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C# GamePlayer.StartAttack方法代码示例

本文整理汇总了C#中GamePlayer.StartAttack方法的典型用法代码示例。如果您正苦于以下问题:C# GamePlayer.StartAttack方法的具体用法?C# GamePlayer.StartAttack怎么用?C# GamePlayer.StartAttack使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GamePlayer的用法示例。


在下文中一共展示了GamePlayer.StartAttack方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Execute

        public void Execute(Ability ab, GamePlayer player)
        {
            if (player.ActiveWeaponSlot != GameLiving.eActiveWeaponSlot.Distance)
            {
                player.Out.SendMessage(LanguageMgr.GetTranslation(player.Client.Account.Language, "Skill.Ability.CannotUse.CriticalShot.NoRangedWeapons"), eChatType.CT_Important, eChatLoc.CL_SystemWindow);
                return;
            }
            if (player.IsSitting)
            {
                player.Out.SendMessage(LanguageMgr.GetTranslation(player.Client.Account.Language, "Skill.Ability.CannotUse.CriticalShot.MustBeStanding"), eChatType.CT_YouHit, eChatLoc.CL_SystemWindow);
                return;
            }

            // cancel rapid fire effect
            RapidFireEffect rapidFire = player.EffectList.GetOfType<RapidFireEffect>();
            if (rapidFire != null)
                rapidFire.Cancel(false);

            // cancel sure shot effect
            SureShotEffect sureShot = player.EffectList.GetOfType<SureShotEffect>();
            if (sureShot != null)
                sureShot.Cancel(false);

            TrueshotEffect trueshot = player.EffectList.GetOfType<TrueshotEffect>();
            if (trueshot != null)
                trueshot.Cancel(false);

            if (player.AttackState)
            {
                if (player.RangedAttackType == GameLiving.eRangedAttackType.Critical)
                {
                    player.Out.SendMessage(LanguageMgr.GetTranslation(player.Client.Account.Language, "Skill.Ability.CriticalShot.SwitchToRegular"), eChatType.CT_System, eChatLoc.CL_SystemWindow);
                    player.RangedAttackType = GameLiving.eRangedAttackType.Normal;
                }
                else
                {
                    player.Out.SendMessage(LanguageMgr.GetTranslation(player.Client.Account.Language, "Skill.Ability.CriticalShot.AlreadyFiring"), eChatType.CT_Important, eChatLoc.CL_SystemWindow);
                }
                return;
            }
            player.RangedAttackType = GameLiving.eRangedAttackType.Critical;
            player.StartAttack(player.TargetObject);
        }
开发者ID:mynew4,项目名称:DOLSharp,代码行数:43,代码来源:CriticalShotAbilityHandler.cs

示例2: Execute

        public void Execute(Ability ab, GamePlayer player)
        {
            if (player.ActiveWeaponSlot != GameLiving.eActiveWeaponSlot.Distance)
            {
                player.Out.SendMessage("You must ready a ranged weapon in your hands!", eChatType.CT_Important, eChatLoc.CL_SystemWindow);
                return;
            }
            if (player.IsSitting)
            {
                player.Out.SendMessage("You must be standing to attempt a ranged attack!", eChatType.CT_YouHit, eChatLoc.CL_SystemWindow);
                return;
            }

            // cancel rapid fire effect
            RapidFireEffect rapidFire = player.EffectList.GetOfType<RapidFireEffect>();
            if (rapidFire != null)
                rapidFire.Cancel(false);

            // cancel sure shot effect
            SureShotEffect sureShot = player.EffectList.GetOfType<SureShotEffect>();
            if (sureShot != null)
                sureShot.Cancel(false);

            TrueshotEffect trueshot = player.EffectList.GetOfType<TrueshotEffect>();
            if (trueshot != null)
                trueshot.Cancel(false);

            if (player.AttackState)
            {
                if (player.RangedAttackType == GameLiving.eRangedAttackType.Critical)
                {
                    player.Out.SendMessage("You switch to a regular shot!", eChatType.CT_System, eChatLoc.CL_SystemWindow);
                    player.RangedAttackType = GameLiving.eRangedAttackType.Normal;
                }
                else
                {
                    player.Out.SendMessage("You are already firing this weapon!", eChatType.CT_Important, eChatLoc.CL_SystemWindow);
                }
                return;
            }
            player.RangedAttackType = GameLiving.eRangedAttackType.Critical;
            player.StartAttack(player.TargetObject);
        }
开发者ID:uvbs,项目名称:Dawn-of-Light-core,代码行数:43,代码来源:CriticalShotAbilityHandler.cs


注:本文中的GamePlayer.StartAttack方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。