ICharacterInPlay>().Where(x => x.Damage > 0).ToList();
if (characters.Count == 0)
return base.GetHandle(game);
var builder =
new ChoiceBuilder("Choose a wounded character in play to heal", game, controller)
.Question("Which character do you want to heal 1 damage on?")
.Answers(characters, item => string.Format("{0} ({1} damage of {2} hit points)", item.Title, item.Damage, item.Card.PrintedHitPoints), (source, handle, character) => HealOneDamageOnCharacter(game, handle, controller, resourceful, character))
.LastAnswer(string.Format("No, I do not want to pay 1 resource from '{0}' to heal a character", CardSource.Title), false, (source, handle, item) => handle.Cancel(string.Format("{0} chose not to pay 1 resource from '{1}' to heal a character", controller.Name, CardSource.Title)));
return new EffectHandle(this, builder.ToChoice(), limit);
}
示例11: Trigger
public override void Trigger(IGame game, IEffectHandle handle)
{
var allyInPlay = game.GetCardInPlay<IAllyInPlay>(allyId);
if (allyInPlay == null)
{ handle.Cancel(GetCancelledString()); return; }
var allyController = game.GetController(allyId);
if (allyController == null)
{ handle.Cancel(GetCancelledString()); return; }
allyController.RemoveCardInPlay(allyInPlay);
var eventController = game.GetController(CardSource.Id);
if (eventController == null)
{ handle.Cancel(GetCancelledString()); return; }
eventController.Hand.AddCards(new List<IPlayerCard> { allyInPlay.Card });
handle.Resolve(GetCompletedStatus());
}
示例12: GetHandle
public override IEffectHandle GetHandle(IGame game)
{
var enemyAttack = game.CurrentPhase.GetEnemyAttacks().Where(x => x.ShadowCards.Any(y => y.Card.Id == CardSource.Id)).FirstOrDefault();
if (enemyAttack == null)
return base.GetHandle(game);
var player = enemyAttack.DefendingPlayer;
if (enemyAttack.IsUndefended)
{
var undefendedChoiceBuilder =
new ChoiceBuilder("Defending player must discard all attachments they control", game, player)
.Question(string.Format("{0} must discard all attachments they control", player))
.Answer("Yes", player, (source, handle, item) => DiscardAllAttachmentsControlledByDefendingPlayer(source, handle, item));
return new EffectHandle(this, undefendedChoiceBuilder.ToChoice());
}
var builder =
new ChoiceBuilder("Choose and discard 1 attachment from defending character", game, player)
.Question("Which defending character must discard an attachment?");
var attachedDefenders = 0;
foreach (var defender in enemyAttack.Defenders.OfType<IAttachmentHostInPlay>())
{
var controller = game.GetController(defender.Card.Id);
if (controller == null)
continue;
var attachments = defender.Attachments.OfType<IAttachableInPlay>().Where(x => (x.Card is IObjectiveCard || x.Card is IPlayerCard) && (x.AttachedTo != null)).ToList();
if (attachments.Count == 0)
continue;
attachedDefenders++;
builder.Answer(string.Format("{0} (controlled by {1}", defender.Title, controller.Name), defender)
.Question(string.Format("Which attachment will be discarded from '{0}'?", defender.Title))
.Answers(attachments, item => item.Title, (source, handle, attachment) => DiscardOneAttachmentFromDefendingCharacter(game, handle, player, attachment));
}
if (attachedDefenders == 0)
return base.GetHandle(game);
return new EffectHandle(this, builder.ToChoice());
}