本文整理汇总了C#中GamePlayer.ShowSecondPawnAtEnd方法的典型用法代码示例。如果您正苦于以下问题:C# GamePlayer.ShowSecondPawnAtEnd方法的具体用法?C# GamePlayer.ShowSecondPawnAtEnd怎么用?C# GamePlayer.ShowSecondPawnAtEnd使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GamePlayer
的用法示例。
在下文中一共展示了GamePlayer.ShowSecondPawnAtEnd方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Update
public override void Update(GameTime deltaTime, GamePlayer player)
{
if (player.ActivePawn != null)
{
// Show idle animation if done
if (player.ActivePawn.AnimationPlayer.Done)
{
if (player.PawnsAtEnd == 0)
player.ShowFirstPawnAtEnd();
else if (player.PawnsAtEnd == 1)
player.ShowSecondPawnAtEnd();
// Increment number of pawns reached end for this player
player.PawnsAtEnd += 1;
if (player.PawnsAtEnd == player.Pawns.Count)
{
// Player has won the game so fire a player won event with this players index
// attached to it
PlayerWonEvent wonEvent = new PlayerWonEvent(player.Index);
wonEvent.Fire();
}
else
{
// Otherwise end turn
player.ChangeState_EndOfTurn();
}
}
else
player.ActivePawn.ShowTrail();
}
// MAKE sure this is after changing state
base.Update(deltaTime, player);
}