本文整理汇总了C#中GamePlayer.RemoveSpecialization方法的典型用法代码示例。如果您正苦于以下问题:C# GamePlayer.RemoveSpecialization方法的具体用法?C# GamePlayer.RemoveSpecialization怎么用?C# GamePlayer.RemoveSpecialization使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GamePlayer
的用法示例。
在下文中一共展示了GamePlayer.RemoveSpecialization方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnLevelUp
public override void OnLevelUp(GamePlayer player)
{
base.OnLevelUp(player);
//Remove
player.RemoveSpellLine("Darkness");
player.RemoveSpellLine("Suppression");
player.RemoveSpecialization(Specs.Darkness);
player.RemoveSpecialization(Specs.Suppression);
// Specializations
player.AddSpecialization(SkillBase.GetSpecialization(Specs.Cursing));
player.AddSpecialization(SkillBase.GetSpecialization(Specs.Hexing));
player.AddSpecialization(SkillBase.GetSpecialization(Specs.Witchcraft));
// Spell lines
player.AddSpellLine(SkillBase.GetSpellLine("Cursing"));
player.AddSpellLine(SkillBase.GetSpellLine("Cursing Spec"));
player.AddSpellLine(SkillBase.GetSpellLine("Hexing"));
player.AddSpellLine(SkillBase.GetSpellLine("Witchcraft"));
if (player.Level >= 6)
{
player.AddAbility(SkillBase.GetAbility(Abilities.Tireless));
}
}
示例2: OnLevelUp
/// <summary>
/// Update all skills and add new for current level
/// </summary>
/// <param name="player"></param>
public override void OnLevelUp(GamePlayer player, int previousLevel)
{
base.OnLevelUp(player, previousLevel);
player.AddAbility(SkillBase.GetAbility(Abilities.Sprint));
player.AddAbility(SkillBase.GetAbility(Abilities.Weapon_MaulerStaff));
player.AddAbility(SkillBase.GetAbility(Abilities.Weapon_FistWraps));
player.RemoveSpecialization(Specs.Slash);
player.RemoveSpecialization(Specs.Thrust);
player.RemoveSpecialization(Specs.Parry);
player.RemoveSpecialization(Specs.Crush);
player.RemoveAllStyles();
player.RemoveAbility(Abilities.AlbArmor);
player.RemoveAbility(Abilities.Shield);
player.RemoveAbility(Abilities.Weapon_Slashing);
player.RemoveAbility(Abilities.Weapon_Thrusting);
player.RemoveAbility(Abilities.Weapon_Crushing);
player.AddAbility(SkillBase.GetAbility(Abilities.AlbArmor, ArmorLevel.Leather));
player.AddAbility(SkillBase.GetAbility(Abilities.DefensiveCombatPowerRegeneration, 1));
player.AddAbility(SkillBase.GetAbility(Abilities.Evade, 1));
player.AddSpellLine(SkillBase.GetSpellLine("Aura Manipulation"));
player.AddSpellLine(SkillBase.GetSpellLine("Magnetism"));
player.AddSpellLine(SkillBase.GetSpellLine("Power Strikes"));
player.AddSpecialization(SkillBase.GetSpecialization(Specs.Aura_Manipulation));
player.AddSpecialization(SkillBase.GetSpecialization(Specs.Magnetism));
player.AddSpecialization(SkillBase.GetSpecialization(Specs.Power_Strikes));
player.AddSpecialization(SkillBase.GetSpecialization(Specs.Mauler_Staff));
player.AddSpecialization(SkillBase.GetSpecialization(Specs.Fist_Wraps));
if (player.Level >= 7)
{
player.AddAbility(SkillBase.GetAbility(Abilities.Protect, 1));
}
if (player.Level >= 13)
{
player.AddAbility(SkillBase.GetAbility(Abilities.Protect, 2));
}
if (player.Level >= 15)
{
player.AddAbility(SkillBase.GetAbility(Abilities.Tireless));
player.AddAbility(SkillBase.GetAbility(Abilities.Evade, 2));
}
if (player.Level >= 18)
{
player.AddAbility(SkillBase.GetAbility(Abilities.Protect, 3));
}
}
示例3: OnLevelUp
public override void OnLevelUp(GamePlayer player)
{
base.OnLevelUp(player);
player.RemoveSpecialization(Specs.Axe);
player.RemoveSpecialization(Specs.Hammer);
