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C# IGame.GetCardInPlay方法代码示例

本文整理汇总了C#中IGame.GetCardInPlay方法的典型用法代码示例。如果您正苦于以下问题:C# IGame.GetCardInPlay方法的具体用法?C# IGame.GetCardInPlay怎么用?C# IGame.GetCardInPlay使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IGame的用法示例。


在下文中一共展示了IGame.GetCardInPlay方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Trigger

            public override void Trigger(IGame game, IEffectHandle handle)
            {
                var enemy = game.GetCardInPlay<IEnemyInPlay>(source.Id);
                if (enemy == null)
                    { handle.Cancel(GetCancelledString()); return; }

                enemy.Resources += 1;

                handle.Resolve(GetCompletedStatus());
            }
开发者ID:bossaia,项目名称:alexandrialibrary,代码行数:10,代码来源:ChieftanUfthak.cs

示例2: Trigger

            public override void Trigger(IGame game, IEffectHandle handle)
            {
                var damageDealt = game.CurrentPhase.GetDamageDealt().Where(x => x.Target.BaseCard.Id == source.Id).FirstOrDefault();
                if (damageDealt == null || damageDealt.Damage == 0)
                    { handle.Cancel(GetCancelledString()); return; }

                var resourceful = game.GetCardInPlay<ICharacterInPlay>(source.Id);
                if (resourceful == null)
                    { handle.Cancel(GetCancelledString()); return; }

                resourceful.Resources += damageDealt.Damage;

                handle.Resolve(GetCompletedStatus());
            }
开发者ID:bossaia,项目名称:alexandrialibrary,代码行数:14,代码来源:Gloin.cs

示例3: Trigger

            public override void Trigger(IGame game, IEffectHandle handle)
            {
                var determineStrength = game.CurrentPhase.GetDetermineAttacks().Where(x => x.Attacker.Card.Id == source.Id).FirstOrDefault();
                if (determineStrength == null)
                    { handle.Cancel(GetCancelledString()); return; }

                var damagable = game.GetCardInPlay<IHeroInPlay>(CardSource.Id);
                if (damagable == null)
                    { handle.Cancel(GetCancelledString()); return; }

                determineStrength.Attack += damagable.Damage;

                handle.Resolve(GetCompletedStatus());
            }
开发者ID:bossaia,项目名称:alexandrialibrary,代码行数:14,代码来源:Gimli.cs

示例4: GetHandle

            public override IEffectHandle GetHandle(IGame game)
            {
                var controller = game.GetController(CardSource.Id);
                if (controller == null)
                    return base.GetHandle(game);

                var resourceful = game.GetCardInPlay<ICharacterInPlay>(CardSource.Id);
                if (resourceful == null || resourceful.Resources == 0)
                    return base.GetHandle(game);

                var creatures = game.GetAllCardsInPlay<ICharacterInPlay>().Where(x => x.HasTrait(Trait.Creature) && x.Damage > 0).ToList();
                if (creatures.Count == 0)
                    return base.GetHandle(game);

                var builder =
                    new ChoiceBuilder("Choose a Creature in play", game, controller);

                if (resourceful.Resources == 1)
                {
                    builder.Question(string.Format("'{0}' only has 1 resource available do you want to pay that one resource to heal a creature?", CardSource.Title))
                        .Answer(string.Format("Yes, I want to pay 1 resource from '{0}' to heal a creature", CardSource.Title), true)
                            .Question("Which Creature do you want to heal?")
                                .LastAnswers(creatures, item => string.Format("{0} ({1} damage, {2} hit points)", item.Title, item.Damage, item.Card.PrintedHitPoints), (source, handle, creature) => HealCreatureInPlay(source, handle, controller, resourceful, creature, 1));
                }
                else
                {
                    builder.Question("Which Creature do you want to heal?");

                    foreach (var creature in creatures)
                    {
                        //.Answers(creatures, item => string.Format("{0} ({1} damage, {2} hit points)", item.Title, item.Damage, item.Card.PrintedHitPoints), (source, handle, creature) => HealCreatureInPlay(source, handle, controller, resourceful, creature, 1));

                    //builder.Question(string.Format("How many resources do you want to pay from '{0}' to heal a creature?", CardSource.Title))
                        //.Answer(string.Format("Yes, I want to pay 1 resource from '{0}' to heal a creature", CardSource.Title), true)
                    }
                            
