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C# GamePlayer.RemoveAllStyles方法代码示例

本文整理汇总了C#中GamePlayer.RemoveAllStyles方法的典型用法代码示例。如果您正苦于以下问题:C# GamePlayer.RemoveAllStyles方法的具体用法?C# GamePlayer.RemoveAllStyles怎么用?C# GamePlayer.RemoveAllStyles使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GamePlayer的用法示例。


在下文中一共展示了GamePlayer.RemoveAllStyles方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: PromotePlayer

		/// <summary>
		/// Called to promote a player
		/// </summary>
		/// <param name="player">the player to promote</param>
		/// <param name="classid">the new classid</param>
		/// <param name="messageToPlayer">the message for the player</param>
		/// <param name="gifts">Array of inventory items as promotion gifts</param>
		/// <returns>true if successfull</returns>
		public bool PromotePlayer(GamePlayer player, int classid, string messageToPlayer, InventoryItem[] gifts)
		{

			if (player == null) return false;

			ICharacterClass oldClass = player.CharacterClass;

			// Player was promoted
			if (player.SetCharacterClass(classid))
			{
				player.RemoveAllStyles();
				player.RemoveAllAbilities();
				player.RemoveAllSpellLines();

				if (messageToPlayer != "")
					player.Out.SendMessage(LanguageMgr.GetTranslation(player.Client.Account.Language, "GameTrainer.PromotePlayer.Says", this.Name, messageToPlayer), eChatType.CT_System, eChatLoc.CL_PopupWindow);
				player.Out.SendMessage(LanguageMgr.GetTranslation(player.Client.Account.Language, "GameTrainer.PromotePlayer.Upgraded", player.CharacterClass.Name), eChatType.CT_Important, eChatLoc.CL_SystemWindow);

				player.CharacterClass.OnLevelUp(player, player.Level);
				player.RefreshSpecDependantSkills(true);
				player.StartPowerRegeneration();
				player.Out.SendUpdatePlayerSkills();
				player.Out.SendUpdatePlayer();
				// drop any non usable item
				CheckAbilityToUseItem(player);

				// Initiate equipment
				if (gifts != null && gifts.Length > 0)
				{
					for (int i = 0; i < gifts.Length; i++)
					{
						player.ReceiveItem(this, gifts[i]);
					}
				}

				// after gifts
				player.Out.SendMessage(LanguageMgr.GetTranslation(player.Client.Account.Language, "GameTrainer.PromotePlayer.Accepted", player.CharacterClass.Profession), eChatType.CT_Important, eChatLoc.CL_SystemWindow);

				Notify(GameTrainerEvent.PlayerPromoted, this, new PlayerPromotedEventArgs(player, oldClass));

				player.SaveIntoDatabase();
				return true;
			}
			return false;
		}
开发者ID:mynew4,项目名称:DAoC,代码行数:53,代码来源:GameTrainer.cs

示例2: OnLevelUp

        /// <summary>
        /// Update all skills and add new for current level
        /// </summary>
        /// <param name="player"></param>
        public override void OnLevelUp(GamePlayer player, int previousLevel)
        {
            base.OnLevelUp(player, previousLevel);

            player.AddAbility(SkillBase.GetAbility(Abilities.Sprint));
            player.AddAbility(SkillBase.GetAbility(Abilities.Weapon_MaulerStaff));
            player.AddAbility(SkillBase.GetAbility(Abilities.Weapon_FistWraps));

            player.RemoveSpecialization(Specs.Sword);
            player.RemoveSpecialization(Specs.Hammer);
            player.RemoveSpecialization(Specs.Axe);
            player.RemoveSpecialization(Specs.Parry);
            player.RemoveAllStyles();
            player.RemoveAbility(Abilities.MidArmor);
            player.RemoveAbility(Abilities.Weapon_Axes);
            player.RemoveAbility(Abilities.Weapon_Hammers);
            player.RemoveAbility(Abilities.Weapon_Swords);
            player.AddAbility(SkillBase.GetAbility(Abilities.MidArmor, ArmorLevel.Leather));
            player.AddAbility(SkillBase.GetAbility(Abilities.DefensiveCombatPowerRegeneration, 1));