player.AddSpecialization(SkillBase.GetSpecialization(Specs.Shields));
player.AddSpecialization(SkillBase.GetSpecialization(Specs.Spear));
player.AddSpecialization(SkillBase.GetSpecialization(Specs.Sword));
player.AddSpecialization(SkillBase.GetSpecialization(Specs.Mending));
player.AddAbility(SkillBase.GetAbility(Abilities.Weapon_Swords));
player.AddAbility(SkillBase.GetAbility(Abilities.Weapon_Spears));
player.AddAbility(SkillBase.GetAbility(Abilities.Guard, 1));
player.AddSpecialization(SkillBase.GetSpecialization(Specs.OdinsWill));
player.AddSpellLine(SkillBase.GetSpellLine("Odin's Will"));
player.AddSpellLine(SkillBase.GetSpellLine("Mending"));
player.AddSpellLine(SkillBase.GetSpellLine("Valkyrie Mending Spec"));
if (player.Level >= 7)
{
player.AddAbility(SkillBase.GetAbility(Abilities.Engage));
player.AddAbility(SkillBase.GetAbility(Abilities.Protect, 1));
}
if (player.Level >= 10)
{
player.AddAbility(SkillBase.GetAbility(Abilities.Shield, ShieldLevel.Large));
player.AddAbility(SkillBase.GetAbility(Abilities.Guard, 2));
}
if (player.Level >= 12)
{
player.AddAbility(SkillBase.GetAbility(Abilities.MidArmor, ArmorLevel.Chain));
}
if (player.Level >= 15)
{
player.AddAbility(SkillBase.GetAbility(Abilities.Guard, 3));
player.AddAbility(SkillBase.GetAbility(Abilities.Tireless));
}
if (player.Level >= 20)
{
player.AddAbility(SkillBase.GetAbility(Abilities.Protect, 2));
}
}
示例4: OnLevelUp
/// <summary>
/// Update all skills and add new for current level
/// </summary>
/// <param name="player"></param>
public override void OnLevelUp(GamePlayer player)
{
base.OnLevelUp(player);
player.AddAbility(SkillBase.GetAbility(Abilities.Sprint));
player.AddAbility(SkillBase.GetAbility(Abilities.Weapon_MaulerStaff));
player.AddAbility(SkillBase.GetAbility(Abilities.Weapon_FistWraps));
player.RemoveSpecialization(Specs.Sword);
player.RemoveSpecialization(Specs.Hammer);
player.RemoveSpecialization(Specs.Axe);
player.RemoveSpecialization(Specs.Parry);
player.RemoveAllStyles();
player.RemoveAbility(Abilities.MidArmor);
player.RemoveAbility(Abilities.Weapon_Axes);
player.RemoveAbility(Abilities.Weapon_Hammers);
player.RemoveAbility(Abilities.Weapon_Swords);
player.AddAbility(SkillBase.GetAbility(Abilities.MidArmor, ArmorLevel.Leather));
player.AddAbility(SkillBase.GetAbility(Abilities.DefensiveCombatPowerRegeneration, 1));
player.AddAbility(SkillBase.GetAbility(Abilities.Evade, 1));
player.AddSpellLine(SkillBase.GetSpellLine("Aura Manipulation"));
player.AddSpellLine(SkillBase.GetSpellLine("Magnetism"));
player.AddSpellLine(SkillBase.GetSpellLine("Power Strikes"));
player.AddSpecialization(SkillBase.GetSpecialization(Specs.Aura_Manipulation));
player.AddSpecialization(SkillBase.GetSpecialization(Specs.Magnetism));
player.AddSpecialization(SkillBase.GetSpecialization(Specs.Power_Strikes));
player.AddSpecialization(SkillBase.GetSpecialization(Specs.Mauler_Staff));
player.AddSpecialization(SkillBase.GetSpecialization(Specs.Fist_Wraps));
if (player.Level >= 7)
{
player.AddAbility(SkillBase.GetAbility(Abilities.Protect, 1));
}
if (player.Level >= 13)
{
player.AddAbility(SkillBase.GetAbility(Abilities.Protect, 2));
}
if (player.Level >= 15)
{
player.AddAbility(SkillBase.GetAbility(Abilities.Tireless));
player.AddAbility(SkillBase.GetAbility(Abilities.Evade, 2));
}
if (player.Level >= 18)
{
player.AddAbility(SkillBase.GetAbility(Abilities.Protect, 3));
}
}