                }

                builder.LastAnswer(string.Format("No, I do not want to pay any resources from '{0}' to heal a creature", CardSource.Title), false, (source, handle, item) => handle.Cancel(string.Format("{0} chose not to have '{1}' pay any resources to heal a creature", controller.Name, CardSource.Title)));

                        

                
                return new EffectHandle(this, builder.ToChoice());
            }
开发者ID:bossaia,项目名称:alexandrialibrary,代码行数:45,代码来源:Radagast.cs

示例5: GetHandle

            public override IEffectHandle GetHandle(IGame game)
            {
                var character = game.GetCardInPlay<ICharacterInPlay>(CardSource.Id);
                if (character == null || character.Resources == 0)
                    return base.GetHandle(game);

                var controller = game.GetController(CardSource.Id);
                if (controller == null)
                    return base.GetHandle(game);

                var builder =
                    new ChoiceBuilder(string.Format("Pay 1 resource from his resource pool to ready '{0}' after commiting him to the quest", CardSource.Title), game, controller)
                        .Question(string.Format("{0}, do you want to pay 1 resource from his resource pool to ready '{0}'?", CardSource.Title))
                            .Answer("Yes, I want to ready him", controller, (source, handle, item) => PayOneResourceToReadyAragorn(source, handle, item))
                            .LastAnswer("No, I do not want to ready him", false, (source, handle, item) => handle.Cancel(string.Format("", controller.Name)));

                return new EffectHandle(this, builder.ToChoice());
            }
开发者ID:bossaia,项目名称:alexandrialibrary,代码行数:18,代码来源:Aragorn_Core.cs

示例6: DuringCommittingToQuest

            public void DuringCommittingToQuest(IGame game)
            {
                var attachmentInPlay = game.GetCardInPlay<IAttachmentInPlay>(CardSource.Id);
                if (attachmentInPlay == null || attachmentInPlay.AttachedTo == null)
                    return;

                var character = attachmentInPlay.AttachedTo as IWillpowerfulInPlay;
                if (character == null)
                    return;

                var questPhase = game.CurrentPhase as IQuestPhase;
                if (questPhase == null)
                    return;

                if (!questPhase.IsCommittedToQuest(character.Card.Id))
                    return;

                questPhase.CharacterDoesNotExhaustToQuest(character.Card.Id);
            }
开发者ID:bossaia,项目名称:alexandrialibrary,代码行数:19,代码来源:LightOfValinor.cs

示例7: PayOneResourceToReadyAragorn

            private void PayOneResourceToReadyAragorn(IGame game, IEffectHandle handle, IPlayer controller)
            {
                var exhaustable = game.GetCardInPlay<IExhaustableInPlay>(source.Id);
                if (exhaustable == null)
                {
                    handle.Cancel(GetCancelledString());
                    return;
                }

                if (!exhaustable.IsExhausted)
                {
                    handle.Cancel(GetCancelledString());
                    return;
                }

                exhaustable.Ready();

                handle.Resolve(string.Format("{0} chose to pay 1 resource from '{0}' to ready him after committing to him to the quest", controller.Name, CardSource.Title));
            }
开发者ID:bossaia,项目名称:alexandrialibrary,代码行数:19,代码来源:Aragorn_Core.cs

示例8: Trigger

            public override void Trigger(IGame game, IEffectHandle handle)
            {
                var allyInPlay = game.GetCardInPlay<IAllyInPlay>(allyId);
                if (allyInPlay == null)
                    { handle.Cancel(GetCancelledString()); return; }

                var allyController = game.GetController(allyId);
                if (allyController == null)
                    { handle.Cancel(GetCancelledString()); return; }

                allyController.RemoveCardInPlay(allyInPlay);

                var eventController = game.GetController(CardSource.Id);
                if (eventController == null)
                    { handle.Cancel(GetCancelledString()); return; }

                eventController.Hand.AddCards(new List<IPlayerCard> { allyInPlay.Card });

                handle.Resolve(GetCompletedStatus());
            }
开发者ID:bossaia,项目名称:alexandrialibrary,代码行数:20,代码来源:SneakAttack.cs


注:本文中的IGame.GetCardInPlay方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。