本文整理汇总了C#中GamePlayer.RemoveSpellLine方法的典型用法代码示例。如果您正苦于以下问题:C# GamePlayer.RemoveSpellLine方法的具体用法?C# GamePlayer.RemoveSpellLine怎么用?C# GamePlayer.RemoveSpellLine使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GamePlayer
的用法示例。
在下文中一共展示了GamePlayer.RemoveSpellLine方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnLevelUp
public override void OnLevelUp(GamePlayer player)
{
base.OnLevelUp(player);
//Remove
player.RemoveSpellLine("Darkness");
player.RemoveSpellLine("Suppression");
player.RemoveSpecialization(Specs.Darkness);
player.RemoveSpecialization(Specs.Suppression);
// Specializations
player.AddSpecialization(SkillBase.GetSpecialization(Specs.Cursing));
player.AddSpecialization(SkillBase.GetSpecialization(Specs.Hexing));
player.AddSpecialization(SkillBase.GetSpecialization(Specs.Witchcraft));
// Spell lines
player.AddSpellLine(SkillBase.GetSpellLine("Cursing"));
player.AddSpellLine(SkillBase.GetSpellLine("Cursing Spec"));
player.AddSpellLine(SkillBase.GetSpellLine("Hexing"));
player.AddSpellLine(SkillBase.GetSpellLine("Witchcraft"));
if (player.Level >= 6)
{
player.AddAbility(SkillBase.GetAbility(Abilities.Tireless));
}
}
示例2: OnLevelUp
/// <summary>
/// Update all skills and add new for current level
/// </summary>
/// <param name="player"></param>
public override void OnLevelUp(GamePlayer player, int previousLevel)
{
base.OnLevelUp(player, previousLevel);
// Specializations
player.AddAbility(SkillBase.GetAbility(Abilities.Weapon_Scythe));
player.AddSpecialization(SkillBase.GetSpecialization(Specs.Scythe));
player.AddSpecialization(SkillBase.GetSpecialization(Specs.Parry));
// Spell lines
player.AddSpellLine(SkillBase.GetSpellLine("Valewalker Arb Path Spec"));
// Forester class adds "Arboreal Path" so we need to remove it here
player.RemoveSpellLine( "Arboreal Path" );
player.AddSpellLine(SkillBase.GetSpellLine("Valewalker Arboreal Path Base")); //immolation spells
if (player.Level >= 5)
{
player.AddAbility(SkillBase.GetAbility(Abilities.Evade, 1));
}
if (player.Level >= 10)
{
player.AddAbility(SkillBase.GetAbility(Abilities.Evade, 2));
}
if (player.Level >= 15)
{
player.AddAbility(SkillBase.GetAbility(Abilities.Tireless));
player.AddAbility(SkillBase.GetAbility(Abilities.Protect, 1));
}
if(player.Level >= 19)
{
player.AddAbility(SkillBase.GetAbility(Abilities.Intercept));
}
if (player.Level >= 20)
{
player.AddAbility(SkillBase.GetAbility(Abilities.Evade, 3));
}
if(player.Level >= 23)
{
player.AddAbility(SkillBase.GetAbility(Abilities.Protect, 2));
}
if (player.Level >= 30)
{
player.AddAbility(SkillBase.GetAbility(Abilities.Evade, 4));
}
if(player.Level >= 32)
{
player.AddAbility(SkillBase.GetAbility(Abilities.Protect, 3));
}
}
示例3: OnLevelUp
/// <summary>
/// Update all skills and add new for current level
/// </summary>
/// <param name="player"></param>
public override void OnLevelUp(GamePlayer player)
{
base.OnLevelUp(player);
player.RemoveAbility(Abilities.AlbArmor);
player.AddAbility(SkillBase.GetAbility(Abilities.AlbArmor, ArmorLevel.Cloth));
player.AddAbility(SkillBase.GetAbility(Abilities.Weapon_Flexible));
player.AddSpecialization(SkillBase.GetSpecialization(Specs.Flexible));
player.AddSpecialization(SkillBase.GetSpecialization(Specs.Crush));
player.AddSpecialization(SkillBase.GetSpecialization(Specs.Shields));
player.AddSpellLine(SkillBase.GetSpellLine("Heretic Rejuvenation Spec"));
player.RemoveSpellLine("Enhancement");
player.AddSpellLine(SkillBase.GetSpellLine("Heretic Enhancement"));
player.AddSpellLine(SkillBase.GetSpellLine("Heretic Enhancement Spec"));
if (player.Level >= 15)
{
player.AddAbility(SkillBase.GetAbility(Abilities.Tireless));
}
}