本文整理汇总了C#中GamePlayer.ChangeState_PreMovement方法的典型用法代码示例。如果您正苦于以下问题:C# GamePlayer.ChangeState_PreMovement方法的具体用法?C# GamePlayer.ChangeState_PreMovement怎么用?C# GamePlayer.ChangeState_PreMovement使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GamePlayer
的用法示例。
在下文中一共展示了GamePlayer.ChangeState_PreMovement方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Update
public override void Update(GameTime deltaTime, GamePlayer player)
{
if (player.PreDecisionRoll == 0)
{
if (player.Dice != null)
{
// If the dice has stopped rolling
if (player.Dice.IsStationary())
{
// Calculate the dice roll number and generate roll data
// Get the dice roll and then take the square stats into account to determine the final
// dice roll value
player.PreDecisionRoll = player.Dice.FindResult();
// Get the square decision data
player.GenerateDecisionData();
// Focus the camera back onto the player
PlayerManager.Instance.SetCameraFocus(player.Index);
// Zoom out
player.ZoomOut();
// Move to the zoom camera state
//player.CameraZoom = true;
// Remove player ui objects ( for now all of them here )
//player.RemoveUIInterfaceObjects();
// Change to pre movement state
player.ChangeState_PreMovement();
}
// Show selected effect
player.ActivePawn.ShowSelected();
}
}
// MAKE sure this is after changing state
base.Update(deltaTime, player);
}
示例2: Update
public override void Update(GameTime deltaTime, GamePlayer player)
{
QuestionManager questions = QuestionManager.Instance;
Player.PlayerControl control = player.Control;
// Question has been answered
if (questions.IsQuestionAnswered() || (control == Player.PlayerControl.AI))
{
bool answer = false;
if ( control == Player.PlayerControl.Human )
answer = questions.QuestionAnswer();
else if (control == Player.PlayerControl.AI)
{
int number = m_Random.Next(0, 10);
if (number < 5)
answer = true;
else
answer = false;
}
if (answer == true)
{
UIManager.Instance.AddText3DObject("correcttext", "Correct", (player.ActivePawn.transform.Position + new Vector3(0, +15, 0)), Color.ForestGreen, 1.5f);
// Set player to move two spaces forward
player.Data = new BoardSquare.DecisionData(m_BonusMoveSquares);
}
else
{
UIManager.Instance.AddText3DObject("incorrecttext", "Incorrect", (player.ActivePawn.transform.Position + new Vector3(0, +15, 0)), Color.OrangeRed, 1.5f);
// Set player to move to spaces backwards
player.Data = new BoardSquare.DecisionData(m_BonusMoveSquares);
}
// Remove question
questions.Remove();
// Change to end of turn state straight away for now
player.ChangeState_PreMovement();
}
// MAKE sure this is after changing state
base.Update(deltaTime, player);
}