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C# GamePlayer.GetType方法代码示例

本文整理汇总了C#中GamePlayer.GetType方法的典型用法代码示例。如果您正苦于以下问题:C# GamePlayer.GetType方法的具体用法?C# GamePlayer.GetType怎么用?C# GamePlayer.GetType使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GamePlayer的用法示例。


在下文中一共展示了GamePlayer.GetType方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Show_Info

        private void Show_Info(GamePlayer player, GameClient client)
        {
            var text = new List<string>();
            text.Add(" ");
            text.Add("PLAYER INFORMATION (Client # " + player.Client.SessionID + ", " + player.GetType().FullName + ")");
            text.Add("  - Name Lastname : " + player.Name + " " + player.LastName);
            text.Add("  - Realm Level Class : " + GlobalConstants.RealmToName(player.Realm) + " " + player.Level + " " + player.CharacterClass.Name + " (" + player.CharacterClass.ID + ")");
            text.Add("  - Guild : " + player.GuildName + " " + (player.GuildRank != null ? "Rank: " + player.GuildRank.RankLevel.ToString() : ""));
            text.Add("  - XPs/RPs/BPs : " + player.Experience + " xp, " + player.RealmPoints + " rp, " + player.BountyPoints + " bp");

            if (player.DamageRvRMemory > 0)
                text.Add("  - Damage RvR Memory: " + player.DamageRvRMemory);

            if (player.Champion)
            {
                text.Add("  - Champion :  CL " + player.ChampionLevel + ", " + player.ChampionExperience + " clxp");

                string activeBags = "None";
                if (player.ActiveSaddleBags != 0)
                {
                    if (player.ActiveSaddleBags == (byte)GamePlayer.eHorseSaddleBag.All)
                    {
                        activeBags = "All";
                    }
                    else
                    {
                        activeBags = "";

                        if ((player.ActiveSaddleBags & (byte)GamePlayer.eHorseSaddleBag.LeftFront) > 0)
                        {
                            if (activeBags != "")
                                activeBags += ", ";

                            activeBags += "LeftFront";
                        }
                        if ((player.ActiveSaddleBags & (byte)GamePlayer.eHorseSaddleBag.RightFront) > 0)
                        {
                            if (activeBags != "")
                                activeBags += ", ";

                            activeBags += "RightFront";
                        }
                        if ((player.ActiveSaddleBags & (byte)GamePlayer.eHorseSaddleBag.LeftRear) > 0)
                        {
                            if (activeBags != "")
                                activeBags += ", ";

                            activeBags += "LeftRear";
                        }
                        if ((player.ActiveSaddleBags & (byte)GamePlayer.eHorseSaddleBag.RightRear) > 0)
                        {
                            if (activeBags != "")
                                activeBags += ", ";

                            activeBags += "RightRear";
                        }
                    }
                }

                text.Add(string.Format("  - ActiveSaddleBags : {0} (0x{1:X2})", activeBags, player.ActiveSaddleBags));
            }
            else
            {
                text.Add("  - Champion :  Not Started");
            }
            if (player.MLGranted)
            {
                text.Add("  - Master Levels :  ML " + player.MLLevel + ", " + player.MLExperience + " mlxp , MLLine " + player.MLLine);
            }
            else
            {
                text.Add("  - Master Levels :  Not Started");
            }
            text.Add("  - Craftingskill : " + player.CraftingPrimarySkill + "");
            text.Add("  - Money : " + Money.GetString(player.GetCurrentMoney()) + "");
            text.Add("  - Model ID : " + player.Model);
            text.Add("  - AFK Message: " + player.TempProperties.getProperty<string>(GamePlayer.AFK_MESSAGE) + "");
            text.Add(" ");
            text.Add("HOUSE INFORMATION ");
            text.Add("  - Personal House : " + HouseMgr.GetHouseNumberByPlayer(player));
            if (player.CurrentHouse != null && player.CurrentHouse.HouseNumber > 0)
                text.Add("  - Current House : " + player.CurrentHouse.HouseNumber);
            text.Add("  - In House : " + player.InHouse);
            text.Add(" ");
            text.Add("ACCOUNT INFORMATION ");
            text.Add("  - Account Name & IP : " + player.Client.Account.Name + " from " + player.Client.Account.LastLoginIP);
            text.Add("  - Priv. Level : " + player.Client.Account.PrivLevel);
            text.Add("  - Client Version: " + player.Client.Account.LastClientVersion);
            text.Add(" ");
            text.Add("CHARACTER STATS ");

            String sCurrent = "";
            String sTitle = "";
            int cnt = 0;

            for (eProperty stat = eProperty.Stat_First; stat <= eProperty.Stat_Last; stat++, cnt++)
            {
                sTitle += GlobalConstants.PropertyToName(stat) + "/";
                sCurrent += player.GetModified(stat) + "/";
                if (cnt == 3)
//.........这里部分代码省略.........
开发者ID:uvbs,项目名称:Dawn-of-Light-core,代码行数:101,代码来源:Player.cs


注:本文中的GamePlayer.GetType方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。