本文整理汇总了C#中GamePlayer.RemoveAbility方法的典型用法代码示例。如果您正苦于以下问题:C# GamePlayer.RemoveAbility方法的具体用法?C# GamePlayer.RemoveAbility怎么用?C# GamePlayer.RemoveAbility使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GamePlayer
的用法示例。
在下文中一共展示了GamePlayer.RemoveAbility方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnEffectExpires
public override int OnEffectExpires(GameSpellEffect effect, bool noMessages)
{
gp = effect.Owner as GamePlayer;
if (gp != null)
{
gp.RemoveAbility(Abilities.Climbing);
gp.Out.SendUpdatePlayerSkills();
}
return 0;
}
示例2: OnLevelUp
/// <summary>
/// Update all skills and add new for current level
/// </summary>
/// <param name="player"></param>
public override void OnLevelUp(GamePlayer player)
{
base.OnLevelUp(player);
player.RemoveAbility(Abilities.AlbArmor);
player.AddAbility(SkillBase.GetAbility(Abilities.AlbArmor, ArmorLevel.Cloth));
player.AddAbility(SkillBase.GetAbility(Abilities.Weapon_Flexible));
player.AddSpecialization(SkillBase.GetSpecialization(Specs.Flexible));
player.AddSpecialization(SkillBase.GetSpecialization(Specs.Crush));
player.AddSpecialization(SkillBase.GetSpecialization(Specs.Shields));
player.AddSpellLine(SkillBase.GetSpellLine("Heretic Rejuvenation Spec"));
player.RemoveSpellLine("Enhancement");
player.AddSpellLine(SkillBase.GetSpellLine("Heretic Enhancement"));
player.AddSpellLine(SkillBase.GetSpellLine("Heretic Enhancement Spec"));
if (player.Level >= 15)
{
player.AddAbility(SkillBase.GetAbility(Abilities.Tireless));
}
}
示例3: OnLevelUp
/// <summary>
/// Update all skills and add new for current level
/// </summary>
/// <param name="player"></param>
public override void OnLevelUp(GamePlayer player, int previousLevel)
{
base.OnLevelUp(player, previousLevel);
player.AddAbility(SkillBase.GetAbility(Abilities.Sprint));
player.AddAbility(SkillBase.GetAbility(Abilities.Weapon_MaulerStaff));
player.AddAbility(SkillBase.GetAbility(Abilities.Weapon_FistWraps));
player.RemoveSpecialization(Specs.Sword);
player.RemoveSpecialization(Specs.Hammer);
player.RemoveSpecialization(Specs.Axe);
player.RemoveSpecialization(Specs.Parry);
player.RemoveAllStyles();
player.RemoveAbility(Abilities.MidArmor);
player.RemoveAbility(Abilities.Weapon_Axes);
player.RemoveAbility(Abilities.Weapon_Hammers);
player.RemoveAbility(Abilities.Weapon_Swords);
player.AddAbility(SkillBase.GetAbility(Abilities.MidArmor, ArmorLevel.Leather));
player.AddAbility(SkillBase.GetAbility(Abilities.DefensiveCombatPowerRegeneration, 1));
player.AddAbility(SkillBase.GetAbility(Abilities.Evade, 1));
player.AddSpellLine(SkillBase.GetSpellLine("Aura Manipulation"));
player.AddSpellLine(SkillBase.GetSpellLine("Magnetism"));
player.AddSpellLine(SkillBase.GetSpellLine("Power Strikes"));
player.AddSpecialization(SkillBase.GetSpecialization(Specs.Aura_Manipulation));
player.AddSpecialization(SkillBase.GetSpecialization(Specs.Magnetism));
player.AddSpecialization(SkillBase.GetSpecialization(Specs.Power_Strikes));
player.AddSpecialization(SkillBase.GetSpecialization(Specs.Mauler_Staff));
player.AddSpecialization(SkillBase.GetSpecialization(Specs.Fist_Wraps));
if (player.Level >= 7)
{
player.AddAbility(SkillBase.GetAbility(Abilities.Protect, 1));
}
if (player.Level >= 13)
{
player.AddAbility(SkillBase.GetAbility(Abilities.Protect, 2));
}
if (player.Level >= 15)
{
player.AddAbility(SkillBase.GetAbility(Abilities.Tireless));
player.AddAbility(SkillBase.GetAbility(Abilities.Evade, 2));
}
if (player.Level >= 18)
{
player.AddAbility(SkillBase.GetAbility(Abilities.Protect, 3));
}
}
示例4: OnLevelUp
/// <summary>
/// Update all skills and add new for current level
/// </summary>
/// <param name="player"></param>
public override void OnLevelUp(GamePlayer player)
{
base.OnLevelUp(player);
player.AddAbility(SkillBase.GetAbility(Abilities.Sprint));
player.AddAbility(SkillBase.GetAbility(Abilities.Weapon_MaulerStaff));
player.AddAbility(SkillBase.GetAbility(Abilities.Weapon_FistWraps));
player.RemoveSpecialization(Specs.Slash);
player.RemoveSpecialization(Specs.Thrust);
player.RemoveSpecialization(Specs.Parry);
player.RemoveSpecialization(Specs.Crush);
player.RemoveAllStyles();
player.RemoveAbility(Abilities.AlbArmor);
player.RemoveAbility(Abilities.Shield);
player.RemoveAbility(Abilities.Weapon_Slashing);
player.RemoveAbility(Abilities.Weapon_Thrusting);
player.RemoveAbility(Abilities.Weapon_Crushing);
player.AddAbility(SkillBase.GetAbility(Abilities.AlbArmor, ArmorLevel.Leather));
player.AddAbility(SkillBase.GetAbility(Abilities.DefensiveCombatPowerRegeneration, 1));
player.AddAbility(SkillBase.GetAbility(Abilities.Evade, 1));
player.AddSpellLine(SkillBase.GetSpellLine("Aura Manipulation"));
player.AddSpellLine(SkillBase.GetSpellLine("Magnetism"));
player.AddSpellLine(SkillBase.GetSpellLine("Power Strikes"));
player.AddSpecialization(SkillBase.GetSpecialization(Specs.Aura_Manipulation));
player.AddSpecialization(SkillBase.GetSpecialization(Specs.Magnetism));
player.AddSpecialization(SkillBase.GetSpecialization(Specs.Power_Strikes));
player.AddSpecialization(SkillBase.GetSpecialization(Specs.Mauler_Staff));
player.AddSpecialization(SkillBase.GetSpecialization(Specs.Fist_Wraps));
if (player.Level >= 7)
{
player.AddAbility(SkillBase.GetAbility(Abilities.Protect, 1));
}
if (player.Level >= 13)
{
player.AddAbility(SkillBase.GetAbility(Abilities.Protect, 2));
}
if (player.Level >= 15)
{
player.AddAbility(SkillBase.GetAbility(Abilities.Tireless));
player.AddAbility(SkillBase.GetAbility(Abilities.Evade, 2));
}
if (player.Level >= 18)
{
player.AddAbility(SkillBase.GetAbility(Abilities.Protect, 3));
}
}