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C# GamePlayer.SetCharacterClass方法代码示例

本文整理汇总了C#中GamePlayer.SetCharacterClass方法的典型用法代码示例。如果您正苦于以下问题:C# GamePlayer.SetCharacterClass方法的具体用法?C# GamePlayer.SetCharacterClass怎么用?C# GamePlayer.SetCharacterClass使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GamePlayer的用法示例。


在下文中一共展示了GamePlayer.SetCharacterClass方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: PromotePlayer

		/// <summary>
		/// Called to promote a player
		/// </summary>
		/// <param name="player">the player to promote</param>
		/// <param name="classid">the new classid</param>
		/// <param name="messageToPlayer">the message for the player</param>
		/// <param name="gifts">Array of inventory items as promotion gifts</param>
		/// <returns>true if successfull</returns>
		public bool PromotePlayer(GamePlayer player, int classid, string messageToPlayer, InventoryItem[] gifts)
		{

			if (player == null) return false;

			ICharacterClass oldClass = player.CharacterClass;

			// Player was promoted
			if (player.SetCharacterClass(classid))
			{
				player.RemoveAllStyles();
				player.RemoveAllAbilities();
				player.RemoveAllSpellLines();

				if (messageToPlayer != "")
					player.Out.SendMessage(LanguageMgr.GetTranslation(player.Client.Account.Language, "GameTrainer.PromotePlayer.Says", this.Name, messageToPlayer), eChatType.CT_System, eChatLoc.CL_PopupWindow);
				player.Out.SendMessage(LanguageMgr.GetTranslation(player.Client.Account.Language, "GameTrainer.PromotePlayer.Upgraded", player.CharacterClass.Name), eChatType.CT_Important, eChatLoc.CL_SystemWindow);

				player.CharacterClass.OnLevelUp(player, player.Level);
				player.RefreshSpecDependantSkills(true);
				player.StartPowerRegeneration();
				player.Out.SendUpdatePlayerSkills();
				player.Out.SendUpdatePlayer();
				// drop any non usable item
				CheckAbilityToUseItem(player);

				// Initiate equipment
				if (gifts != null && gifts.Length > 0)
				{
					for (int i = 0; i < gifts.Length; i++)
					{
						player.ReceiveItem(this, gifts[i]);
					}
				}

				// after gifts
				player.Out.SendMessage(LanguageMgr.GetTranslation(player.Client.Account.Language, "GameTrainer.PromotePlayer.Accepted", player.CharacterClass.Profession), eChatType.CT_Important, eChatLoc.CL_SystemWindow);

				Notify(GameTrainerEvent.PlayerPromoted, this, new PlayerPromotedEventArgs(player, oldClass));

				player.SaveIntoDatabase();
				return true;
			}
			return false;
		}
开发者ID:mynew4,项目名称:DAoC,代码行数:53,代码来源:GameTrainer.cs

示例2: SetClass

        public void SetClass(GamePlayer target, int classID)
        {
            //remove all their tricks and abilities!
            target.RemoveAllSkills();
            target.RemoveAllSpecs();
            target.RemoveAllSpellLines();
            target.RemoveAllStyles();

            //reset before, and after changing the class.
            target.Reset();
            target.SetCharacterClass(classID);
            target.Reset();

            //this is just for additional updates
            //that add all the new class changes.
            target.OnLevelUp(0);

            target.Out.SendUpdatePlayer();
            target.Out.SendUpdatePlayerSkills();
            target.Out.SendUpdatePoints();
        }
开发者ID:uvbs,项目名称:Dawn-of-Light-core,代码行数:21,代码来源:Player.cs


注:本文中的GamePlayer.SetCharacterClass方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。