            player.AddAbility(SkillBase.GetAbility(Abilities.Evade, 1));

            player.AddSpellLine(SkillBase.GetSpellLine("Aura Manipulation"));
            player.AddSpellLine(SkillBase.GetSpellLine("Magnetism"));
            player.AddSpellLine(SkillBase.GetSpellLine("Power Strikes"));

            player.AddSpecialization(SkillBase.GetSpecialization(Specs.Aura_Manipulation));
            player.AddSpecialization(SkillBase.GetSpecialization(Specs.Magnetism));
            player.AddSpecialization(SkillBase.GetSpecialization(Specs.Power_Strikes));
            player.AddSpecialization(SkillBase.GetSpecialization(Specs.Mauler_Staff));
            player.AddSpecialization(SkillBase.GetSpecialization(Specs.Fist_Wraps));

            if (player.Level >= 7)
            {
                player.AddAbility(SkillBase.GetAbility(Abilities.Protect, 1));
            }
            if (player.Level >= 13)
            {
                player.AddAbility(SkillBase.GetAbility(Abilities.Protect, 2));
            }
            if (player.Level >= 15)
            {
                player.AddAbility(SkillBase.GetAbility(Abilities.Tireless));
                player.AddAbility(SkillBase.GetAbility(Abilities.Evade, 2));
            }
            if (player.Level >= 18)
            {
                player.AddAbility(SkillBase.GetAbility(Abilities.Protect, 3));
            }
        }
开发者ID:uvbs,项目名称:Dawn-of-Light-core,代码行数:54,代码来源:ClassMaulerMid.cs

示例3: RespecDialogResponse

		protected void RespecDialogResponse(GamePlayer player, byte response)
		{

			if (response != 0x01) return; //declined

			int specPoints = 0;
			int realmSpecPoints = 0;

			if (player.TempProperties.getProperty(ALL_RESPEC, false))
			{
				specPoints = player.RespecAll();
				player.TempProperties.removeProperty(ALL_RESPEC);
			}
			if (player.TempProperties.getProperty(DOL_RESPEC, false))
			{
				specPoints = player.RespecDOL();
				player.TempProperties.removeProperty(DOL_RESPEC);
			}
			if (player.TempProperties.getProperty(RA_RESPEC, false))
			{
				realmSpecPoints = player.RespecRealm();
				player.TempProperties.removeProperty(RA_RESPEC);
			}
			if (player.TempProperties.getProperty<object>(LINE_RESPEC, null) != null)
			{
				Specialization specLine = (Specialization)player.TempProperties.getProperty<object>(LINE_RESPEC, null);
				specPoints = player.RespecSingle(specLine);
				player.TempProperties.removeProperty(LINE_RESPEC);
			}
			if (player.TempProperties.getProperty(BUY_RESPEC, false))
			{
				player.TempProperties.removeProperty(BUY_RESPEC);
				if (player.RespecCost >= 0 && player.RemoveMoney(player.RespecCost * 10000))
				{
                    InventoryLogging.LogInventoryAction(player, "(respec)", eInventoryActionType.Merchant, player.RespecCost * 10000);
					player.RespecAmountSingleSkill++;
					player.RespecBought++;
					DisplayMessage(player, "You bought a single line respec!");
				}
				player.Out.SendUpdateMoney();
			}			
			// Assign full points returned
			if (specPoints > 0)
			{
				player.SkillSpecialtyPoints += specPoints;
				player.RemoveAllStyles(); // Kill styles
				player.UpdateSpellLineLevels(false);
				DisplayMessage(player, "You regain " + specPoints + " specialization points!");
			}
			if (realmSpecPoints > 0)
			{
				player.RealmSpecialtyPoints += realmSpecPoints;
				DisplayMessage(player, "You regain " + realmSpecPoints + " realm specialization points!");
			}
			player.RefreshSpecDependantSkills(false);
			// Notify Player of points
			player.Out.SendUpdatePlayerSkills();
			player.Out.SendUpdatePoints();
			player.Out.SendUpdatePlayer();
			player.SendTrainerWindow();
			player.SaveIntoDatabase();
		}
开发者ID:boscorillium,项目名称:dol,代码行数:62,代码来源:respec.cs

