本文整理汇总了C#中Game.getMap方法的典型用法代码示例。如果您正苦于以下问题:C# Game.getMap方法的具体用法?C# Game.getMap怎么用?C# Game.getMap使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Game
的用法示例。
在下文中一共展示了Game.getMap方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: HandlePacket
public unsafe bool HandlePacket(ENetPeer* peer, byte[] data, Game game)
{
var peerInfo = game.getPeerInfo(peer);
if (peerInfo == null || peerInfo.getChampion().isDashing() || peerInfo.getChampion().isDead())
return true;
var request = new MovementReq(data);
var vMoves = new List<Vector2>();//readWaypoints(request.moveData, request.coordCount, game.getMap());
vMoves.Add(new Vector2(peerInfo.getChampion().getX(), peerInfo.getChampion().getY()));
vMoves.Add(new Vector2(request.x, request.y)); // TODO
switch (request.type)
{
case MoveType.STOP:
{
//TODO anticheat, currently it trusts client 100%
peerInfo.getChampion().setPosition(request.x, request.y);
float x = ((request.x) - game.getMap().getWidth()) / 2;
float y = ((request.y) - game.getMap().getHeight()) / 2;
for (var i = 0; i < vMoves.Count; i++)
{
var v = vMoves[i];
v.X = (short)request.x;
v.Y = (short)request.y;
}
Logger.LogCoreInfo("Stopped at x: " + request.x + ", y: " + request.y);
break;
}
case MoveType.EMOTE:
//Logging->writeLine("Emotion");
return true;
case MoveType.ATTACKMOVE:
peerInfo.getChampion().setMoveOrder(MoveOrder.MOVE_ORDER_ATTACKMOVE);
break;
case MoveType.MOVE:
peerInfo.getChampion().setMoveOrder(MoveOrder.MOVE_ORDER_MOVE);
break;
}
// Sometimes the client will send a wrong position as the first one, override it with server data
vMoves[0] = new Vector2(peerInfo.getChampion().getX(), peerInfo.getChampion().getY());
peerInfo.getChampion().setWaypoints(vMoves);
var u = game.getMap().getObjectById(request.targetNetId) as Unit;
if (u == null)
{
peerInfo.getChampion().setTargetUnit(null);
return true;
}
peerInfo.getChampion().setTargetUnit(u);
return true;
}
示例2: HandlePacket
public unsafe bool HandlePacket(ENetPeer* peer, byte[] data, Game game)
{
var spell = new CastSpell(data);
//Todo spellslot 0-3 qwer, 4-5 d f, 6-11 items
// There are some bits triggering this
if ((spell.spellSlotType & 0x0F) > 0)
{
Logger.LogCoreInfo("Summoner Spell Cast");
Logger.LogCoreInfo("Type: " + spell.spellSlotType.ToString("x") + ", Slot " + spell.spellSlot + ", coord " + spell.x + " ; " + spell.y + ", coord2 " + spell.x2 + ", " + spell.y2 + ", target NetId " + spell.targetNetId.ToString("x"));
return true;
}
var futureProjNetId = Game.GetNewNetID();
var spellNetId = Game.GetNewNetID();
var targetObj = game.getMap().getObjectById(spell.targetNetId);
var targetUnit = targetObj as Unit;
var s = game.getPeerInfo(peer).getChampion().castSpell(spell.spellSlot, spell.x, spell.y, targetUnit, futureProjNetId, spellNetId);
if (s == null)
return false;
var response = new CastSpellAns(s, spell.x, spell.y, futureProjNetId, spellNetId);
PacketHandlerManager.getInstace().broadcastPacket(response, Channel.CHL_S2C);
return true;
}
示例3: HandlePacket
public unsafe bool HandlePacket(ENetPeer* peer, byte[] data, Game game)
{
game.IncrementReadyPlayers();
if (game.getReadyPlayers() == game.getPlayers().Count)
{
var start = new StatePacket(PacketCmdS2C.PKT_S2C_StartGame);
PacketHandlerManager.getInstace().broadcastPacket(start, Channel.CHL_S2C);
foreach (var player in game.getPlayers())
{
if (player.Item2.getPeer() == peer && !player.Item2.isVersionMatch())
{
var dm = new SpawnParticle.DebugMessage("Your client version does not match the server. Check the server log for more information.");
PacketHandlerManager.getInstace().sendPacket(peer, dm, Channel.CHL_S2C);
}
}
game.setStarted(true);
}
if (game.isStarted())
{
foreach (var p in game.getPlayers())
{
var map = game.getMap();
map.addObject(p.Item2.getChampion());
// Send the initial game time sync packets, then let the map send another
