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C# GamePlayer.ShowFirstPawnAtEnd方法代码示例

本文整理汇总了C#中GamePlayer.ShowFirstPawnAtEnd方法的典型用法代码示例。如果您正苦于以下问题:C# GamePlayer.ShowFirstPawnAtEnd方法的具体用法?C# GamePlayer.ShowFirstPawnAtEnd怎么用?C# GamePlayer.ShowFirstPawnAtEnd使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GamePlayer的用法示例。


在下文中一共展示了GamePlayer.ShowFirstPawnAtEnd方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Update

        public override void Update(GameTime deltaTime, GamePlayer player)
        {
            if (player.ActivePawn != null)
            {
                // Show idle animation if done
                if (player.ActivePawn.AnimationPlayer.Done)
                {
                    if (player.PawnsAtEnd == 0)
                        player.ShowFirstPawnAtEnd();
                    else if (player.PawnsAtEnd == 1)
                        player.ShowSecondPawnAtEnd();

                    // Increment number of pawns reached end for this player
                    player.PawnsAtEnd += 1;

                    if (player.PawnsAtEnd == player.Pawns.Count)
                    {
                        // Player has won the game so fire a player won event with this players index
                        // attached to it
                        PlayerWonEvent wonEvent = new PlayerWonEvent(player.Index);
                        wonEvent.Fire();
                    }
                    else
                    {
                        // Otherwise end turn
                        player.ChangeState_EndOfTurn();
                    }
                }
                else
                    player.ActivePawn.ShowTrail();
            }

            // MAKE sure this is after changing state
            base.Update(deltaTime, player);
        }
开发者ID:Imortilize,项目名称:Psynergy-Engine,代码行数:35,代码来源:GamePlayerStateEndOfBoard.cs


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