本文整理汇总了C#中IGame.ApplyMove方法的典型用法代码示例。如果您正苦于以下问题:C# IGame.ApplyMove方法的具体用法?C# IGame.ApplyMove怎么用?C# IGame.ApplyMove使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IGame
的用法示例。
在下文中一共展示了IGame.ApplyMove方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: GetNextScores
private GameState GetNextScores(IGame game, int depth, int playerIndex, IPlayerMove move)
{
depth -= 1;
game.ApplyMove(move);
GameState nextBestScoredMoves = null;
if (_transTable != null)
{
nextBestScoredMoves = _transTable.GetBestScoredMoves(game.Hash, depth);
}
if (nextBestScoredMoves == null)
{
nextBestScoredMoves = SearchBestMoves(game, depth, playerIndex);
if (_transTable != null)
{
_transTable.Remember(game.Hash, nextBestScoredMoves, depth);
}
}
game.UndoMove();
return nextBestScoredMoves;
}
示例2: SearchBestMoves
private GameState SearchBestMoves(IGame game, int depth)
{
if (game.HasWinner() || depth == 0)
{
return new GameState(Evaluate(game));
}
var allMoves = game.GenerateAllMoves();
if (allMoves.Count() == 1)
{
return new GameState(allMoves.First(), Evaluate(game));
}
var bestMoves = new GameState(game.NumberOfUniversities, double.MinValue);
int currentUniversityIndex = game.CurrentUniversityIndex;
foreach (var move in allMoves)
{
if (move is IBuildCampusMove || move is IBuildLinkMove || move is ITradingMove)
{
game.ApplyMove(move);
GameState nextScoredMoves = SearchBestMoves(game, depth - 1);
game.UndoMove();
bestMoves.TakeIfBetter(nextScoredMoves, currentUniversityIndex, move);
}
else if (move is IProbabilityPlayerMove)
{
var expectedScores = new GameState(game.NumberOfUniversities, 0);
foreach (IProbabilityPlayerMove possibleMove in ((IProbabilityPlayerMove) move).AllProbabilityMoves)
{
game.ApplyMove(possibleMove);
GameState nextScores = SearchBestMoves(game, depth - 1);
game.UndoMove();
for (int i = 0; i < expectedScores.Scores.Length; ++i)
{
expectedScores[i] += possibleMove.Probability.Value*nextScores[i];
}
}
bestMoves.TakeIfBetter(expectedScores, currentUniversityIndex, move);
}
}
return bestMoves;
}