示例4: SetClass

        public void SetClass(GamePlayer target, int classID)
        {
            //remove all their tricks and abilities!
            target.RemoveAllSkills();
            target.RemoveAllSpecs();
            target.RemoveAllSpellLines();
            target.RemoveAllStyles();

            //reset before, and after changing the class.
            target.Reset();
            target.SetCharacterClass(classID);
            target.Reset();

            //this is just for additional updates
            //that add all the new class changes.
            target.OnLevelUp(0);

            target.Out.SendUpdatePlayer();
            target.Out.SendUpdatePlayerSkills();
            target.Out.SendUpdatePoints();
        }
开发者ID:uvbs,项目名称:Dawn-of-Light-core,代码行数:21,代码来源:Player.cs

示例5: OnLevelUp

		/// <summary>
		/// Update all skills and add new for current level
		/// </summary>
		/// <param name="player"></param>
		public override void OnLevelUp(GamePlayer player)
		{
			base.OnLevelUp(player);

			player.AddAbility(SkillBase.GetAbility(Abilities.Sprint));
			player.AddAbility(SkillBase.GetAbility(Abilities.Weapon_MaulerStaff));
			player.AddAbility(SkillBase.GetAbility(Abilities.Weapon_FistWraps));

			player.RemoveSpecialization(Specs.Slash);
            player.RemoveSpecialization(Specs.Thrust);
            player.RemoveSpecialization(Specs.Parry);
            player.RemoveSpecialization(Specs.Crush);
            player.RemoveAllStyles();
            player.RemoveAbility(Abilities.AlbArmor);
			player.RemoveAbility(Abilities.Shield);
			player.RemoveAbility(Abilities.Weapon_Slashing);
			player.RemoveAbility(Abilities.Weapon_Thrusting);
			player.RemoveAbility(Abilities.Weapon_Crushing);
            player.AddAbility(SkillBase.GetAbility(Abilities.AlbArmor, ArmorLevel.Leather));
			player.AddAbility(SkillBase.GetAbility(Abilities.DefensiveCombatPowerRegeneration, 1));

			player.AddAbility(SkillBase.GetAbility(Abilities.Evade, 1));

			player.AddSpellLine(SkillBase.GetSpellLine("Aura Manipulation"));
			player.AddSpellLine(SkillBase.GetSpellLine("Magnetism"));
			player.AddSpellLine(SkillBase.GetSpellLine("Power Strikes"));

			player.AddSpecialization(SkillBase.GetSpecialization(Specs.Aura_Manipulation));
			player.AddSpecialization(SkillBase.GetSpecialization(Specs.Magnetism));
			player.AddSpecialization(SkillBase.GetSpecialization(Specs.Power_Strikes));
			player.AddSpecialization(SkillBase.GetSpecialization(Specs.Mauler_Staff));
			player.AddSpecialization(SkillBase.GetSpecialization(Specs.Fist_Wraps));

			if (player.Level >= 7)
			{
				player.AddAbility(SkillBase.GetAbility(Abilities.Protect, 1));
			}
			if (player.Level >= 13)
			{
				player.AddAbility(SkillBase.GetAbility(Abilities.Protect, 2));
			}
			if (player.Level >= 15)
			{
				player.AddAbility(SkillBase.GetAbility(Abilities.Tireless));
				player.AddAbility(SkillBase.GetAbility(Abilities.Evade, 2));
			}
			if (player.Level >= 18)
			{
				player.AddAbility(SkillBase.GetAbility(Abilities.Protect, 3));
			}
		}
开发者ID:boscorillium,项目名称:dol,代码行数:55,代码来源:ClassMaulerAlb.cs


注:本文中的GamePlayer.RemoveAllStyles方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。