float gameTime = map.getGameTime() / 1000.0f;
var timer = new GameTimer(gameTime); // 0xC1
PacketHandlerManager.getInstace().sendPacket(p.Item2.getPeer(), timer, Channel.CHL_S2C);
var timer2 = new GameTimerUpdate(gameTime); // 0xC2
PacketHandlerManager.getInstace().sendPacket(p.Item2.getPeer(), timer2, Channel.CHL_S2C);
}
}
return true;
}
示例4: HandlePacket
public unsafe bool HandlePacket(ENetPeer* peer, byte[] data, Game game)
{
var start = new StatePacket2(PacketCmdS2C.PKT_S2C_StartSpawn);
bool p1 = PacketHandlerManager.getInstace().sendPacket(peer, start, Channel.CHL_S2C);
Logger.LogCoreInfo("Spawning map");
int playerId = 0;
ClientInfo playerInfo = null;
foreach (var p in game.getPlayers())
{
if (p.Item2.getPeer() == peer)
playerInfo = p.Item2;
var spawn = new HeroSpawn(p.Item2, playerId++);
PacketHandlerManager.getInstace().sendPacket(peer, spawn, Channel.CHL_S2C);
var info = new PlayerInfo(p.Item2);
PacketHandlerManager.getInstace().sendPacket(peer, info, Channel.CHL_S2C);
p.Item2.getChampion().getStats().setSummonerSpellEnabled(0, true);
p.Item2.getChampion().getStats().setSummonerSpellEnabled(1, true);
// TODO: Recall slot
}
var objects = game.getMap().getObjects();
foreach (var kv in objects)
{
var t = kv.Value as Turret;
if (t != null)
{
var turretSpawn = new TurretSpawn(t);
PacketHandlerManager.getInstace().sendPacket(peer, turretSpawn, Channel.CHL_S2C);
// To suppress game HP-related errors for enemy turrets out of vision
var sh = new SetHealth(t);
PacketHandlerManager.getInstace().sendPacket(peer, sh, Channel.CHL_S2C);
continue;
}
var lp = kv.Value as LevelProp;
if (lp != null)
{
var lpsPacket = new SpawnParticle.LevelPropSpawn(lp);
PacketHandlerManager.getInstace().sendPacket(peer, lpsPacket, Channel.CHL_S2C);
}
}
// Level props are just models, we need button-object minions to allow the client to interact with it
//if (playerInfo != null && playerInfo.getTeam() == TeamId.TEAM_BLUE)
{
// Shop (blue team)
var ms1 = new MinionSpawn2(0xff10c6db);
PacketHandlerManager.getInstace().sendPacket(peer, ms1, Channel.CHL_S2C);
var sh1 = new SetHealth2(0xff10c6db);
PacketHandlerManager.getInstace().sendPacket(peer, sh1, Channel.CHL_S2C);
// Vision for hardcoded objects
// Top inhib
var ms2 = new MinionSpawn2(0xffd23c3e);
PacketHandlerManager.getInstace().sendPacket(peer, ms2, Channel.CHL_S2C);
var sh2 = new SetHealth2(0xffd23c3e);
PacketHandlerManager.getInstace().sendPacket(peer, sh2, Channel.CHL_S2C);
// Mid inhib
var ms3 = new MinionSpawn2(0xff4a20f1);
PacketHandlerManager.getInstace().sendPacket(peer, ms3, Channel.CHL_S2C);
var sh3 = new SetHealth2(0xff4a20f1);
PacketHandlerManager.getInstace().sendPacket(peer, sh3, Channel.CHL_S2C);
// Bottom inhib
var ms4 = new MinionSpawn2(0xff9303e1);
PacketHandlerManager.getInstace().sendPacket(peer, ms4, Channel.CHL_S2C);
var sh4 = new SetHealth2(0xff9303e1);
PacketHandlerManager.getInstace().sendPacket(peer, sh4, Channel.CHL_S2C);
// Nexus
var ms5 = new MinionSpawn2(0xfff97db5);
PacketHandlerManager.getInstace().sendPacket(peer, ms5, Channel.CHL_S2C);
var sh5 = new SetHealth2(0xfff97db5);
PacketHandlerManager.getInstace().sendPacket(peer, sh5, Channel.CHL_S2C);
}
// else if (playerInfo != null && playerInfo.getTeam() == TeamId.TEAM_PURPLE)
{
// Shop (purple team)
var ms1 = new MinionSpawn2(0xffa6170e);
PacketHandlerManager.getInstace().sendPacket(peer, ms1, Channel.CHL_S2C);
var sh1 = new SetHealth2(0xffa6170e);
PacketHandlerManager.getInstace().sendPacket(peer, sh1, Channel.CHL_S2C);
// Vision for hardcoded objects
// Top inhib
var ms2 = new MinionSpawn2(0xff6793d0);
PacketHandlerManager.getInstace().sendPacket(peer, ms2, Channel.CHL_S2C);
var sh2 = new SetHealth2(0xff6793d0);
PacketHandlerManager.getInstace().sendPacket(peer, sh2, Channel.CHL_S2C);
// Mid inhib
//.........这里部分代码省略.........
