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C# GamePlayer.GetExperienceNeededForLevel方法代码示例

本文整理汇总了C#中GamePlayer.GetExperienceNeededForLevel方法的典型用法代码示例。如果您正苦于以下问题:C# GamePlayer.GetExperienceNeededForLevel方法的具体用法?C# GamePlayer.GetExperienceNeededForLevel怎么用?C# GamePlayer.GetExperienceNeededForLevel使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GamePlayer的用法示例。


在下文中一共展示了GamePlayer.GetExperienceNeededForLevel方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Interact

		/// <summary>
		/// Interact with trainer
		/// </summary>
		/// <param name="player"></param>
		/// <returns></returns>
		public override bool Interact(GamePlayer player)
		{
			if (!base.Interact(player)) return false;

			// Turn to face player
			TurnTo(player, 10000);

			// Unknown class must be used for multitrainer
			if (CanTrain(player))
			{
				player.Out.SendTrainerWindow();
				
				player.GainExperience(GameLiving.eXPSource.Other, 0);//levelup

				if (player.FreeLevelState == 2)
				{
					player.DBCharacter.LastFreeLevel = player.Level;
					//long xp = GameServer.ServerRules.GetExperienceForLevel(player.PlayerCharacter.LastFreeLevel + 3) - GameServer.ServerRules.GetExperienceForLevel(player.PlayerCharacter.LastFreeLevel + 2);
					long xp = player.GetExperienceNeededForLevel(player.DBCharacter.LastFreeLevel + 1) - player.GetExperienceNeededForLevel(player.DBCharacter.LastFreeLevel);
					//player.PlayerCharacter.LastFreeLevel = player.Level;
					player.GainExperience(GameLiving.eXPSource.Other, xp);
					player.DBCharacter.LastFreeLeveled = DateTime.Now;
					player.Out.SendPlayerFreeLevelUpdate();
				}
			}

			if (CanTrainChampionLevels(player))
			{
				player.Out.SendChampionTrainerWindow((int)m_championTrainerType);
			}

			return true;
		}
开发者ID:mynew4,项目名称:DAoC,代码行数:38,代码来源:GameTrainer.cs

示例2: ExperiencePercent

            /// <summary>
            /// Experience awarded for completing this quest. This is a percentage
            /// of the amount of experience the questing player needs to get from
            /// their current level to the next level, not taking into account any
            /// experience the player already has gained towards the next level.
            /// Because this depends on the current level of the interacting player
            /// it doesn't make sense to change it from your scripts.
            /// </summary>
            public int ExperiencePercent(GamePlayer player)
            {
                int currentLevel = player.Level;
                if (currentLevel > player.MaxLevel)
                    return 0;
                long experienceToLevel = player.GetExperienceNeededForLevel(currentLevel + 1) -
                    player.GetExperienceNeededForLevel(currentLevel);

                return (int)((m_experience * 100) / experienceToLevel);
            }
开发者ID:uvbs,项目名称:Dawn-of-Light-core,代码行数:18,代码来源:RewardQuest.cs


注:本文中的GamePlayer.GetExperienceNeededForLevel方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。