示例5: HandlePacket
//.........这里部分代码省略.........
debugMsg.Append("List of available commands: ");
foreach (var cc in cmd)
debugMsg.Append(cc + " ");
var dm = new SpawnParticle.DebugMessage(debugMsg.ToString());
PacketHandlerManager.getInstace().sendPacket(peer, dm, Channel.CHL_S2C);
return true;
case ".spawn":
Logger.LogCoreInfo("Not implemented command .spawn");
return true;
case ".size":
float size;
if (split.Length < 2)
return true;
if (float.TryParse(split[1], out size))
game.getPeerInfo(peer).getChampion().getStats().setSize(size);
return true;
case ".junglespawn":
cmd = new string[] { "c baron", "c wolves", "c red", "c blue", "c dragon", "c wraiths", "c golems" };
return true;
case ".skillpoints":
game.getPeerInfo(peer).getChampion().setSkillPoints(17);
var skillUpResponse = new SkillUpPacket(game.getPeerInfo(peer).getChampion().getNetId(), 0, 0, 17);
PacketHandlerManager.getInstace().sendPacket(peer, skillUpResponse, Channel.CHL_GAMEPLAY);
return true;
case ".level":
float lvl;
if (split.Length < 2)
return true;
if (float.TryParse(split[1], out lvl))
{
if (lvl < 1 || lvl > 18)
return true;
game.getPeerInfo(peer).getChampion().getStats().setExp(game.getMap().getExperienceToLevelUp()[(int)lvl - 1]);
//game.peerInfo(peer).getChampion().getStats().setLevel(lvl);
}
return true;
case ".tp":
float x, y;
if (split.Length < 3)
return true;
if (float.TryParse(split[1], out x))
if (float.TryParse(split[2], out y))
PacketNotifier.notifyTeleport(game.getPeerInfo(peer).getChampion(), x, y);
return true;
case ".coords":
Logger.LogCoreInfo("At " + game.getPeerInfo(peer).getChampion().getX() + ";" + game.getPeerInfo(peer).getChampion().getY());
debugMsg.Append("At Coords - X: ");
debugMsg.Append(game.getPeerInfo(peer).getChampion().getX());
debugMsg.Append(" Y: ");
debugMsg.Append(game.getPeerInfo(peer).getChampion().getY());
debugMsg.Append(" Z: ");
debugMsg.Append(game.getPeerInfo(peer).getChampion().getZ());
PacketNotifier.notifyDebugMessage(debugMsg.ToString());
return true;
case ".ch":
if (split.Length < 2)
return true;
new System.Threading.Thread(new System.Threading.ThreadStart(() =>
{
var c = new Champion(split[1], game.getMap(), game.getPeerInfo(peer).getChampion().getNetId(), (int)game.getPeerInfo(peer).userId);
c.setPosition(game.getPeerInfo(peer).getChampion().getX(), game.getPeerInfo(peer).getChampion().getY());
c.setModel(split[1]); // trigger the "modelUpdate" proc
game.getMap().removeObject(game.getPeerInfo(peer).getChampion());
game.getMap().addObject(c);
game.getPeerInfo(peer).setChampion(c);